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Even More Additional Units!


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#141 andrew2007

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Gepost 23 maart 2010 - 05:25

Hi billyfromhill, thanks for that. It should make things a lot easier if it's there.

I appreciate it :)
Thanks,
Andrew.


Submod: Even More Additional Units

#142 Guest_EM4 fan_*

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Gepost 23 maart 2010 - 08:42

Looks cool :12:

#143 riverking100

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Gepost 27 maart 2010 - 08:43

The additional units look awesome even I'm looking forward to playing the LAFD Rehab/Air Tender. Does most the units have an option go to there respected stations specially the fire dept?

#144 andrew2007

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Gepost 27 maart 2010 - 09:42

The additional units look awesome even I'm looking forward to playing the LAFD Rehab/Air Tender. Does most the units have an option go to there respected stations specially the fire dept?


Thanks :)

Where it stands currently, I haven't done any additional scripting or editing to give the units a place on the map to return to. I may decide once i have the main bulk and objectives out of the way to edit the map and relevant scripts to allow this.

Hope this answers your question.
Thanks,
Andrew.


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#145 Vfox

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Gepost 27 maart 2010 - 02:16

looking good and looking forward to it's release!
keep up the good work up boys :happy:

#146 Guest_EM4 fan_*

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Gepost 29 maart 2010 - 05:37

looking forward to it's release!


Me too

#147 Steve Winters

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Gepost 29 maart 2010 - 11:33

Me too

who isn't? It's going to be a nice addition.

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#148 harron9

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Gepost 30 maart 2010 - 03:46

Looks great!! :12: ;)

#149 andrew2007

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Gepost 30 maart 2010 - 05:48

Thank you for the comments, at current i am finalising a script and some skins.

Once that is done, then we have v1 Alpha of the Even More AUS submod :D
Thanks,
Andrew.


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#150 Steve Winters

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Gepost 31 maart 2010 - 06:49

oh sweet. Keep up the hard work and effort. Much appreciated.

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#151 andrew2007

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Gepost 03 april 2010 - 12:19

I am finalising the scripts, and documentation and a release package should be ready by this afternoon!

Stay tuned :)
Thanks,
Andrew.


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#152 Steve Winters

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Gepost 04 april 2010 - 01:37

I am finalising the scripts, and documentation and a release package should be ready by this afternoon!

Stay tuned :)

WOW! I'm so excited!
Will this work with w00ds map?

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#153 andrew2007

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Gepost 04 april 2010 - 08:13

WOW! I'm so excited!
Will this work with w00ds map?


Yes it will.

Unfortunately I'm having some script errors again, so it's something i need to fix.
Thanks,
Andrew.


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#154 Vfox

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Gepost 04 april 2010 - 08:52

Yes it will.

Unfortunately I'm having some script errors again, so it's something i need to fix.

I'm sure you can fix them ;)

#155 Steve Winters

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Gepost 04 april 2010 - 11:14

Yes it will.

Unfortunately I'm having some script errors again, so it's something i need to fix.

Great! I'm pleased that it will work on w00ds map, thankfully I created 100 copies of Emergency 4 folders and I'll be able to make a LA mod one, NY mod one, etc.

Aww, that sucks. hopefully they'll be fixable. good luck!

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#156 MLDRMB

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Gepost 05 april 2010 - 03:39

Hey guys, just to let you know, some of the units for my submod (USCG Submod) will be in here too. So far only my mystery unit is going to be in both.

Hola!

-MLDRMB

#157 Steve Winters

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Gepost 06 april 2010 - 05:21

Did you fix the small errors?

Hey guys, just to let you know, some of the units for my submod (USCG Submod) will be in here too. So far only my mystery unit is going to be in both.

Hola!

-MLDRMB

Great!
Mystery unit?

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#158 andrew2007

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Gepost 06 april 2010 - 10:25

Did you fix the small errors?


Well, no, not yet which I'm rather annoyed about. It's this one section of the script which pertains to the specialist calls for the Division Chief which isn't working. I mean, I could release it with just the units but it doesn't provide anything new which i wish to do.
Thanks,
Andrew.


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#159 fbiguy

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Gepost 06 april 2010 - 10:34

will it be compatible with any other submods?
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#160 andrew2007

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Gepost 06 april 2010 - 10:37

will it be compatible with any other submods?



Apart from the Additional Units Submod or any different Freeplay maps, not at this time.

I could make it compatible with other submods if there is a high enough demand, other than that it'll require manual addition (which only involves copy and pasting lines to and from a few files.
Thanks,
Andrew.


Submod: Even More Additional Units