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I Mark's Productions


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#101 soulbody

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Posted 29 April 2010 - 10:21 PM

patch is going to be released tomorrow, it only gives bugs fixes and no extra features. patch will be a single standing file so you need both files add this moment. tomorrow will everything be ready and maybe i will directly change the original file so you dont need to download both files if you havent download it yet.

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#102 soulbody

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Posted 30 April 2010 - 02:17 PM

patch 1 is released, only bug now is deluxe compatibility. this will be done later. for now have fun while i am working on the realism submod
download link is placed in the first post

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#103 TacticalRooster22

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Posted 02 May 2010 - 02:32 AM

Ooo! The Realism Mod! Can't wait! :popcorn:

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#104 soulbody

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Posted 02 May 2010 - 04:39 PM

i might have founded out the patch also brings compatibility with other maps and deluxe map, can somebody check this for me please?
Spoiler

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#105 Maffegozer

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Posted 02 May 2010 - 04:42 PM

patch 1 is released, only bug now is deluxe compatibility. this will be done later. for now have fun while i am working on the realism submod
download link is placed in the first post

Realism Mod...
Now you are making me curious :schreiben: :popcorn: :sporty:
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#106 TacticalRooster22

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Posted 11 May 2010 - 12:16 AM

Yeah same here! It sounds awesome. :popcorn:

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#107 Steve Winters

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Posted 11 May 2010 - 07:51 AM

Soul, do you want me to test it? And report the bugs, if any, to you?

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#108 soulbody

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Posted 11 May 2010 - 07:08 PM

Soul, do you want me to test it? And report the bugs, if any, to you?


It not ready, if have to study for my exams for two weeks now (till 29 May, 2010) so i will take a bit longer but after that i can work on it very hard.
When everything is finished the bug search can start. If it can be start all testers will be PM'ed with a link for the Alpha/Beta Version of the submod.
Notice that it will by the harderned kind to search for. So i hope for a good bet on this so everything can be bug free before i get the permission.

The new system of my pc is also in work know (no details available) but i can work a lot faster now on the submod now.
So i think when my exams are ended i might take a week or three but i can't promise anything. who knows what bugs i will meet.
I already get problems with the ''Call Tow Truck'' command so i hope this can be fixed, i want to add a extra feature to the command.

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#109 Steve Winters

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Posted 12 May 2010 - 02:10 AM

Okay, great. Have fun studying, I'll be doing that at the End of may. My exams start in June 15.. So I'll be less active, but I'll still be here.

Good luck with the bugs and up coming ideas.

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#110 Xplorer4x4

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Posted 19 May 2010 - 12:51 AM

When I get my pc working again I will contact you to see if I can be of any help.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

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#111 soulbody

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Posted 25 May 2010 - 08:20 PM

News update
I made a new setup similiar to the setup of the los angeles mod himself, thanks to the preview script released by hoppah as a preview as the script was for los angeles mod v1.8 submod (link)
Thanks to this you don't need to check the installation directory know longer, also all versions can be put together.


I working on it to make it ready for release, i want to add previous versions (with also have permission) to be in there to, notice that those aren't patched and still contain bugs.
As soon as it ready i will release it, content isn't changed so permission is not required, permission only goes about the submod it self.
The installer is sadly enough base layout and no image from myself. if hoppah could help me before everything is ready i will provide some new pics on the sidebar.

Besides the installer i'm working a bit on the Realism mod but i got my self into a lot a trouble, the self made scripts are very much harder then editing even when you ''theft'' parts.
So i got sadly enough so good news but i think the realism mod have to wait a long time for release simple cause i don't have enough skills or help, and there are is no one who responded to my help request topic.

I hope this was enough news, i dont have anymore neither, till next news just wait for the new setup...

Watch The ''I Mark's Productions Thread'' now.
currently all projects are undergoing a renewal and no help is required.


