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New York 911 Modification : [Work in Progress]


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#501 Guest_djbacon93_*

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Posted 15 November 2010 - 08:32 PM

ever fix that traffic problem FDNY?

#502 fdnyportu

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Posted 15 November 2010 - 08:33 PM

ever fix that traffic problem FDNY?


No. i can't figure the problem... :( damate

#503 Dyson

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Posted 18 November 2010 - 09:41 PM

No. i can't figure the problem... :( damate


Have you added any fire houses?

#504 fdnyportu

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Posted 18 November 2010 - 10:32 PM

I have 7 fire houses.but i have roblem because car dn't come out of them.

#505 EmC-Unit

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Posted 18 November 2010 - 11:45 PM

I have 7 fire houses.but i have roblem because car dn't come out of them.

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#506 fdnyportu

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Posted 19 November 2010 - 12:09 AM

Dyson talk about fire houses!!!! EMC-UNIT can you have an idea to resolve the traffic problem? and the fire houses? thanks

#507 Dyson

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Posted 19 November 2010 - 08:57 AM

Dyson talk about fire houses!!!! EMC-UNIT can you have an idea to resolve the traffic problem? and the fire houses? thanks


7? Some of the best scripters all tried to add more than 2 fully functioning stations with gates spawns etc, but none could, so I doubtyou have them working correctly.

#508 MikeyPI

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Posted 19 November 2010 - 09:18 AM

You can theoretically have unlimited "fire stations" in the mod, the problem is to each their own, every fire station must have it's own vehicle lists... That's where most people fail, they send the same vehicle(s) to various stations and the game tends to foul up... If each is a custom vehicle comming and going only to a singular station it theoretically can successfuly do so. Problem is where on said map are you going to put all these stations without ruining the map by having the coverage being too extensive, the map it's self really represents a region which should be covered only by 2 stations successfully. Imo if you can't cover it w/ two stations you probrably need to work on the strategy aspect of your game ;)

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#509 Dyson

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Posted 19 November 2010 - 07:52 PM

You can theoretically have unlimited "fire stations" in the mod, the problem is to each their own, every fire station must have it's own vehicle lists... That's where most people fail, they send the same vehicle(s) to various stations and the game tends to foul up... If each is a custom vehicle comming and going only to a singular station it theoretically can successfuly do so. Problem is where on said map are you going to put all these stations without ruining the map by having the coverage being too extensive, the map it's self really represents a region which should be covered only by 2 stations successfully. Imo if you can't cover it w/ two stations you probrably need to work on the strategy aspect of your game ;)


hmm yeh, 7 stations? How big will the map be? And, apparently its the station gates which are the biggest issue. :)

#510 Guest_Firefighter18256_*

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Posted 19 November 2010 - 11:33 PM

is all this goin to work in multiplsyer also?

#511 Dyson

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Posted 20 November 2010 - 12:31 AM

is all this goin to work in multiplsyer also?


Well... you'd have to edit the multiplayer map and scripts, a lot of work for quite a lack of people who actually play online :(

#512 Guest_Firefighter18256_*

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Posted 20 November 2010 - 01:10 AM

any possible way yous could do the multiplayer please? my team Squad55 we have 25 active online members an we are looking forward for ny mod to be out

#513 fdnyportu

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Posted 20 November 2010 - 01:28 AM

Yeah, one day.but now wwe have problem to resolve in game.... We need solutions!!

Here's the problems:

- Traffic problem

- Spawn points( for persoonel units )

- Person paths


If anyone can help us, we apreciate that.
As soon the problems resolve, soon the mod comes out....

#514 Guest_Firefighter18256_*

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Posted 20 November 2010 - 01:49 AM

whats the prob with Spawn points( for persoonel units )?

#515 Xplorer4x4

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Posted 21 November 2010 - 02:50 AM

7? Some of the best scripters all tried to add more than 2 fully functioning stations with gates spawns etc, but none could, so I doubtyou have them working correctly.

Says who? ;) I got 3 stations in game but have a slight problem with one of the rear gates for FS3.

Yeah, one day.but now wwe have problem to resolve in game.... We need solutions!!

Here's the problems:

- Traffic problem

- Spawn points( for persoonel units )

- Person paths


If anyone can help us, we apreciate that.
As soon the problems resolve, soon the mod comes out....

What exactly is the problem? adding these? Shouldnt you have a basic understanding of the editor before you get this far in to the project? Not to seem harsh but it seems a bit late to be asking for help with such things.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#516 Newfoundking

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Posted 21 November 2010 - 04:18 AM

Really you can get away with nothing but stations, it's rather simple if you follow the script set Hoppah did, it'll just be laggy and slow and take up a lot of map space, making the game too easy. That's why people avoid more than 2. Honestly, a main and a specialty station are more than enough for freeplay fire departments

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#517 Dyson

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Posted 21 November 2010 - 11:39 AM

Says who? ;) I got 3 stations in game but have a slight problem with one of the rear gates for FS3.


What exactly is the problem? adding these? Shouldnt you have a basic understanding of the editor before you get this far in to the project? Not to seem harsh but it seems a bit late to be asking for help with such things.


Actually... you. In a PM ages ago, I was talking about map edits and you said you had issues with gates?

#518 fdnyportu

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Posted 01 December 2010 - 01:17 PM

Hy.

I have work a long time in this model

Now i can show the product

Attached File  Ladder102.jpg   0bytes   191 downloads

Edit:
The ladders is Hoppah work, the cab and back is fdnyportu

#519 cops

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Posted 01 December 2010 - 02:09 PM

looks good :12:

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#520 bazz

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Posted 01 December 2010 - 05:24 PM

Good Job :)