Los Angeles Mod v1.9.3 SG Submod
#61
Posted 26 October 2009 - 12:26 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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#62
Posted 26 October 2009 - 12:51 PM
Hi firefighter 111Great mod shane, I just had a few things that you can take if you want or leave it
1) On the dispatch, if your dispatching a whole station theyd just say station 10, ect, so technically your dispatch should say "station 10, station 51, ..." (...= units from station 36).
2)I'm assuming your a fan of Emergency! from the way you did the dispatch and made one of the stations station 51, so just out of curiosity, why is there no Squad 51?
3) you might want to add the units such as the battalion cheif, paramedic captain, and the fire captain to the fire station control panel, because it's annoying to always have to catch them, or send them to HQ after each call, and then call in a new unit from off map.
Again, you can take it or leave it, your choice, and again great mod.
@firemaster: the idea is possible, and has been done in other mods. check out winterberg if you want somthing like that.
Thanks for your comments, glad you like it.
1. I could do that, and to be honest almost did that way originally but chose the current format based on the length of the wav file compared to the delay time on the script. Will have a play around with it and see what happens.
2. Yes I am a fan of Emergency and also thought it would be good not to have all unit numbered 1, 2 etc with police , fire and ambulance. Emergency provided the inspiration for deciding on the numbers.
Squad 51 is the LEV parked at the rear of the Station 51 next to the brush truck.
3. Adding BC, Captain etc to the control panel could be done, however I am unsure at the moment how many more commands the control panel will allow. I figure that each time the station alarms they will respawn and go to the vehicle anyway.
I appreciate your ideas and suggestion, that is how many of the current changes began and I am sure more will come in the future.
Hi swatlord,Does this mean there is a patch or do we have to download the whole thing again?
I will have to look into this first and work out what I will do.
If any changes are to be made, I will likely release a patch containing just the modified files and also provide a new complete download, so that those who have already downloaded, need not do so again
Hi Xplorer4x4,You mean the map with the island on the right side? If you choose deluxe map(if you have EM 4 Deluxe) you can use this map with this mod. You may even be able to rename all the dfreeplayfiles to freeplay and be able to use it that way if you dont have deluxe.
@Shane, not sure the spawn issue is performance related, although I had very little problems with spawning. I have a Intel Core 2 Quad Q6600, 4 GB RAM, and 9800GTX+ that will be swapped for a 4890 in a day or two.
I could not imagine those specs having a problem with lag .... will look into it further.
Enjoy your 4890, I have 2 x 4870X2's in crossfire which do a great job, and from what I am hearing 4890 performs very well indeed.
Take care
Shane
#63
Posted 26 October 2009 - 12:57 PM
i been trying to download for quite sometimes and it keep asking me to try again n again
#64
Posted 26 October 2009 - 01:05 PM
Hi.is there anyway i can download from other site?
i been trying to download for quite sometimes and it keep asking me to try again n again
Hi Transporter,
I am sorry for your trouble with the download. I am currently making arrangements for an alternative to the current download site and will let you know.
Take care
Shane
#65
Posted 26 October 2009 - 01:59 PM
Ok, I would suggest working on the stacking issue as it happens every time with me. I don't use the station alarm, so I haven't run into the script error. Like I said before, multiple spawn points may help. Maybe some that are in the parking lots instead of in or up against a buildingHi swatlord,
I will have to look into this first and work out what I will do.
If any changes are to be made, I will likely release a patch containing just the modified files and also provide a new complete download, so that those who have already downloaded, need not do so again
Shane
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#66
Posted 26 October 2009 - 03:07 PM
Okay, I more ment why was the LEV put there instead of the actual LACoFD squad, but it's your mod, so do what you want. like I said, It's really good.2. Yes I am a fan of Emergency and also thought it would be good not to have all unit numbered 1, 2 etc with police , fire and ambulance. Emergency provided the inspiration for deciding on the numbers.
Squad 51 is the LEV parked at the rear of the Station 51 next to the brush truck.
#67
Posted 26 October 2009 - 04:02 PM
Im like a kid on x-mas waiting for it. I was playing in the editor and noticed when i turned on a few things, my card really lagged, otherwise the 9800GTX+ serves me well, but I need more bang. Now I just need to get my inheritance money and then get my Intel SSDs:p but back to the mod.Hi Xplorer4x4,
I could not imagine those specs having a problem with lag .... will look into it further.
Enjoy your 4890, I have 2 x 4870X2's in crossfire which do a great job, and from what I am hearing 4890 performs very well indeed.
Take care
Shane
The only place I had a problem was at the PD station, one scout or negotiator got left behind from the swat suv closest to the two lane street. The other place was in FS1, 2 medics got left out of an ALS.
Oh and some things i noticed.
