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New York 911 Modification : [Work in Progress]


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#541 matte31

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Gepost 09 december 2010 - 03:14

Pedobear is a classic.. ;)
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#542 fdnyportu

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Gepost 13 december 2010 - 07:26

13/12/2010
Upate of truck.
Model: Fdnyportu
Skin Fdnyportu


Bijgevoegd bestand  Update9.jpg   0bytes   700 Aantal downloads

Anyone can help us in spawn scripts?

#543 Unit 42

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Gepost 14 december 2010 - 01:13

Nice! I really like it!
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#544 Ale

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Gepost 14 december 2010 - 02:14

Looks nice

#545 bazz

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Gepost 14 december 2010 - 09:38

Nice Model

#546 fdnyportu

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Gepost 20 december 2010 - 03:46

Hy people.
I have a problem in the mod.

The units don't enter in trucks

Bijgevoegd bestand  problem3.jpg   0bytes   600 Aantal downloads

#547 FDNY Squad 55

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Gepost 20 december 2010 - 04:52

13/12/2010
Upate of truck.
Model: Fdnyportu
Skin Fdnyportu


Bijgevoegd bestand  Update9.jpg   0bytes   700 Aantal downloads

Anyone can help us in spawn scripts?

Looks nice! Good job :)
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#548 Guest_alex97_*

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Gepost 20 december 2010 - 06:15

Hy people.
I have a problem in the mod.

The units don't enter in trucks

Bijgevoegd bestand  problem3.jpg   0bytes   600 Aantal downloads


Hi,

have you editted the traits from the truck?

#549 MikeyPI

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Gepost 20 december 2010 - 06:41

As stated above, either the Fire engine in question is not permitted to have your personnel in it.. So when they try to re-enter the vehicle they are not allowed to do so.

Verify they are correctly in the UNIT.XML for the vehicle that the space vacancies are available, if they are... Then verify the type of vehicle which the fire engine is (group and type) are correct for the FF to use it completely.

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#550 EmC-Unit

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Gepost 20 december 2010 - 07:43

As stated above, either the Fire engine in question is not permitted to have your personnel in it.. So when they try to re-enter the vehicle they are not allowed to do so.

Verify they are correctly in the UNIT.XML for the vehicle that the space vacancies are available, if they are... Then verify the type of vehicle which the fire engine is (group and type) are correct for the FF to use it completely.

Can be this
But if you have this after clicking on some actions - you'll need to edit bull**** script "entercar" :1046275767_ugly:

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#551 fdnyportu

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Gepost 21 december 2010 - 12:54

Problem resolved. :) thanks for yours helps.

#552 Unit 42

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Gepost 24 december 2010 - 04:40

Are the trucks going to be dispatched from that blue bar on the bottom still or is there a different dispatch method?
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#553 fdnyportu

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Gepost 27 december 2010 - 01:36

I have a problem in editor the path for persons apear like in image that i put with this message, and not appear like the other mods, is to big not like the second image. can someone help me?
thnaks

Bijgevoegd bestand  Probelm4.jpg   0bytes   524 Aantal downloads my problem

Bijgevoegd bestand  problem5.jpg   0bytes   519 Aantal downloads who i like to have my persons paths

#554 Xplorer4x4

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Gepost 27 december 2010 - 09:54

See the squares on the blue line? Hold CTRL and left click on it. Then move your mouse.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#555 fdnyportu

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Gepost 29 december 2010 - 09:31

probelm resolved. thanks a lot Xplorer4x4 :)

#556 MoonCressler

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Gepost 14 januari 2011 - 01:24

13/12/2010
Upate of truck.
Model: Fdnyportu
Skin Fdnyportu


Bijgevoegd bestand  Update9.jpg   0bytes   700 Aantal downloads

Anyone can help us in spawn scripts?



heavy hitters that probably my favorite truck in NY
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#557 fdnyportu

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Gepost 14 januari 2011 - 04:16

heavy hitters that probably my favorite truck in NY


We have some modification on hit. whe thinks that we put an update soon

#558 great guy

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Gepost 15 januari 2011 - 02:46

the mod looks good
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#559 fdnyportu

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Gepost 15 januari 2011 - 03:04

Update of The ESU truck.

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#560 Guest_Trident100_*

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Gepost 15 januari 2011 - 03:57

Good joob :D