#112 Xplorer4x4

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Posted 26 May 2010 - 03:51 AM

Hey Im back up and running. I will be glad to help out as much as I possibly can. PM me if your still interested.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
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#113 soulbody

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Posted 31 May 2010 - 01:23 PM

My exams has being finished and know waiting for the rash... (google translation NL: uitslag)

This means i'm now able to focus myself on this project, i'm already a week trying out some scripts.
Sadly enough most are without any part of succes... i still not able make scripts.
But i notice that my skills are growing i'm able to make some more parts then i could before i now some more code's
This will hopefully hold on saw i can do the last parts i need to know soon either


This means that not every feature planned for the Realism Mod will not be there in the first Release when it comes to it.
Those features will be added later.


Also some contacts have being given to me which can help me learning to script better. I will contact them soon and see where it comes.

Your Faithfully,
Soulbody - I Mark's Productions

Watch The ''I Mark's Productions Thread'' now.
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#114 soulbody

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Posted 01 June 2010 - 09:46 AM

Compatibility News

Since a few hours the new update is there, I don't know the changes yet (in files) so i advice everyone to just use my submod till i provide more information about the compatibility with Patch 2.

Watch The ''I Mark's Productions Thread'' now.
currently all projects are undergoing a renewal and no help is required.


#115 Kermit

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Posted 05 June 2010 - 09:04 AM

I really like the idea of the Realism mod.
Good luck with your projects!
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#116 Likin

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Posted 05 June 2010 - 10:30 AM

I can't play the mod. Installed map freeplay 1.3 Woods, I think this is the map? But still cant play.

#117 soulbody

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Posted 05 June 2010 - 03:46 PM

I can't play the mod. Installed map freeplay 1.3 Woods, I think this is the map? But still cant play.


using woods map will in first cause some problems with the back-up commands, the spawn object will not be on that map and you will get the default spawn at the police station, the army truck can not be able to move out of there.

For the problem of not being able to use my submod, just run the setup and check the installation directory, by the different versions (emergency 4, emergency 4 deluxe & 911 first responders) are all installation directory's different and i was not able to make the automaticly select the right installation directory. with the new setup will this by fixed even as compatibility with both versions of woods map...
BTW for people who think there will be a day there is support for the additional units submod (AUS Mod) from hoppah & co. :P you guys are wrong because every one is able to select and deselect units in mod and cannot give any support to it.

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#118 Likin

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Posted 05 June 2010 - 08:24 PM

using woods map will in first cause some problems with the back-up commands, the spawn object will not be on that map and you will get the default spawn at the police station, the army truck can not be able to move out of there.

For the problem of not being able to use my submod, just run the setup and check the installation directory, by the different versions (emergency 4, emergency 4 deluxe & 911 first responders) are all installation directory's different and i was not able to make the automaticly select the right installation directory. with the new setup will this by fixed even as compatibility with both versions of woods map...
BTW for people who think there will be a day there is support for the additional units submod (AUS Mod) from hoppah & co. :P you guys are wrong because every one is able to select and deselect units in mod and cannot give any support to it.


So what's the map? It's the original LA mod 2.0? I've tried and failed. The directory that I put is inside the LA mod 2.0, but I still can not ... I need some help...

#119 soulbody

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Posted 05 June 2010 - 08:40 PM

So what's the map? It's the original LA mod 2.0? I've tried and failed. The directory that I put is inside the LA mod 2.0, but I still can not ... I need some help...


putting in la mod 2.0 is enough you need to enter the hole path like C:/program files/sixteen tons entertainment/emergency4/mods/los angeles mod v2.0

notice, that because the different versions of the game this path can be different. besides i wouldn't even advice to use my mod until the new setup because of the bugs caused by the second patch. this will be fixed within a few days...

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currently all projects are undergoing a renewal and no help is required.


#120 soulbody

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Posted 19 June 2010 - 11:27 AM

patch couldn't be made ready within the start of my holiday, i got no modding ability on my laptop so everything is paused now, the begin of july i will be back to mod again.
patch is almost finished and can be release i think within 1 to 7 days, only the army truck back-up command need to be fixed.

Watch The ''I Mark's Productions Thread'' now.
currently all projects are undergoing a renewal and no help is required.