On the police parking, im confused, is it set up to return to the parking lot only when they dont have a suspect? Because I didnt try that but if I have a suspect they always park out front. I also tried exiting SWAT from there SUV and respawn them via the alarm at FS1 and FS2 but no officers spawned.
Are all the police cars spawned with 2 officers in them?
I forget how large your file is, but try www.sharebee.com. You upload your file there and it automatically transfers it to 5 or 6 other mirrors like rapidshare,megaupload and so forth.Hi Transporter,
I am sorry for your trouble with the download. I am currently making arrangements for an alternative to the current download site and will let you know.
Take care
Shane
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#68
Posted 26 October 2009 - 04:03 PM
Hi Transporter,
I am sorry for your trouble with the download. I am currently making arrangements for an alternative to the current download site and will let you know.
Take care
Shane
ShaneGreen, great job on this submod. I absolutely like it a great deal. AMR rocks!
A lot of people use megaupload.com.
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#69
Posted 26 October 2009 - 04:29 PM
I do. The mod will load but will crash when I try to freeplay
here is the logfile :
I have the same problem. I load the freeplay and it goes directly to my desktop with out an error message. I had a hard time understanding the installation instructions and I finally got the mod menu look like it should and it still goes to my desktop.
After messing with it for an hour or two, I finally got it working. After an hour or more, I noticed that some of the buildings had disappeared just like that. I saw the buildings just disappeared.
#70
Posted 26 October 2009 - 04:53 PM
http://sharebee.com/dd782092
http://sharebee.com/dc48b12f
Heres 3 mirrors shane, they should hold you over for a loooong time.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#71
Posted 26 October 2009 - 05:26 PM
It is my intention to try and create an installer for this submod, but until such time we will have to do it the old way.
Firstly, download the file and extract the contents using winzip or some similar program. (I assume you have done this otherwise you would not be reading this README file).
Inside the folder Los Angeles v1.9.2 SG Submod you will find a folder titles "Los Angeles Mod v1.9"
You need to start by locating the Los Angeles Mod v1.9 installed on your version of Emergency 4/911 First Responders in the mod folder.
You will find the folder in a location similar to C:/program files/sixteen tons/Emergency/mods
It is important that you have Los Angeles Mod v1.9 with patch 2 installed onto your computer with no other submods or changes.
You now need to located the downloaded changes in the Los Angeles Mod v1.9.2 SG Submod folder.
Copy the folder "Los Angeles Mod v1.9" in that folder then go to the mod folder of your Emergency 4 game, where you should also see a folder called Los Angeles Mod v1.9.
[size=2]Right click in the mods folder (not on the existing Los Angeles Mod v1.9 folder) and select paste.
What do you mean, "You now need to located the downloaded changes in the Los Angeles Mod v1.9.2 SG Submod folder."?
I thought I had done everything for the install and when I click on that mod and then click on free play, it goes straight to my desktop.
I got it now and I have a suggestion, could you put these patrol cars on a different patrol path individually?
#72
Posted 26 October 2009 - 05:34 PM
cosres, just unzip the download and open the folder. copy that folder and paste it in the em4/911 fr mods folder and overwrite all files it asks you to.
#75
Posted 26 October 2009 - 06:33 PM
are you using the original map or the map supplied by Hoppah. This submod is only designed for the freeplay map Hoppah made.I have the same problem. I load the freeplay and it goes directly to my desktop with out an error message. I had a hard time understanding the installation instructions and I finally got the mod menu look like it should and it still goes to my desktop.
@trooper- Same thing
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#76
Posted 26 October 2009 - 06:36 PM
are you using the original map or the map supplied by Hoppah. This submod is only designed for the freeplay map Hoppah made.
@trooper- Same thing
I re-installed everything fresh- GAME/1.9/patch 2/and this "submod" - So nothing is altered from its original released state...
Latest 1.9 map for freeplay on 911 FR
At a TOTAL loss.....
TROOPER
#77
Posted 26 October 2009 - 06:44 PM
I would assume then you have up-to-date drivers and all that rot? You're allowing it the right amount of permissionsI re-installed everything fresh- GAME/1.9/patch 2/and this "submod" - So nothing is altered from its original released state...
Latest 1.9 map for freeplay on 911 FR
At a TOTAL loss.....
TROOPER
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade
#79
Posted 26 October 2009 - 07:20 PM
Yeah i play the game weekly w/o a problem - only problem came when i installed this submod - Oh well i guess i will read about it only - and revert to original mods...
TROOPER
Do you have multiple accounts or profiles set up on your system? Vista or XP
Be sure to make any changes from within the default admin account and not any created admin accounts.
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#80
Posted 26 October 2009 - 07:59 PM
Also, can I pull the tiller out of station 1 and replace it with the other aerial?
I will ALWAYS the place mission first
I will NEVER accept defeat-I will NEVER quit
I will NEVER leave a fallen comrade