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I Mark's Productions


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#61 soulbody

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Posted 11 April 2010 - 08:23 PM

when installing you need to edit the directory to which it installs, when soulbody was making the installation, on the default intallation directory he made mistakes.


who said that, i justed to use the default emergency 4 path, this is your program files path (no matter if have x86 or x64) then sixtons... then emergency 4 then mods and then los angeles mod.
that is no mistake, i warned in the installation instruction that this can be different from the default (which i have entered) besides it's also mentioned in the setup himself.
the inattention from installers is not a fault of me. i did my best to warn and for know i don't now the layout for the script for the path's so i can only use the default (I use install creator pro)

besides who said this guy his problem was the installation directory, there can be more problems. so let the support over to me please, i am the maker so i know the problems the best.

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#62 BritishArmyReserveCadets

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Posted 11 April 2010 - 08:25 PM

well that is one of the main problems

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#63 soulbody

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Posted 14 April 2010 - 08:26 PM

News Flash
Because of the ban of BritischArmyReserveCadets i decided to ban him either from the I Mark's Productions testers list.
I already asked someone to be tester so i don't want to recieve any request to be tester.

Also the first small steps on the Realistic Submod are taken, i have tried to make a good back-up command from the Tow Truck and this one hasn't any bugs
the command isnt finished but those bugs which i couldnt fix in the US Army Submod aren't there in the Tow Truck back-up command. I will try to make a fix for the US Army Submod


Besides that i also working on a better setup, there are some problems which i can't figure out why they still there but some changes have been possible for the feature.

Watch The ''I Mark's Productions Thread'' now.
currently all projects are undergoing a renewal and no help is required.


#64 USMC_NL

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Posted 14 April 2010 - 11:06 PM

heeeey great to hear that you have worked out a new script fot the towtruck man.

hopeyou also gone fix the AMry backup commands:)

haha hopefully the realistic mod is not gone be a to big pain for you.
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#65 Steve Winters

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Posted 15 April 2010 - 08:20 AM

So much planned. Looking forward :)

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#66 soulbody

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Posted 15 April 2010 - 03:04 PM

heeeey great to hear that you have worked out a new script fot the towtruck man.

hopeyou also gone fix the AMry backup commands:)

haha hopefully the realistic mod is not gone be a to big pain for you.


well, it might be much but i think it won't be so hard, most part is editing old scripts of hoppah mods and the other part is some training for me, if i get stuck the release date won't be damaged because i just will skip it and add it later when i will be able to do it.

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#67 Steve Winters

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Posted 16 April 2010 - 12:32 AM

That's a good idea, if you get stuck skipping it and coming back to it later on when you understand it. I like that thinking.

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#68 soulbody

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Posted 16 April 2010 - 09:24 AM

That's a good idea, if you get stuck skipping it and coming back to it later on when you understand it. I like that thinking.


indeed, i aint like htc (is sarcasm cause the 2.1 rom for hero) to release everything perfect, i make what i can and that do i release. i can always added later i wan't you guys to have what i have

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#69 Steve Winters

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Posted 17 April 2010 - 12:26 AM

That's even better. It's a horrible feeling waiting for something. It's good for what your doing.

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#70 mooneg4k

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Posted 17 April 2010 - 12:32 AM

question how would i add the us medic to the Ambulance in the AUS mod? as i tryed it before and the medic HUMMVE disapered

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#71 soulbody

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Posted 17 April 2010 - 09:52 PM

question how would i add the us medic to the Ambulance in the AUS mod? as i tryed it before and the medic HUMMVE disapered


I'm not offering any support to other mods then the los angeles mod, you have to do it your own way.

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#72 randomperson139

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Posted 17 April 2010 - 10:09 PM

By AUS mod, I think he means Hoppah's Additional Units Submod.
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#73 soulbody

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Posted 17 April 2010 - 11:03 PM

By AUS mod, I think he means Hoppah's Additional Units Submod.


Submods i do neither, i do need a clean la mod if i want bugless submods

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#74 mooneg4k

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Posted 17 April 2010 - 11:12 PM

ok thanks anywys

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#75 Xplorer4x4

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Posted 18 April 2010 - 10:25 AM

You have some pretty high expectations from the sounds of it, so I really hope this all works out. Ill be glad to help out in anyway, and have some ability to mod.

I was browsing over the bugs list:
-Police vehicles on patrol, parked at the police station, or on stand-by can also be sended to the requested location

This should be an easy fix. It needs 2 things, a if statement to check if the car is on standby, so it knows to ignore units on stand by. Now if you add that check you could also code in a statement with in the LAtopolicestation.script to make cars go on standby if there transporting to the "jail."

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#76 soulbody

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Posted 18 April 2010 - 07:47 PM

You have some pretty high expectations from the sounds of it, so I really hope this all works out. Ill be glad to help out in anyway, and have some ability to mod.

I was browsing over the bugs list:
-Police vehicles on patrol, parked at the police station, or on stand-by can also be sended to the requested location

This should be an easy fix. It needs 2 things, a if statement to check if the car is on standby, so it knows to ignore units on stand by. Now if you add that check you could also code in a statement with in the LAtopolicestation.script to make cars go on standby if there transporting to the "jail."


im already busy with a patch and that bug is already fixed

Watch The ''I Mark's Productions Thread'' now.
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#77 Steve Winters

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Posted 18 April 2010 - 10:09 PM

im already busy with a patch and that bug is already fixed

That's good to hear. Can't wait.

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#78 soulbody

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Posted 20 April 2010 - 02:42 PM

New plans for submods are made,
The los angeles mod works fine as it is but the tutorail is still not working fine.
We don't want to fix those bugs so we planned something else for it.
We gone change the deluxe missions to the normal missions (just list switch) and add four tutorails to the deluxe list, one for each section (police department, fire station, medical responses and the technical forces and etc.)
so be warned that this mod has only compatibility with the deluxe version of the game.
more details will be added later on.

Watch The ''I Mark's Productions Thread'' now.
currently all projects are undergoing a renewal and no help is required.


#79 Guest_EM4 fan_*

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Posted 20 April 2010 - 05:23 PM

New plans for submods are made,
The los angeles mod works fine as it is but the tutorail is still not working fine.
We don't want to fix those bugs so we planned something else for it.
We gone change the deluxe missions to the normal missions (just list switch) and add four tutorails to the deluxe list, one for each section (police department, fire station, medical responses and the technical forces and etc.)
so be warned that this mod has only compatibility with the deluxe version of the game.
more details will be added later on.


ok :( I like to play this in EM4 (not deluxe version) :dry:

Edited by EM4 fan, 21 April 2010 - 03:24 PM.


#80 TacticalRooster22

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Posted 21 April 2010 - 01:42 AM

But what if you have 911 First Responders? Will the submod still work? :huh:

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