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W00ds Maps


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#21 michaelny

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Geschrieben 30 Januar 2010 - 07:04

Are Lushinos Unit's compatible with LA mod v2.0.1??


to figure this one out I will install the patch to one of the versions without the 1.9.3 ..... this way I can eventually exclude some possible error creating circumstances

#22 Xplorer4x4

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Geschrieben 31 Januar 2010 - 01:31

i have a problem with traffic

Use fraps rather then taking crappy pics of your monitor.

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#23 Forensics

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Geschrieben 31 Januar 2010 - 01:33

Use fraps rather then taking crappy pics of your monitor.

It doesn't really matter just so long as you can see what is going, which you can, then it's OK.
It's not like it needs to be perfect quality.


#24 Hoppah

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Geschrieben 31 Januar 2010 - 11:47

Does anybody have the jpg file ? so i can edit the underground of the map

thank you very much


I don't have the textures of the ground, only w00ds probably has them.

#25 Guest_blablaman_*

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Geschrieben 31 Januar 2010 - 12:08

I don't have the textures of the ground, only w00ds probably has them.


converting eft to tga was not possible? I have to sent wood a email.

thank you


#26 dor21600

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Geschrieben 31 Januar 2010 - 12:48

i have a problem with traffic


Someone help me please

#27 michaelny

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Geschrieben 31 Januar 2010 - 04:41

so in order to reduce conflict between different submods I installed only

- LA Mod 2.0
- LA Mod Patch to 2.0.1
- AUS
- Woods map via Installer by Hoppa - I did try both versions ...... the version " Second Edition 1.1 " crashes after about 60 seconds back to main screen and the and the " Freeplay 1.3 " after about 5 minutes back to main screen - no error messages !

#28 randomperson139

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Geschrieben 31 Januar 2010 - 04:52

Can you post a logfile if there is one please.
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#29 Xplorer4x4

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Geschrieben 31 Januar 2010 - 05:52

It doesn't really matter just so long as you can see what is going, which you can, then it's OK.
It's not like it needs to be perfect quality.

And using fraps completely eliminates that from possibly happening and makes life easier for the person. Excuse me for trying to help.

so in order to reduce conflict between different submods I installed only

- LA Mod 2.0
- LA Mod Patch to 2.0.1
- AUS
- Woods map via Installer by Hoppa - I did try both versions ...... the version " Second Edition 1.1 " crashes after about 60 seconds back to main screen and the and the " Freeplay 1.3 " after about 5 minutes back to main screen - no error messages !

Read the FAQ forum.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#30 michaelny

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Geschrieben 31 Januar 2010 - 06:33

Read the FAQ forum.


what about the FAQ ?

- as I stated a few posts above this one ( http://forum.emergen...h...st&p=138136 ) , I don't have a logfile , because there is none !
- I asked before if I need to supply a DX Diag. Log , even though all other versions work fine

no one considered this necessary to request these so why are you referring me to the FAQ forum ?

anyway - enclosed you will find the DX Diag Log File

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#31 TIGifts

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Geschrieben 01 Februar 2010 - 04:03

the maps are cool. I notices that when you call units they take long time to get to problem area (5-6 mins). Is their a way to fix is?
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#32 pyrothijs

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Geschrieben 01 Februar 2010 - 06:13

Someone help me please


Read through the topic of w00ds map. The traffic error is caused by some paths not being linked to each other correctly. I believe a temporarily fix was mentioned in one of the the two topics. Since Hoppah only modified the maps for LA MOD 2.0 I'm not sure if all the path bugs were taken out.

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#33 Guest_firebox700_*

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Geschrieben 01 Februar 2010 - 10:24

anyone else have a problem with the units at FS1 and the police station not leaving the station when called using the new w00ds map? i did a search with no results.

#34 Guest_chrisla_*

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Geschrieben 02 Februar 2010 - 04:46

hello guys, i have one little problem.. i'm editing the map and i add some vehicles on the map (emergency vehicles) but i dont understand why.. when i start the game the vehicles come out with the lights on.. can somebody help me please ? thnx in advance...

#35 pyrothijs

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Geschrieben 02 Februar 2010 - 06:25

hello guys, i have one little problem.. i'm editing the map and i add some vehicles on the map (emergency vehicles) but i dont understand why.. when i start the game the vehicles come out with the lights on.. can somebody help me please ? thnx in advance...


Because the models you can place from the propreties screen have their lights on by default. If you want o place models without lights you have to either change the lights from bluelights to special lights and make a command script to activate those special lights (like in EM3 LA MOD) or you need to make a change to the firestationstart.script and make the game spawn those vehicles at the startup and let the game disable the lights (like in EM4 LA MOD).

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#36 w00d

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Geschrieben 16 Februar 2010 - 10:10

I am alive!! But very busy at the moment. The renovation of my new property had some unexpected wendings but it's going the right way now. I won't be able to do any modding until the holiday's so I won't fix bugs etc untill then. Poeple have been asking to me for the texture file of the underground (map). The problem is that the psd file is 400mb's large due the highresolution. Also the TGA file is 200mb, so I can't upload it anywhere.

If somebody can give me an adres where I can place the files, then I will upload it there.
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#37 randomperson139

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Geschrieben 16 Februar 2010 - 11:57

Welcome back w00d. :)
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#38 Xplorer4x4

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Geschrieben 26 Februar 2010 - 08:40

I am alive!! But very busy at the moment. The renovation of my new property had some unexpected wendings but it's going the right way now. I won't be able to do any modding until the holiday's so I won't fix bugs etc untill then. Poeple have been asking to me for the texture file of the underground (map). The problem is that the psd file is 400mb's large due the highresolution. Also the TGA file is 200mb, so I can't upload it anywhere.

If somebody can give me an adres where I can place the files, then I will upload it there.

http://www.filedropper.com/
Will a 5GB file limit get the job done? :P

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

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#39 Guest_Francis_*

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Geschrieben 26 Februar 2010 - 08:53

It might have a big resolution, but 200 MB of image is impossible, especially working with them in Photoshop, you would move your mouse a few centimetres and it would load for about 4 minutes. Yes I did try that. :P

#40 Xplorer4x4

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Geschrieben 03 März 2010 - 12:28

Maybe on your old P4 my friend :P

Surely it cant be too bad. Hoppah can get it done on his machine, and I dont recall his exact specs, but I believe its a Quad Core with a GTX260. I have a Core i7 860(Quad w/ HT and Turbo Boost), and a ATI 4890. Both faster components and top that off with the read speads of an SSD, well 2, I think my rig can handle it.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
btn_donate_SM.gif