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Manhattan Modification General Topic

new york manhattan mod fdny nypd ems dyson rafael submod

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#381 Station63Fire

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Gepost 05 november 2010 - 11:22

Actually the NY MOD is almost ready FFW TUT and other members of the NY MOD have said that they expect to be releasing Later This Year or Early Next Year



I'll believe it when I see it...

And even if the NY Mod does get released late this year early next year, I'd still play the NY submod.
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#382 erfd

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Gepost 05 november 2010 - 11:51

I love playing mods that are advanced (etc. winterberg,) But I also get sick of all the advanced stuff so I will play mods down to the basics, but I still have NY units. So people will play both.

#383 Dyson

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Gepost 06 november 2010 - 12:06

I love playing mods that are advanced (etc. winterberg,) But I also get sick of all the advanced stuff so I will play mods down to the basics, but I still have NY units. So people will play both.


I will be making the mod regardless, even if its just for me to play xD anyway work on the missions has begun whilst the FDNY work continues..
heres a preview, its currently being tested by me but it seems to work well :) (this will be mission 2)



#384 CROPLAYER

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Gepost 06 november 2010 - 12:11

NICE !!!!!!!!!!!!!!!!!!:holdglass:
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#385 Guest_JoyRiderUSA_*

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Gepost 06 november 2010 - 12:22

Dyson, I got my modeling tools back up and running. Since Ive never really modeled anything for this game...how detailed should this model be for the players/game to handle it.

Edit: Are we talking Hi-Poly or Lo-Poly models?

#386 prince88

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Gepost 06 november 2010 - 12:23

WOW!!!! :P

#387 Dyson

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Gepost 06 november 2010 - 12:23

Dyson, I got my modeling tools back up and running. Since Ive never really modeled anything for this game...how detailed should this model be for the players/game to handle it.

Edit: Are we talking Hi-Poly or Lo-Poly models?


I'm not the bestto ask tbh

#388 Unit 42

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Gepost 06 november 2010 - 01:15

HOW AM I SUPPOSED TO HANDLE THAT MISSION!!! :P
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#389 Guest_djbacon93_*

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Gepost 06 november 2010 - 01:31

i'm slowly learning how to model.. all ive gotten so far is a wheel... >.> but if you need anything small done i can do it hah

#390 pyrofreak

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Gepost 06 november 2010 - 01:35

Oh Wait! You need to make a nosey reporter who gets to close to the scene, and pesters emergency responders trying to get the "best" shot. Spreading lies in the background about things they don't understand.

"We are live here at blah blah, where WE believe a terrorist just set off an explosion"

*Fire fighter walks up*

"Um no, the car fire started after the accident"

"You heard it live on fox! Go to commercial Tom!"

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Side joke aside that looks like a good mission, and it's only a picture :)

#391 MikeyPI

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Gepost 06 november 2010 - 01:36

under 5K poly for a rare model is good, under 3500 for regulars like cop cars tends to be a good fit for "normal" PC's higher class PC's can handle more without bogging down, unless the model is insane 10K+ I don't think it'd be too traumatic on the experience... Most people go with the lower the better, whatever you can do while still looking like the thing. But my figures are for a decent computer, not a top of the line nor the "original" game.

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#392 Guest_JoyRiderUSA_*

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Gepost 06 november 2010 - 03:29

under 5K poly for a rare model is good, under 3500 for regulars like cop cars tends to be a good fit for "normal" PC's higher class PC's can handle more without bogging down, unless the model is insane 10K+ I don't think it'd be too traumatic on the experience... Most people go with the lower the better, whatever you can do while still looking like the thing. But my figures are for a decent computer, not a top of the line nor the "original" game.


Thank you it really helps with the process.

#393 gary599

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Gepost 06 november 2010 - 04:03

My 2cents, and its not much, I'd release what you have. I'll play it in any condition. When you update it, you update it.

#394 RiotGear

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Gepost 06 november 2010 - 05:29

I'm working on missions whilst the final adjustments are made to v2.1
see what you think...
here's one of my mission ideas
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very cool, but minor technical note here =]
New York Army National Guard units don't wear the 10th Mountain Division patch. A lot of NG units train at Fort Drum, which is where 10 MTN is based out of, but we're about 8hrs away from New York City. NG units from New York wear this unit patch: http://stores.unifor...ewyorksmall.jpg

Also the US flag is reversed on military uniforms. Its also against regulations to have your sleeves rolled up in that uniform :P
this is all splitting hairs on the details though I guess- overall this mod is looking absolutely awesome!

#395 griffy

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Gepost 06 november 2010 - 06:37

My 2cents, and its not much, I'd release what you have. I'll play it in any condition. When you update it, you update it.

well the thing is if we did that there whould be 20000 whinebags complaining about the cars not complete or bugs
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#396 aitor

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Gepost 06 november 2010 - 09:15

I will be making the mod regardless, even if its just for me to play xD anyway work on the missions has begun whilst the FDNY work continues..
heres a preview, its currently being tested by me but it seems to work well :) (this will be mission 2)


hahaha, the pipe explosion mission. But it need people running by the street.
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#397 C.F.D

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Gepost 06 november 2010 - 09:26

Station27;

Technically, you're advertising for the original NYC Mod, and to be frank, thats offending. I don't care how far they are in, I don't care how pretty they are, I don't care how many vehicles, or Maps, or scripts they made, to be honest, i really don't care.

Why? Because We can do it too, We're all human. Sure they may have some scripting experiences and modding experiences, but we can too! So to have someone tell us in a different manner of " Your mod won't be as great as NYC Mod" -- Well Guess what, choke on a lollipop.

So far, we're doing good, i mean, we have models made, we're already in progress of mapping missions -- Sure its not very pretty at this point, they're WORK IN PROGRESS; But the point is, we're already this far. Pretty fast, imo. Dyson is very talented, and his modding team too. They don't have a degree in Model Edits from College, or certifications of making a mod really good, but you know what? They're doing a damn good job so far. We're the HBIC!

Let me say this, I believe that the original NYC Mod is trying to be dominative, to be situated in or occupy a position that is more elevated or decidedly superior to others; Hence their fancy models, missions and scripts; The domination of Mastery. Sounds like Jonas Brothers to me. We're going Justin Bieber mode.

We're doing this for you guys, because Dyson wants to. We're also doing this to pay respect to the Great City of New York and its First Responders, the NYPD, FDNY and EMS.

So your statement is illogical, spurious and irrational.

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#398 LACityFFengineCo287

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Gepost 06 november 2010 - 09:26

Agreed with C.F.D

Update on the engine. Bed of the ladder is complete. still need to make the fly, but 10 steps (equivalent to 14" apart) are on, so this is the 24' extension ladder, with the same detail as a real ladder. starter roll now on the front, and continuing to add more hose. Screens to come when I feel like feeding you guys ;)
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#399 Reece.c

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Gepost 06 november 2010 - 09:31

C.F.D,
you are totally right. Anyway how long have they been at that mod? a couple of years. This mod has been going for a couple of months, and has got just as much hype as the NYC mod. Give us time and this mod could be matched with the NYC mod.

My 3D model thread updated: 28th of February

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#400 RYAN433PK

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Gepost 06 november 2010 - 09:53

Actually the NY MOD is almost ready FFW TUT and other members of the NY MOD have said that they expect to be releasing Later This Year or Early Next Year

Wow, Its almost like you cant read.
I said when this was created 3.mo ago there was talk of the Ny mod not coming out.
And don't actually me, Jerk.
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Also tagged with one or more of these keywords: new, york, manhattan, mod, fdny, nypd, ems, dyson, rafael, submod