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Los Angeles Mod bugs, issues and problems


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#481 swatlord

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Posted 28 February 2010 - 10:13 AM

I didn't change the ignition/heat settings of the objects, but removing some bushes from the map might help.

I don't think it's just the bushes. It's getting to be that a whole block goes up in a matter of seconds all from one bench or something else small on fire.
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#482 pyrothijs

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Posted 28 February 2010 - 01:41 PM

Error in new map LA MOD 2.0 Look at photo.


Merged with bug report topic.
Random is right: patch 1 fixes most of these traffic issues. You can download it in the first post of this topic.

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#483 Guest_dkmaisto_*

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Posted 28 February 2010 - 03:25 PM

I've been experiencing a couple of problems with the K9 unit, the dog sometimes wanders off, leaving a useless dog unit.

It happens whenever I leave the handler alone for some time, I experienced it the first time at a illegal demonstration call.

It happens on both computers that I use.

#484 pyrothijs

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Posted 28 February 2010 - 04:10 PM

I've been experiencing a couple of problems with the K9 unit, the dog sometimes wanders off, leaving a useless dog unit.

It happens whenever I leave the handler alone for some time, I experienced it the first time at a illegal demonstration call.

It happens on both computers that I use.


The handler has a command that enables him to call the dog back.

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#485 swatlord

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Posted 28 February 2010 - 08:29 PM

The handler has a command that enables him to call the dog back.

Yeah, that command is about as useless as the dog (no offense Hoppah) for right now. The dogs takes off and when you use the "call back" button, the dog turns around, trots 5 feet, gets distracted by a squirrel and says " http://forum.emergen...tyle_emoticons/default/1046276347_thefinger.gif handler" and runs off again
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#486 Ami89E1234

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Posted 28 February 2010 - 09:15 PM

Lol I just wish there weren't as many cars in the damn Walmart parking lot; fires (especially gas explosions) are WAAY too dangerous there.

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#487 swatlord

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Posted 01 March 2010 - 05:08 AM

Yeah, I also find that kind of frustrating. One suggestion would be to make a portion of the parked cars so that they just catch fire and not explode
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#488 Guest_twinkie8235_*

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Posted 03 March 2010 - 04:20 AM

I put the new patch on but i am not sure if it's working right. I am still able to unhook the cab of the tiller and that command is still on the top row. Also it still says v2.0 i thought with the patch it should change the name.

#489 pyrothijs

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Posted 03 March 2010 - 09:57 AM

I put the new patch on but i am not sure if it's working right. I am still able to unhook the cab of the tiller and that command is still on the top row. Also it still says v2.0 i thought with the patch it should change the name.


The patch doens't change the place of the command button in the command list nor does it change the name of the mod. It just removes the unhook command as a priority, meaning that if you click the trailer, the unhook command will not be selected by default anymore. When it was the priority command, many people accidently unhooked the trailer while they thought the priority command would be that the fire fighters exited the vehicle.

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#490 Guest_wanders_*

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Posted 04 March 2010 - 08:06 AM

mostly a cosmetic thing but i noticed the red windscreen mounted light on both the unmarked and slicktop cars don't flash...

also, at the traffic lights outside the police station, cars seem to turn left from the right lane which often means that road gets jammed.

#491 dizza

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Posted 04 March 2010 - 08:13 AM

mostly a cosmetic thing but i noticed the red windscreen mounted light on both the unmarked and slicktop cars don't flash...


That is by design. In California, there is a law that requires law enforcement vehicles to have a steady "burning", front facing, red light.

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#492 Xplorer4x4

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Posted 06 March 2010 - 12:19 PM

Has the fog light command been removed from the tiller? I never could understand why it was on there if theres o floodlights. Perhaps redirect would be more useful.

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#493 billyfromhill

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Posted 06 March 2010 - 03:47 PM

There is a traffic advisor modeled on the rear of the tiller so directional lights are certainly a possibility.

#494 Guest_PoPo-50_*

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Posted 08 March 2010 - 07:48 AM

Did you already check out this topic? http://forum.emergen...r-nvidia-users/


Thanks i will be sure to check that out :D :P :sporty:

#495 Fuzzyface

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Posted 08 March 2010 - 09:24 AM

Lol I just wish there weren't as many cars in the damn Walmart parking lot; fires (especially gas explosions) are WAAY too dangerous there.

The same can be said for the gas explosion at the petrol garage.

I find that the bushes to the left hand side of the garage across the road are on fire before I have to chance to get there.

Then before I know it it's spread through the building to the other bushes and trees and makes its way to the other gas explosion area by the sports car.

It's not perfect (and sice I have no modding skills) I generally get 5 or so tow trucks, and remove every other vehicle that are in the parking bays closest to the buildings.

It means that by using rapid deployment you can focus your 4 firefighters on the building and then get the unit itself to aim at the car.

Since Hoppah editied the length of time it takes for the car to burn it's slow enough for the truck to keep it under control while your 4 men (or women :P) take care of the actual building, before you focus all of them on eliminating the danger of exploding vehicles

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#496 Guest_Th3R3dBar0n_*

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Posted 08 March 2010 - 04:39 PM

Hi guys. I have a little question. What i need to play the original missions? I am with 2.0 L.A. mod

#497 O'Neill

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Posted 08 March 2010 - 04:52 PM

Hi guys. I have a little question. What i need to play the original missions? I am with 2.0 L.A. mod


I don't think you need anything else to play the original missions. Just select from the list.
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#498 randomperson139

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Posted 08 March 2010 - 06:44 PM

Hi guys. I have a little question. What i need to play the original missions? I am with 2.0 L.A. mod

I think the LA Mod missions are after the original missions in the list.
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#499 Guest_Glenn21_*

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Posted 10 March 2010 - 05:13 PM

I have installed this game and as I know its in german so I installed this mod and the map seems to be missing when I try to play the missions or free play the game starts to load and then shuts down. is there any way to make my game to english so I can play it untill I can get some help to get this mod fixed.

#500 randomperson139

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Posted 10 March 2010 - 07:57 PM

I have installed this game and as I know its in german so I installed this mod and the map seems to be missing when I try to play the missions or free play the game starts to load and then shuts down. is there any way to make my game to english so I can play it untill I can get some help to get this mod fixed.

When you originally installed the game, did you install the 1.3Patch for the game?
When did you buy the game?
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