Even More Additional Units!
#121
Gepost 05 januari 2010 - 06:38
#122
Gepost 06 januari 2010 - 08:37
I look forward to the release
#123
Gepost 08 januari 2010 - 12:20
Any (other) way(s) I can help??
Let me know what your able to do
#124
Gepost 08 januari 2010 - 12:33
#125
Gepost 11 januari 2010 - 06:44
#126
Gepost 11 januari 2010 - 08:14
And just FYI, just because its in a movie doesnt mean its real. In this case it is, as Mikesphotos has pics up on his site, but dont always take it for granted.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#128
Gepost 05 februari 2010 - 02:38
Deputy Chief of Public Safety
Emergency Medical Technician
Northern Illinois Skywarn
#129
Gepost 05 februari 2010 - 05:45
It would be impossible as is, but it seems easily feasible with proper scripting.Would be very though. since the bomb can't be moved when it isn't disarmed during missions, and can't be moved at all in freeplay.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#130
Gepost 06 februari 2010 - 02:44
#133
Gepost 09 maart 2010 - 12:48
Deze post is bewerkt door MikeyPI: 09 maart 2010 - 12:48
Lazy Moderator - Will warn when agro >)
Executive Director, EMP Internment Camps
#134
Gepost 20 maart 2010 - 02:48
But, with the mod: I've been working on a few of the units in the first post, and porting the work that was done from 1.9 to 2.x. I'll be putting up some video/screenshots later of what's been done.
I know it's a big call, but If there is someone here that wants to take over the primary development of the submod then let me know as I don't want what's been done so far to go to waste. I'll still be contributing to the development of the submod, but someone might be able to work on it at a much faster pace.
Thanks
#135
Gepost 21 maart 2010 - 05:07
In essence:
All Completed Units Ingame and Functioning - 21/03/10
Division 3 Chief scripting started- 20/03/10
DT1, SU2 Finished - 19/03/10
All units I've marked as completed are currently in game, and functioning as they should with no bugs or anything i could find. I've started some scripting for the Div3 Chief as so he can call the BC and some other units. I am going to be looking into getting a dozer transporter modelled along with a few other things, as i'm not much of a modeller if someone would have the time to donate to do this i would be very appreciative, I'm going to be learning modelling (rather slowly at that though).
Thanks! Any questions feel free to reply, email or PM.
#136
Gepost 21 maart 2010 - 05:21
If you do get a model of a dozer transporter, you might want to get someone to reskin the current loader/dozer to something more realistic. If we can't have a real dozer we might as well have a realistic looking loader.
http://www.emergency...oID=4816&Size=L
You would also need heavy equipment operators.
@ MikeyPI, LA city has never used Tahoes for BC rigs. They currently use 2008 and 2003 Chevy Suburbans and even older GMC Suburbans.
#137
Gepost 21 maart 2010 - 05:42
My first post and prior post actually say i have a Dozer Tender completed It's not a perfect representation, but for the moment, It will do.
As for personnel, that is something I'm working on for a few of the units.
#138 Guest_Tricksta005_*
Gepost 22 maart 2010 - 03:46
#139
Gepost 22 maart 2010 - 07:02
Andre what values do you use for your camera hack. Please tell me I want to be able to get that low and close. Please and thank you.
Hoppah lists this on his website,
<a name="camerahack">How can I get the camera hack?
To zoom in or out further and get different angles you only have to edit some settings in the configuration file.
To do that, open em4.cfg (or em4deluxe.cfg) with WordPad located in your Emergency 4 directory.
You can change the following values: mincamz, maxcamz, mincampitch and/or maxcampitch.
The screenshots on the LA mod website have been taken using the following values:
"e4_maxcampitch" value="80."
"e4_maxcamz" value="3500"
"e4_mincampitch" value="15"
"e4_mincamz" value="100."
Source
Thanks
#140
Gepost 22 maart 2010 - 02:50