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Los Angeles Mod v1.9.3 SG Submod


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#961 Greglh

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Geschrieben 04 September 2012 - 01:34

Nice Mod. I love the idea of being able to simulate calling other groups, police, fire, ambulance to a call. I try to play it that way rather than sending everyone all at once.

I play freeplayendless. I know how to edit the xml and all.

But here are some questions.
1) Illegal Demonstration - Does this mod have it? My settings are the same as before, I made sure, and I have yet to see it and it has been a few weeks now.
2) Car Theft - Does this mod have it? Again, I have yet to see this. I didn't see it in the La Mod 2.1 either.
The XML enable="1" so they are enabled in the freeplayendless file.
Is there somewhere else where this could be disabled?

How do I get to the animations? Or is that available only through the editor?

I would like to toss out and idea. This is something I'm working on to tweak some commands.
I like what you did with the deploy feature, but I plan to have more than one deploy option.
Example: Ambulance. I plan to work in a script that will deploy a stretcher team with the stretcher or as two seperate paramedics.
The same with two paramedics. I will be able to deply them as seperate or as a paramedic with a stretcher.

Being able to get to the animations and modify them is key for some ideas I have.

Any help with the above will be appreciated.
Oh... and I think I experienced the same issue as someone else on here with the the rifle. The game crashed on me as well in the same scenario with the hostage near the plaza.

#962 The Loot

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Geschrieben 04 September 2012 - 04:47

It may have to do with the fact that it's based on an outdated version of the mod, so those events may no be in there.

#963 squamishfire

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Geschrieben 04 September 2012 - 02:51

Nice Mod. I love the idea of being able to simulate calling other groups, police, fire, ambulance to a call. I try to play it that way rather than sending everyone all at once.

I play freeplayendless. I know how to edit the xml and all.

But here are some questions.
1) Illegal Demonstration - Does this mod have it? My settings are the same as before, I made sure, and I have yet to see it and it has been a few weeks now.
2) Car Theft - Does this mod have it? Again, I have yet to see this. I didn't see it in the La Mod 2.1 either.
The XML enable="1" so they are enabled in the freeplayendless file.
Is there somewhere else where this could be disabled?

How do I get to the animations? Or is that available only through the editor?

I would like to toss out and idea. This is something I'm working on to tweak some commands.
I like what you did with the deploy feature, but I plan to have more than one deploy option.
Example: Ambulance. I plan to work in a script that will deploy a stretcher team with the stretcher or as two seperate paramedics.
The same with two paramedics. I will be able to deply them as seperate or as a paramedic with a stretcher.

Being able to get to the animations and modify them is key for some ideas I have.

Any help with the above will be appreciated.
Oh... and I think I experienced the same issue as someone else on here with the the rifle. The game crashed on me as well in the same scenario with the hostage near the plaza.


Curious, I have bolded and am quesitoning you on this. So if I hear you correctly, your idea is to create a script where you can have a command with in the command icons that will either have two FF Paramedics exit the vehicle or Paramedics with Stretcher?
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#964 randomperson139

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Geschrieben 04 September 2012 - 03:29

If I remember correctly, there is a script like that in the Coastal Rescue mod by dosedmonkey. If you press the normal exit vehicle button, two paramedics exit the vehicle, then there is another command that when pressed means a stretcher team leaves the vehicle.
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#965 Semper Fidelis

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Geschrieben 04 September 2012 - 05:27

Okay fellas, Can anyone tell me the whole freeplay events in this mod pls. ?

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#966 squamishfire

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Geschrieben 04 September 2012 - 08:06

sure not a problem its right here, C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\Los Angeles Mod 1.93\Specs\freeplayparameters.xml

enjoy
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#967 Charles Baker

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Geschrieben 04 September 2012 - 10:10

I am trying to figure out how to make a minor (hopefully) change to the vehicles. I want to replace the red ambulances with yellow ambulances in the fire station, Any help would be appreciated

#968 Semper Fidelis

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Geschrieben 04 September 2012 - 10:31

sure not a problem its right here, C:\Program Files\sixteen tons entertainment\Emergency 4\Mods\Los Angeles Mod 1.93\Specs\freeplayparameters.xml

enjoy


Thanks man, I hope you are Okay with the last "battle of words" that it caused an unpleasantness . :)

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#969 squamishfire

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Geschrieben 04 September 2012 - 10:47

I am trying to figure out how to make a minor (hopefully) change to the vehicles. I want to replace the red ambulances with yellow ambulances in the fire station, Any help would be appreciated


read and follow this. Remember to back up your files before proceeding!!!!. If anything goes wrong just delete what you have and put in your back up file and restart.. you won't be able to call said ambulance via from the station when you use a battalion officer or the EMS officer.
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#970 Greglh

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Geschrieben 05 September 2012 - 04:16

Curious, I have bolded and am quesitoning you on this. So if I hear you correctly, your idea is to create a script where you can have a command with in the command icons that will either have two FF Paramedics exit the vehicle or Paramedics with Stretcher?


