Even More Additional Units!
#141
Geschrieben 23 März 2010 - 05:25
I appreciate it
#142 Guest_EM4 fan_*
Geschrieben 23 März 2010 - 08:42
#143
Geschrieben 27 März 2010 - 08:43
#144
Geschrieben 27 März 2010 - 09:42
The additional units look awesome even I'm looking forward to playing the LAFD Rehab/Air Tender. Does most the units have an option go to there respected stations specially the fire dept?
Thanks
Where it stands currently, I haven't done any additional scripting or editing to give the units a place on the map to return to. I may decide once i have the main bulk and objectives out of the way to edit the map and relevant scripts to allow this.
Hope this answers your question.
#145
Geschrieben 27 März 2010 - 02:16
keep up the good work up boys
#146 Guest_EM4 fan_*
Geschrieben 29 März 2010 - 05:37
looking forward to it's release!
Me too
#147
Geschrieben 29 März 2010 - 11:33
who isn't? It's going to be a nice addition.Me too
#148
Geschrieben 30 März 2010 - 03:46
#149
Geschrieben 30 März 2010 - 05:48
Once that is done, then we have v1 Alpha of the Even More AUS submod
#150
Geschrieben 31 März 2010 - 06:49
#151
Geschrieben 03 April 2010 - 12:19
Stay tuned
#152
Geschrieben 04 April 2010 - 01:37
WOW! I'm so excited!I am finalising the scripts, and documentation and a release package should be ready by this afternoon!
Stay tuned
Will this work with w00ds map?
#153
Geschrieben 04 April 2010 - 08:13
WOW! I'm so excited!
Will this work with w00ds map?
Yes it will.
Unfortunately I'm having some script errors again, so it's something i need to fix.
#154
Geschrieben 04 April 2010 - 08:52
I'm sure you can fix themYes it will.
Unfortunately I'm having some script errors again, so it's something i need to fix.
#155
Geschrieben 04 April 2010 - 11:14
Great! I'm pleased that it will work on w00ds map, thankfully I created 100 copies of Emergency 4 folders and I'll be able to make a LA mod one, NY mod one, etc.Yes it will.
Unfortunately I'm having some script errors again, so it's something i need to fix.
Aww, that sucks. hopefully they'll be fixable. good luck!
#156
Geschrieben 05 April 2010 - 03:39
Hola!
-MLDRMB
#157
Geschrieben 06 April 2010 - 05:21
Great!Hey guys, just to let you know, some of the units for my submod (USCG Submod) will be in here too. So far only my mystery unit is going to be in both.
Hola!
-MLDRMB
Mystery unit?
#158
Geschrieben 06 April 2010 - 10:25
Did you fix the small errors?
Well, no, not yet which I'm rather annoyed about. It's this one section of the script which pertains to the specialist calls for the Division Chief which isn't working. I mean, I could release it with just the units but it doesn't provide anything new which i wish to do.
#160
Geschrieben 06 April 2010 - 10:37
will it be compatible with any other submods?
Apart from the Additional Units Submod or any different Freeplay maps, not at this time.
I could make it compatible with other submods if there is a high enough demand, other than that it'll require manual addition (which only involves copy and pasting lines to and from a few files.