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New York Modification {In Progress}


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#2541 firefighter111

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Posted 30 January 2011 - 05:06 AM

You shouldnt need to know what equipment:

Fire-Engine / Ladder
MVA- Engine / Rescue / Squad
Medical- Engine / Ambulance
Technical Rescue- Ladder Rescue Squad
Other Engine or Ladder

But not all departments operate that way though, for instance, FDNY runs a truck and engine on each MVA, no squad or rescue, and for tech rescues, it depends on what type of rescue it is as to what company responds. That why we need a tutorial.

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#2542 Jakethejake

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Posted 30 January 2011 - 05:49 AM

I think that it will probably be pretty self explanatory with the exception of technical rescues.
Engines: hoses and water.
Ladder Trucks: ladders, saws, extrication equipment.
Squads: Capable of operating as an engine, truck, or light rescue co. Also have Hazmat capability.
Rescue Co: have just about every tool out there, but no water.
Hazmat: hazmat suits, meters, decon, etc.

There are going to be 12 tutorial stages. They are doing this so that we have a chance to familiarize ourselves with the various companies and how they work. Let's face it. There is going to be reudundancy. Squad 18 or 10 Truck can cut up a car just as easily as Rescue 1 can. If they are closer, then they get the job.

What I am looking forward to seeing is whether I will need all of the manpower and apparatus that FDNY gets on a 10-75 (working fire). Will I be calling for a second often? Will I be using the special companies on the fireground? A second alarm fire seems like a huge amount of firefighters and apparatus for one player to manage. Will I be using all 6 members of my Rescue or Squad companies? Will there be lots of rescues to be made? Hopefully, we'll be getting these answers sooner than later.

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#2543 Newfoundking

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Posted 30 January 2011 - 05:53 AM

If my interpretation of the mod is right, the tutorial will teach you how to use the many new functions.. Think winterberg sort of. Totally new game, just same idea as before.. Well this will probably be a totally differnet game, just different from winterberg as well. And if they are using department policy and that, then the tutorial may also include what to do with that, because my fire department does something totally differnet from the one less than 20 minutes from my house. Two different fire departments, two different protocols. I dial 911, i could get either, depends who is less busy, yet I'd probably get totally different sets of help.

IE two typical responses
Station 3 would respond a pumper and an ambulance if I got trapped under my car.
The station up the road, for the same call would dispatch their LEV, and Rescue truck.

Each department is differnet, from the way they pack their tools, what has what, who goes to what, and how they call what what. So if this is realistic, then you may need a breif tutorial on how to do it. I don't see it as confusing as real life, but it'll be probably more difficult than the more popular mods, like LA mod, where everything does everything, so really you could get away with 0 knowledge

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#2544 Unit 42

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Posted 30 January 2011 - 10:23 PM

I think that it will probably be pretty self explanatory with the exception of technical rescues.
Engines: hoses and water.
Ladder Trucks: ladders, saws, extrication equipment.
Squads: Capable of operating as an engine, truck, or light rescue co. Also have Hazmat capability.
Rescue Co: have just about every tool out there, but no water.
Hazmat: hazmat suits, meters, decon, etc.

There are going to be 12 tutorial stages. They are doing this so that we have a chance to familiarize ourselves with the various companies and how they work. Let's face it. There is going to be reudundancy. Squad 18 or 10 Truck can cut up a car just as easily as Rescue 1 can. If they are closer, then they get the job.

What I am looking forward to seeing is whether I will need all of the manpower and apparatus that FDNY gets on a 10-75 (working fire). Will I be calling for a second often? Will I be using the special companies on the fireground? A second alarm fire seems like a huge amount of firefighters and apparatus for one player to manage. Will I be using all 6 members of my Rescue or Squad companies? Will there be lots of rescues to be made? Hopefully, we'll be getting these answers sooner than later.

I think they will tell you all of that in the tutorial or here. Also, it won't be that easy to learn I'm sure since they took so long to make it putting a bunch of their time in it.
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#2545 Station27

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Posted 30 January 2011 - 10:49 PM

dont worry, it isn't complicated to understand


So it wont be that difficult to learn

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#2546 firefighter111

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Posted 30 January 2011 - 11:13 PM

Rescue Co: have just about every tool out there, but no water.

Each Rescue Co carries an inflatable boat and the members are trained as divers.

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#2547 Jakethejake

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Posted 31 January 2011 - 12:17 AM

Each Rescue Co carries an inflatable boat and the members are trained as divers.


True, but the rig itself carries no water.

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#2548 Lehmanfire156

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Posted 31 January 2011 - 01:31 AM

True, but the rig itself carries no water.

True, but rigs like rescue 1 are not for suppression so they do not require water on board ("the big roolin tool box")
In Lehman, we do the same thing as rescue 1 just a different rig.Attached File  035.JPG   1.76MB   92 downloads

#2549 Newfoundking

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Posted 31 January 2011 - 02:59 AM

So it wont be that difficult to learn

Yes, that's what he said.

Each Rescue Co carries an inflatable boat and the members are trained as divers.

Boats don't come with water.. Mine didn't even come with a captain.

True, but the rig itself carries no water.

Yours didn't either?

True, but rigs like rescue 1 are not for suppression so they do not require water on board ("the big roolin tool box")
In Lehman, we do the same thing as rescue 1 just a different rig.

With lights, you forgot that part...

SO we've established Rescue Co 1 has everything tool wise... Right? I think we're done with that debate then.. Right?

/end douchebag moment

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#2550 Lehmanfire156

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Posted 31 January 2011 - 03:07 AM

Yes, that's what he said.


Boats don't come with water.. Mine didn't even come with a captain.

Yours didn't either?

With lights, you forgot that part...

SO we've established Rescue Co 1 has everything tool wise... Right? I think we're done with that debate then.. Right?

/end douchebag moment


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#2551 Unit 42

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Posted 31 January 2011 - 03:13 AM

^^:Oo You guys need a firefighter in a box haha. BTW, what type of tools does rescue one have that we can actually use? Also, the high rise units will be used right?!
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#2552 Hex

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Posted 31 January 2011 - 03:21 AM

I don't think they would put it in the mod without any reason at all to use it

#2553 Station27

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Posted 31 January 2011 - 04:32 AM

^^:Oo You guys need a firefighter in a box haha. BTW, what type of tools does rescue one have that we can actually use? Also, the high rise units will be used right?!


Most everything thats on the real unit

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#2554 Xplorer4x4

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Posted 31 January 2011 - 04:38 AM

You shouldnt need to know what equipment:

Fire-Engine / Ladder
MVA- Engine / Rescue / Squad
Medical- Engine / Ambulance
Technical Rescue- Ladder Rescue Squad
Other Engine or Ladder

Well firefighter111 summarized this pretty well, but my point is, not everyone is familiar with response needed. More so if your not familiar with the FDNY. If I knew german emergency apparatus better maybe I would understand winterburg, but since I have no idea what truck carries which tools, and I always forget which one I need, for extrication, for example, I cant just browse the list and see, oh this truck has extrication tools on it..With FDNY its a bit different. You may have 7 engines available to you, but the engines all pretty much looks alike. That and an engine is, well an engine. Not every apparatus has a different name.


There are going to be 12 tutorial stages. They are doing this so that we have a chance to familiarize ourselves with the various companies and how they work. Let's face it. There is going to be reudundancy. Squad 18 or 10 Truck can cut up a car just as easily as Rescue 1 can. If they are closer, then they get the job.

The problem is memorizing everything.

:blah: :sorrysign: Sorry dude but sounds like your an A-Hole

I thought it was pretty funny given the posts he was quoting.

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#2555 Station27

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Posted 31 January 2011 - 05:00 AM

:blah: :sorrysign: Sorry dude but sounds like your an A-Hole


Dude he's a moderator. I wouldnt do that if I were you.

:1046276160_schildbacktotopic:

So that there isn't any more questions. Will the tutorial cover the following:
-Using the new gui
-Familiarizing with FDNY and NYPD procedures
-What tools to use for each call
-What tools are on each truck
-Etc.

Thanks in advance

Edited by Stan, 31 January 2011 - 10:22 AM.
Moderator or not, would that make any difference here? :)

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#2556 Newfoundking

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Posted 31 January 2011 - 05:09 AM

I'm an asshole, but when you call me one, I take offence.. :(

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#2557 Ferras

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Posted 31 January 2011 - 05:12 AM

Heya,
I am not too sure about the vehicles in America so that's why I'm asking but would this bus be in the mod?

http://www.flickr.co...889/2510490291/

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#2558 njboy13

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Posted 31 January 2011 - 05:16 AM

I guess it is a response vehicle for mass-respiratory emergencies, like if there was a gas or something that say 10+ people inhaled, or something like that. I don't think that specific vehicle will be in the mod, but there may be a similar one as a mass-casualty.

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#2559 Unit 42

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Posted 31 January 2011 - 05:32 AM

It looks like a MERV and in NYC, it gets called on all 2 alarm fires. I'm very sure they put that in there. They have to!
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#2560 Station27

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Posted 31 January 2011 - 05:40 AM

It looks like a MERV and in NYC, it gets called on all 2 alarm fires. I'm very sure they put that in there. They have to!


They dont have to. They dont even have to release the mod. -Kidding!

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