Exactly. From another response it appears someone has already done this in another Mod.
I want to get to the animation because it would be nice to deploy the Paramedic and have the ONE Paramedic handle the stretcher to the scene.
This way you can (attach/hitch) the other paramedic to the stretcher when necessary and pickup the victim.
I thought I saw someone do this in a youtube video of another MOD. I'm not sure.
I'd also like to have 2 versions to mix and match that via script the game would know which animation to use.
ie.... 2 stretcher carriers dressed as paramedics (exist now), 2 stretcher carriers dressed as firefighters, 2 stretcher carriers 1 dressed as paramedics the other dressed as fire fighter.
This would eliminate the sudden change in clothes and be a smoother transition, IF... the game permits us to do so.

I'm going to look into scripting exiting a vehicle with a patient or prisoner without them. Again, a seperate button would be nice.
This may work for police, but not a stretcher crew. But maybe we don't want to do that because who leaves an injuried body on an Ambulance unattended.

I like the engineer floodlight being directional. Hopefully, future MOD makers will expand on that. ie... rescue truck, the big ambulance with the flood light,

Since the Captain remains in the trucks, why not offer his commands when selecting the vehicle?
As long as he is in there it would be nice to be able to call other units from the vehicle rather than removing him.
I'd actually like this for every vehicle depending on who is in there.

It may have to do with the fact that it's based on an outdated version of the mod, so those events may no be in there.


I don't know. I looked on the map and found the vehicle and the path for the vehicle theft in LA Mode 2.1.
I just never see it happen and it is enabled.

Illegal demonstration happens in 2.1.
I haven't checked to see if there is a virtual spot for illegal demonstration in 1.93. So I will double back on that.

Rappel Issue... I know this normally wouldn't happen, but when I use this feature to send 4 people down they got stuck on the ground and I couldn't move them. I could command them to do other things, except move. More than likely because I dropped 2 down and didn't move them and then dropped the other 2 in the same space right behind them. I had to wound one of each to unglue the other guy. Don't worry. I didn't kill them. Lol.


Anyway... I'm enjoying the MOD. I do miss the dispatch to illegal demonstration, so I will see if that is on the map.

#971 gunswat

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Geschrieben 05 September 2012 - 08:49

u try parking the chopper next to them so u can move them into it

#972 nbrown8568

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Geschrieben 17 September 2012 - 10:17

Rappel Issue... I know this normally wouldn't happen, but when I use this feature to send 4 people down they got stuck on the ground and I couldn't move them. I could command them to do other things, except move. More than likely because I dropped 2 down and didn't move them and then dropped the other 2 in the same space right behind them. I had to wound one of each to unglue the other guy. Don't worry. I didn't kill them. Lol.


The issue is not them rappeling, you have to move the first two before having two more rappel to the same spot.

Norm,

#973 nbrown8568

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Geschrieben 17 September 2012 - 10:28

Later today I am going to try and install this to the latest edition of the LA Mod and see what happens. The scripting is not the same so I will see what happens.

Norm,

#974 The Loot

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Geschrieben 17 September 2012 - 10:35

Later today I am going to try and install this to the latest edition of the LA Mod and see what happens. The scripting is not the same so I will see what happens.

Norm,


I've been using it that way, so it works. I never get suicides or riots, so it seems a few things are missing.

#975 mattjrescue

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Geschrieben 18 Oktober 2012 - 06:50

Everything looks GREAT! Quick question though, is there a way to download just the AMR ambulances? I ask because I work very closely with AMR in my department and in the screenshot here they look excellent! Anyway, keep up the great work!

#976 bradski1111

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Geschrieben 18 Oktober 2012 - 06:53

cool

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2ltizhg.jpg


#977 Greglh

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Geschrieben 10 Dezember 2012 - 04:55

The issue is not them rappeling, you have to move the first two before having two more rappel to the same spot.

Norm,


Thanks Norm. I tried what you suggested and it worked fine.
I do think the script should have taken this into account so this doesn't happen though.
Also, the rappels stay in the air as the helicopter moves away. It would be nice if they automatically drop off when the helicopter moves, but I'll look into the scripting and see what is going on.

I've been trying to post but I couldn't login for some reason even after resetting. But I'm finally back in.

Unfortunately, a site that was a great resource for the scripting has been under reconstruction for a while now.
This defined the various parameters and methods involved in the scripts.

Does anyone know where I can get this? I understand the setup of the scripts, but some of the definitions need to be known in order to work some things.

I was able to get the illegal demonstrations going in v1.9 .

I want to work on some traffic issues that might be... might be... avoidable.
I want to work on a slightly different way of calling other units.

#978 Greglh

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Geschrieben 10 Dezember 2012 - 08:25

I've been using it that way, so it works. I never get suicides or riots, so it seems a few things are missing.


I noticed this too at first. But since I fixed the illegal demonstrations and even added one I've seen more incidents occur. The suicide is only at the water.
The next thing I want to look into is the hostage incident. This might be a simple xml tweak, but it also may require just placing someone else within the event because there never is a hostage involved. Just someone with a gun which of course makes it really easy.

I also will look to take out the code that removes the paramedics from the ambulances that park at the hospital AFTER they finish a call. They shouldn't depend on a firestation alarm to get people.

#979 Guest_inobiondo_*

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Geschrieben 11 April 2013 - 02:22

VERY NICE SUBMOD!!!! CONGRATULATIONS :holdglass:

#980 Guest_inobiondo_*

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Geschrieben 16 April 2013 - 10:06

VERY VERY VERY NICE!!!!! It's fantastic!!!!! :laugh: