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new york manhattan mod fdny nypd ems dyson rafael submod

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#401 Dyson

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Posted 06 November 2010 - 11:06 AM

very cool, but minor technical note here =]
New York Army National Guard units don't wear the 10th Mountain Division patch. A lot of NG units train at Fort Drum, which is where 10 MTN is based out of, but we're about 8hrs away from New York City. NG units from New York wear this unit patch: http://stores.unifor...ewyorksmall.jpg

Also the US flag is reversed on military uniforms. Its also against regulations to have your sleeves rolled up in that uniform :P
this is all splitting hairs on the details though I guess- overall this mod is looking absolutely awesome!


haha yeah I thought so, what happened was... there was like no pictures of them in action at all, I saw one with a patch and thought hmm is that right, but it was the only one, I was hoping someone would notice and tell me the correct one :)

As for the mission, it all works, it replaces the LA hazmat mission, and uses the same scripts. The pipe exposed is useable to shut off, so the smoke will stop, then you have to extinguish the fire (the pipe) and then treat the injured at the scene, straight forward 5 mins job to make :)

More to come ;)

#402 Dyson

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Posted 06 November 2010 - 12:10 PM

HOW AM I SUPPOSED TO HANDLE THAT MISSION!!! :P


like this



#403 Ale

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Posted 06 November 2010 - 12:49 PM

That mission looks very cool :) Will it be included in 2.1 or 2.2?

#404 FDNY Squad 55

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Posted 06 November 2010 - 12:54 PM

That mission looks very cool :) Will it be included in 2.1 or 2.2?

I hope to be
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#405 Dyson

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Posted 06 November 2010 - 01:20 PM

I hope to be

It will be in a mission patch :D
currently working on mission videos and brainstorming ideas for missions



#406 aitor

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Posted 06 November 2010 - 02:39 PM

like this


I have a suggestion for this mission. Is like when you use the fire plane and you throw the water over the firefighters, they can hurt. Is the same with the water in the mission, if they are exposed near the water too time they can hurt so the water flow has to be closed quickly. And to close the pipe the enginer have to go to a panel, somewhere in the city, and close the water supply.
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#407 Dyson

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Posted 06 November 2010 - 02:41 PM

I have a suggestion for this mission. Is like when you use the fire plane and you throw the water over the firefighters, they can hurt. Is the same with the water in the mission, if they are exposed near the water too time they can hurt so the water flow has to be closed quickly. And to close the pipe the enginer have to go to a panel, somewhere in the city, and close the water supply.


Well..
instead i decided to go for the aftermath approach, just taking care of injured people and stopping the water, but yeah nice idea :D

#408 Unit 42

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Posted 06 November 2010 - 05:01 PM

Thanks for answering my question. I feel better now. Can't wait and thanks C.F.D. for your motivating speech to everyone about the modexcuse me, submod. (It seems so much like a mod now). I loved it.
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#409 griffy

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Posted 06 November 2010 - 07:19 PM

It will be in a mission patch :D
currently working on mission videos and brainstorming ideas for missions

a missions pack for this would be awesome
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#410 Guest_djbacon93_*

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Posted 06 November 2010 - 08:01 PM

Oh. NY MOD is never gonna release. quit it.
if you want to be successful, you need to serve an appetizer to hold people over if the main course is taking too long.
As Dyson did.. which made me very happy, and kept others interested.
I think Dyson CAN turn this into a full blown mod.
Not greater then winterberg (unless THIS mod never crashes :P and takes less then 10 minutes to load)
Haha can you promise that Dyson!? :D

#411 griffy

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Posted 06 November 2010 - 08:05 PM

Oh. NY MOD is never gonna release. quit it.
if you want to be successful, you need to serve an appetizer to hold people over if the main course is taking too long.
As Dyson did.. which made me very happy, and kept others interested.
I think Dyson CAN turn this into a full blown mod.
Not greater then winterberg (unless THIS mod never crashes :P and takes less then 10 minutes to load)
Haha can you promise that Dyson!? :D

ohh it will release you have to give it time and im sure if dyson wanted to he could make this into a full blown mod easily
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#412 EM4life

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Posted 06 November 2010 - 08:51 PM

Oh. NY MOD is never gonna release. quit it.
if you want to be successful, you need to serve an appetizer to hold people over if the main course is taking too long.
As Dyson did.. which made me very happy, and kept others interested.
I think Dyson CAN turn this into a full blown mod.
Not greater then winterberg (unless THIS mod never crashes :P and takes less then 10 minutes to load)
Haha can you promise that Dyson!? :D

From what I've seen and heard, that mod's 80%-90% finished. Just calm down and wait.

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#413 Ale

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Posted 06 November 2010 - 09:05 PM

that mod's 80%-90% finished

They say that since january ...

#414 EM4life

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Posted 06 November 2010 - 09:17 PM

They say that since january ...

Well, all I know is that all models are done, most skins are done, map's close, and all scrpts finished.

But remember, this isn't the NY Mod, this is the NY Submod, so lets talk about that instead.

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#415 griffy

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Posted 06 November 2010 - 09:20 PM

Well, all I know is that all models are done, most skins are done, map's close, and all scrpts finished.

But remember, this isn't the NY Mod, this is the NY Submod, so lets talk about that instead.

yes lets get back to topic and if you guys care to watch im putting a youtube video up on my progress for the lights of the battalion chief im currently uploading and waiting for permission for it to be shown
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#416 cops

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Posted 06 November 2010 - 09:32 PM

currently working on mission videos and brainstorming ideas for missions


Well a mission where the emergency units are already on the scene but that they need back up like police to organizing the traffic and hold people on a distance or you send more units because the fire is out of control?

Or you recevied a 911 call that a biker falt of his bike and that you need to treat him but when the ambulance/fire department arrived that the croud crowd will turns again the ambulance and ambulance crew, and that you need to send police to assist the paramedics and fire fighters on the scene

or something like that

But this are just ideas ;)

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#417 MikeyPI

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Posted 06 November 2010 - 09:38 PM

Next Offtopic about the other NY mod or any Offtopic for that matter results in a 2 day suspension.... I asked nicely once, Won't ask again.

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#418 jdclark2008

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Posted 06 November 2010 - 09:53 PM

I love playing mods that are advanced (etc. winterberg,) But I also get sick of all the advanced stuff so I will play mods down to the basics, but I still have NY units. So people will play both.


What is that?

Is that from the mod your working on?

If it is WOW. No wonder you have been holding off. Your mod has taken on a life of its owne.

Good work guys. Love the previews.

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#419 simking

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Posted 06 November 2010 - 10:56 PM

Here is an idea..Stop asking for more stuff and let the man release the mod.ever read the book If you give a mouse a cookie...same thing lets get the mod out then worry about missions?

#420 Dyson

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Posted 07 November 2010 - 12:37 AM

I have 2 avenues I can go down with the missions:
1-All realistic actually happened events
2-Real events then slowly leading into fictional disastrous missions

what do we think?

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Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod