The General LA MOD traffic thread
#121
Geschrieben 08 April 2010 - 04:24
Instead putting number of police cars and ambulances to be in Stand-by mode in certain locations in the city.
Like: in parking area or the port area.
When there are cases, you simply send these stand-by vehicles to the locations.
This works for me and is very effective.
Since patrol vehicles often blocked the traffic while they are turning into the main street.
Just try to see if my method helps.
#122 Guest_lin1920522514_*
Geschrieben 08 April 2010 - 05:34
my approach is not to send police cars and ambulances to patrol in the city
Instead putting number of police cars and ambulances to be in Stand-by mode in certain locations in the city.
Like: in parking area or the port area.
When there are cases, you simply send these stand-by vehicles to the locations.
This works for me and is very effective.
Since patrol vehicles often blocked the traffic while they are turning into the main street.
Just try to see if my method helps.
That's good idea
i will try it
#123
Geschrieben 25 April 2010 - 01:43
http://imageshack.us/a/img51/5213/62584626.png[/img][/url]
#124
Geschrieben 22 Juni 2010 - 11:36
Also removeing the obstructing vehicle usually allows the traffic to fix itself.
I have noticed that occasionally redirected traffic causes issues around the Cinema and McDonalds area. The problem is that attempting to redirect it again doesn't work. And redirecting the other row of traffic only lets the problem re-appear later on. Usually at a less covinient time. The only perminent solution I have found is once I've noticed the key vehicles causeing the problems. Blocking them each off one by one with police cars, destoying the car and then towing the wrecks. Does anyone have any other solutions that won't involve the murdering of inocent civilians just because thier too thick to realise when a police officers telling them to turn around. I'll try and upload some screens of the offending area later.
#125
Geschrieben 23 Juni 2010 - 12:03
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#126
Geschrieben 25 Juni 2010 - 01:58
I've had the exact same problem. Just redirect or burn 'em up by shooting at it then tow it. make sure all of the other cars are backed up from the car being shot.Hi,
Sometimes my traffic comes to a complete stand still in all the maps but mostly in the LA Mod. The traffic lights do not turn green and i have queues of traffic in huge traffic jams all around the city because of this.
I have sent an engineer to see if i could fix them but this won't work unless the script sends a traffic down alert.
I have had to resort to using police to manage the traffic but then it gets even worse with diverting traffic all over the place.
It doens't happen all of the time but it does mostly after huge fire events whereby Fire Engines are blocking the roads or Police have previously diverted the traffic away.
The lights work fine and then just stay red... i then have traffic coming out of one road blocking another but themselves blocked by the jam infront of them and then the whole city starts to choke up for no reason at all.
I have also checked for people wandering around as i have seen and managed before whereby people will stop in the street and you have to remove them or tell them to move.
Does anyone have the same traffic problem and if so, how to rectify it?
Thanks
Anime....that is all.
#127
Geschrieben 25 Juni 2010 - 02:01
Try not to send them on patrol too much because they'll just freeze in a spot. This happened to me and the traffic backed up a little too far. About 2 blocks full of cars with no one in front of the police car.I put LAPD units on patrol but only 1 per route. I found that they are then less likely to block up traffic. And when they do its easier to spot.
Also removeing the obstructing vehicle usually allows the traffic to fix itself.
I have noticed that occasionally redirected traffic causes issues around the Cinema and McDonalds area. The problem is that attempting to redirect it again doesn't work. And redirecting the other row of traffic only lets the problem re-appear later on. Usually at a less covinient time. The only perminent solution I have found is once I've noticed the key vehicles causeing the problems. Blocking them each off one by one with police cars, destoying the car and then towing the wrecks. Does anyone have any other solutions that won't involve the murdering of inocent civilians just because thier too thick to realise when a police officers telling them to turn around. I'll try and upload some screens of the offending area later.
Anime....that is all.
#128
Geschrieben 25 Juni 2010 - 05:03
Try not to send them on patrol too much because they'll just freeze in a spot. This happened to me and the traffic backed up a little too far. About 2 blocks full of cars with no one in front of the police car.
I rarely have this problem with only 3 units on patrol. If 1 car ever gets stuck I just click them and click patrol city again. They usually just back up a bit out of the way and then patrol just as they were before. Sometimes they just get stuck where they were before again but just moving it out the way a bit and then clicking patrol city usually works a treat.
#129
Geschrieben 25 Juni 2010 - 11:19
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#130 Guest_stef@n_*
Geschrieben 26 Juni 2010 - 02:19
#131 Guest_Firefighter18256_*
Geschrieben 29 Juni 2010 - 12:56
#132
Geschrieben 07 Juli 2010 - 01:25
#133
Geschrieben 07 Juli 2010 - 03:39
If I have a vehicle that gets stucks or will not move, I have a pd unit arrive and shoot the vehcile until it starts smoking, then have the pd officer use an ext to put out the fire and then tow it away. Maybe not the best action, but it wokrs for clearing the traffic jams.
This works for me too.
#134
Geschrieben 07 Juli 2010 - 03:42
I have always been under the impression it was fp_params_endless.xml. freeplayparameters.xml looks like maybe its a back up.Okay, so now I'm confused. After reading all of this, which parameter file does freeplay use? fp_params_endless.xml or freeplayparameters.xml?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#135 Guest_Chargers2960_*
Geschrieben 20 Juli 2010 - 07:58
#136
Geschrieben 21 Juli 2010 - 04:51
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#137
Geschrieben 14 Mai 2011 - 06:46
My computer runs slow any day. I have a lot of crap loaded, with AIM and Yahoo MSG running 24/7 or whenever it's on. Then I have iTunes and Limewire on, I usually remember to close these 2, but other than than, there's too much stuff on the thing.
Take the crap off your Desktop that you don't need. If you have another hard drive, move the crap there.
#138
Geschrieben 13 September 2012 - 12:37
#139
Geschrieben 30 Oktober 2012 - 09:40
#140
Geschrieben 11 November 2012 - 08:46
i know this does not go to this tread but every time i try to cange a file it says accses denid
Right click on the file, go to properties, and if it is checked "read only" then un check it.