Even More Additional Units!
#21 Guest_mrpolice1996_*
Geschrieben 08 November 2009 - 08:00
You said you were allowing suggestions so here is one
#22
Geschrieben 08 November 2009 - 08:44
Is this submod based on real vehicles?
Yes.
The dozer can cut trees ? it's very cool if it can !
I'm not sure, it may...
I already have a skin for this. The real unit is slightly diffrent from the Heavy Rescue but pretty close. PM me if you want to use the skin.
Ah alright, I'll get in touch, Thanks!
Yeah one that could cut down trees would be good. Like this:
[..]
You said you were allowing suggestions so here is one
Awesome thanks!
#23 Guest_mrpolice1996_*
Geschrieben 08 November 2009 - 08:46
#24
Geschrieben 08 November 2009 - 08:50
maybe your lafd utility van could look like this!
dont know if its fictional or not but it looks cool exept for the front!
Take Care'
[Koning]
Thanks for the suggestion,
All sounds great. Sorry about my spelling, i wasn't thinking!
In the first post it says it builds on two submods - does this mean they will be compatible?
Yes, I am hoping they will be - will have to get permission from both authors though.
I'm not sure if anyone has worked out how make tracked unit yet.
I thought so, but for time being it can function as the standard Dozer - then I can look into any relevant scripting.
#26
Geschrieben 08 November 2009 - 09:07
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#27 Guest_mrpolice1996_*
Geschrieben 08 November 2009 - 09:09
They don't work 100% but you can make the tracks move forward, just that they lack the function of a wheel perfectly, you can't for example lock one track to turn the thing, in order to that would need an extremely complicated script and several animated variations to cover it, you'd need Stop, Forward, Backward for each "track" separately... Too much work, the best alternative would be just the stop and forward animation and just try not to let it drive backwards, towing a trailer like it does chanes are it doesnt like going backwards anyway.
#28
Geschrieben 08 November 2009 - 09:16
Thanks for the information.
It's going to be interesting to try and hopefully do something with the dozer and try and make it somewhat function like one.
#29 Guest_mrpolice1996_*
Geschrieben 08 November 2009 - 09:19
#30
Geschrieben 08 November 2009 - 09:23
SameYeah it would be great if you could. I hope it works
This submod is going to be great
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#31 Guest_mrpolice1996_*
Geschrieben 08 November 2009 - 09:24
#32
Geschrieben 08 November 2009 - 09:29
I hope it doesIf it gets permission...
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
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#33 Guest_mrpolice1996_*
Geschrieben 08 November 2009 - 09:30
Me tooI hope it does
#34
Geschrieben 09 November 2009 - 01:47
Hi Andrew,Yes, I am hoping they will be - will have to get permission from both authors though.
As always, you have my permission and full support for the great work that you do
Keep it up
Shane
#35
Geschrieben 09 November 2009 - 03:19
Just because you see a model of something doesnt mean it works.I have just found that tracked units are possible: Look Here
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#36
Geschrieben 09 November 2009 - 03:40
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#37
Geschrieben 09 November 2009 - 06:13
Air tender 59, what purpose will this one serve? please explain I'm intrigued if you have a plan
As per explained on the previous page, The Rehab/Air tender will have the ability to transport units in BA, allow units to don BA (change clothing to BA Model), hold equipment and possibly allow units to heal.
To Other News Now
I've received permission from Hoppah to release, so hopefully by next week I'll have some sort of beta release (Once everything is done, I can then look into integrating it, or having it integrated into or with the other major submods)
For the time being, in regards to the dozer, for the time being it will keep the functionality of the original dozer from EM4 then I can look at adding some more advanced features.
#38 Guest_M1n1d0u_*
Geschrieben 09 November 2009 - 10:28
#39
Geschrieben 09 November 2009 - 11:24
i have an idea to your utility truck can you create a road sign like the cone for redirect other vehicules to block a road without police officer and police car
Thanks,
It has got a redirect bar actually built in to the light bar, which you prob cant see in the screenshots, but its there.
I'll do a video sometime soon which shows that