Even More Additional Units!
#162
Posted 06 April 2010 - 05:25 PM
#163
Posted 06 April 2010 - 11:50 PM
Ask a moderator or someone who's a good scripter to help you out with it. I don't think they'd mind at all. It's just help. I hope you fix it though.Well, no, not yet which I'm rather annoyed about. It's this one section of the script which pertains to the specialist calls for the Division Chief which isn't working. I mean, I could release it with just the units but it doesn't provide anything new which i wish to do.
Yes it should be.I have a question. Shouldn't the battalion chief call the division chief instead of the other way around? The battalion chief responds first with the initial assignment and then requests additional units along with the division chief if needed.
Well, will you make it compatible with other mods? My EM4 folder is full of mods. Got like every mod out right now...
#164
Posted 07 April 2010 - 12:16 AM
I have a question. Shouldn't the battalion chief call the division chief instead of the other way around? The battalion chief responds first with the initial assignment and then requests additional units along with the division chief if needed.
You know what, thank you! That is the sort of logical thinking path i knew my mind was working around
Well, will you make it compatible with other mods? My EM4 folder is full of mods. Got like every mod out right now...
Which mods?
#165
Posted 07 April 2010 - 12:52 AM
Many, will it be compativable with AUS, and Even more AUS etc.
Which mods?
w00ds map, MKMAP, French Mod, Budapest Mod, etc.
#166
Posted 07 April 2010 - 01:08 AM
Many, will it be compativable with AUS, and Even more AUS etc.
w00ds map, MKMAP, French Mod, Budapest Mod, etc.
Well it will be compatible with the AUS, and obviously the Even More Units submods.
It'll work with any maps as long as they follow the same la mod structure - stations, same VOs, etc.
This is a LA Mod submod, so it is made to be installed under the LA mod - so therefore i won't be including support for any other mods, i.e french mod, budapest mod, etc.
#167
Posted 07 April 2010 - 01:13 AM
http://forum.emergen...etween-submods/
#168
Posted 07 April 2010 - 02:13 AM
How about you put the code boxes in the first post like I suggested?
http://forum.emergen...etween-submods/
It will be in the included documentation
#169
Posted 07 April 2010 - 07:55 AM
#170
Posted 08 April 2010 - 01:35 AM
I am packaging together the final files, and then will compile the installer
#171
Posted 08 April 2010 - 05:11 AM
Looking forward!
#172
Posted 08 April 2010 - 06:12 AM
#173
Posted 08 April 2010 - 06:32 AM
#174
Posted 08 April 2010 - 06:37 AM
Downloading now!!
#175
Posted 08 April 2010 - 06:49 AM
i downloaded it but it wont extract from the file
What software are you using to try and extract, you can just also open up the zip file and run emu_setup.exe from there.
#176
Posted 08 April 2010 - 06:55 AM
! C:\Documents and Settings\*****\Local Settings\Temporary Internet Files\Content.IE5\Q4JSN5PM\Even More Units 1b[1].zip: Unknown method in emu_setup.exe
! C:\Documents and Settings\*****\Local Settings\Temporary Internet Files\Content.IE5\Q4JSN5PM\Even More Units 1b[1].zip: No files to extract
! Cannot execute "C:\DOCUME~1\*****\LOCALS~1\Temp\Rar$EX00.000\emu_setup.exe"
i tryed to
#177
Posted 08 April 2010 - 06:59 AM
! C:\Documents and Settings\*****\Local Settings\Temporary Internet Files\Content.IE5\Q4JSN5PM\Even More Units 1b[1].zip: Unknown method in Even More Units 1b Readme.txt
! C:\Documents and Settings\*****\Local Settings\Temporary Internet Files\Content.IE5\Q4JSN5PM\Even More Units 1b[1].zip: Unknown method in emu_setup.exe
! C:\Documents and Settings\*****\Local Settings\Temporary Internet Files\Content.IE5\Q4JSN5PM\Even More Units 1b[1].zip: No files to extract
! Cannot execute "C:\DOCUME~1\*****\LOCALS~1\Temp\Rar$EX00.000\emu_setup.exe"
i tryed to
How are you trying to extract it? With what software? What browser are you using?
#178
Posted 08 April 2010 - 07:30 AM
#179
Posted 08 April 2010 - 07:38 AM
#180
Posted 08 April 2010 - 07:49 AM