
West Midlands Mod (In Progress)
#261
Posted 27 March 2010 - 08:55 PM
I thought paramedics on bikes was only a London thing. I guess not.
^ what he said
#262
Posted 27 March 2010 - 09:00 PM
Student Paramedic
#263
Posted 28 March 2010 - 03:08 PM
^ what he said
#264
Posted 28 March 2010 - 05:09 PM
Student Paramedic
#265
Posted 28 March 2010 - 10:48 PM
^ what he said
#266
Posted 28 March 2010 - 10:51 PM

Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#268
Posted 29 March 2010 - 11:34 AM
Also, can someone please explain what vehicle type I would need to set a PRL to? There are about 8 different fire vehicle TaskForce types (can't check right now). Some assistance would be greatly appreciated

^ what he said
#270
Posted 29 March 2010 - 12:01 PM

Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#271
Posted 29 March 2010 - 12:08 PM
Sounds great!
I'm sure I remember someone saying that you shouldn't have more than 4 hose connections to a truck but I can't remember the reason.
2 reasons I can think of:
1 - it gets into a big mess
2 - tank would usually run out very fast irl
Another possible reason is that maybe it freezes the truck so that even after removing the hoses the truck is rendered immobile.
Well, if six is too much, four will have to do.
^ what he said
#272
Posted 29 March 2010 - 12:12 PM
Usually fire engines only have a small tank and are designed to be hooked up to a hydrant so the engine only pumps the water. That would be cool in the mod, if you could get it working.2 - tank would usually run out very fast irl
Yeah that might be it. I will have a search for it, I think it was something to do with the games limits or I could be imagining things.Another possible reason is that maybe it freezes the truck so that even after removing the hoses the truck is rendered immobile...

#273
Posted 29 March 2010 - 12:26 PM
In regards to the ISU (incident support unit) mobilised on make pumps 5, the units basically carry extra lighting, ground monitors, salvage sheets, barrier tape/cones, aqua-vac's (large industrial size vacuum cleaner capable of sucking up water) all the general bits and bobs you need at a job (picture attached).
West Mids now have their own welfare units, which were converted from the 1984 command units, not sure where these are based but go onto large jobs when requested.
I shall send you over some more info and pictures on the pods Kookas

Regarding the BA emergency crew. These are normal PRL's, with a trained crew in emergency BA rescue at selected stations. They are proposed for the job not in distance, but the closest available BA emergency trained crew with a Watch Commander A (Sub O in old money) with 5 riders. Cradley are usually the BA emergency crew for the South Brum area (Kings Norton, Northfield, Billesley, Woodgate, Bournbrook) and B3 Coventry are usually for the Solihull, Sheldon, Bickenhill side. Picture attached of Cradley's machine (their old one) at a make pumps 10 in Kings Heath a few years ago. And seing as this mod is in kings heath! a pic of the job which was on Grange Rd.
#274
Posted 29 March 2010 - 12:36 PM
Possible idea:
1. Select the fire engine
2. Click on the Source Water command and then on the hydrant
3. The engine drives to the hydrant, and then cannot be moved until either it is sent home (automatically detaches the hydrant), or the Remove Source command is used.
It might not be ideal, but it makes some sense

The internal tank would last for 10.5 seconds with one hose when full. For every additional hose, 1.75 is subtracted from its duration. All values are approximate.
Also, regarding the pedal bike speed, of course I will make it cycle at that speed, why would I make it go at 100 mph?
Scrivs, I only just saw your post. Thanks for the help. Extra lighting, very easy to sort out.
Ground monitors, however... Essex mod has these planned, but I don't know if it can be scripted to work, really. Tape, well, I don't believe it can be done properly, however, it would be possible as objects, but I think solid barriers and cones would work better.
Looking forward to the extra info.
^ what he said
#275
Posted 29 March 2010 - 05:06 PM
Maybe, then, it might be better to not have a limit, to simulate the hydrant being attached.
Possible idea:
1. Select the fire engine
2. Click on the Source Water command and then on the hydrant
3. The engine drives to the hydrant, and then cannot be moved until either it is sent home (automatically detaches the hydrant), or the Remove Source command is used.
would you be able to make it so that a firefighter gets a hose conects it to the engine then runs to the hydrant and keep the limit so that you have to connect it this way to keep it realistic
Retained fire fighter for Mid and West Wales FRS
#276
Posted 29 March 2010 - 06:19 PM
^ what he said
#277
Posted 29 March 2010 - 06:22 PM
Student Paramedic
#278
Posted 29 March 2010 - 06:33 PM
Look at the units in the first post. They are very good modelsare some of the models going to be sharp (not many polygons) so they end up looking like Hampshire and some of essex's units (VERY SHARP(no offence to these mods) , or is it going to be many polygons and nice smooth units so they end up like LA Mod - like proper emergency units

Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#279
Posted 29 March 2010 - 06:54 PM
are some of the models going to be sharp (not many polygons) so they end up looking like Hampshire and some of essex's units (VERY SHARP(no offence to these mods)
I take no offense, but i think you haven't looked at the Essex mod for a time now

And kookas the models look great, and you have some very good idea's.
Just hope you don't lay the bar to high(beyond your own capabilities.)
* Lawyer: "Now sir, I'm sure you are an intelligent and honest man--"
* Witness: "Thank you. If I weren't under oath, I'd return the compliment."
#280
Posted 29 March 2010 - 10:19 PM
I don't mean any offence to you Tian - what I mean by Essex Mod style is using photographs for the whole vehicle - I prefer to create my textures from scratch, with some exceptions such as the equipment in the fire engine.
As for the standard for this mod, I want to push myself and see this happen. I don't think any of it is beyond my capabilities, I think I will be able to do it, and I will certainly at least give it a good try

^ what he said