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Los Angeles Mod v1.9.3 SG Submod


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#741 ShaneGreen

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Gepost 20 augustus 2010 - 06:06

Keep in mind, what your seeing is more like a section of a city. I dont see anything wrong with a BC @ FS2, just saying though. ;)


Xplorer 4x4 is correct. To keep it in perspective, most (if not all) Battalion Chief's are responsible for 6 or more stations in their area, so it would be unrealistic to include additional BC's in game. However, it will still be possible to call the original BC (1) from off map. The BC that I will be including on map will be Battalion 6 - which is the BC responsible for 2 of the 3 station numbers that I am using in game (Station 85 [1] and 36 [3]). Station 2 will be known as 51 for all those fans out there (myself included).


Your submods are always worth the wait. At least to me they are. Keep up the good work. Any chance for some screens?


Hi Jon,

nice to hear from you. As always, your kind words flatter me. I am trying a number of things differently, this time, to hopefully add to the realism. I am attempting to reorganise the parking at Station 85 [1] so that it is less organised (if that makes sense). Instead of having a bay for ALS engines, a bay for the BLS engines and a bay for the ladder, I am trying to mix it up so it is more realistic (I imagine that space is at a premium and that the vehicles are put where they will fit), so I am trying to recreate that situation, but still make it possible to call units to the scene. the screenshot below will hopefully explain this better.

Units to be included; * please note that all the units contained on the map will be suitably numbered and added as extra units, so the originals will still be available from off map.

Station 85 Bijgevoegd bestand  FS1-85.jpg   0bytes   710 Aantal downloads

Squad 85 (LEV), HAZMAT 85
Engine 85, Engine 285
Ladder 85, Watercanon 85
USAR 85, Heavy Rescue 85
Rescue 85, Rescue 885, Rescue 985 (ambulances)

Station 51 Bijgevoegd bestand  FS2-51.jpg   0bytes   847 Aantal downloads

Squad 51 (LEV)
Engine 51
Ladder 51
Rescue 51, Rescue 851 (ambulances)
Brush 51

Station 36 Bijgevoegd bestand  FS3-36.jpg   0bytes   610 Aantal downloads

Squad 36
Engine 36
Engine 236
Rescue 36, Rescue 836 (ambulances)
Brush 36

As a side note, I had previously shown the police vehicles as all Dodge Chargers at the station, but have since decided to include some as cv's.
The plan is for the station to have crown vics as 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, with Dodge Chargers 210, 211 and slicktop Dodge Chargers 212, 213.
The CHP should have crown vics C-41, C-42, with 2 Dodge Chargers and 1 Dodge Charger slicktop.

That is the current plan ......... anyway.

More to come soon,

Take care Shane
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#742 USAFFireFighter

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Gepost 20 augustus 2010 - 08:28

Xplorer 4x4 is correct. To keep it in perspective, most (if not all) Battalion Chief's are responsible for 6 or more stations in their area, so it would be unrealistic to include additional BC's in game. However, it will still be possible to call the original BC (1) from off map. The BC that I will be including on map will be Battalion 6 - which is the BC responsible for 2 of the 3 station numbers that I am using in game (Station 85 [1] and 36 [3]). Station 2 will be known as 51 for all those fans out there (myself included).




Hi Jon,

nice to hear from you. As always, your kind words flatter me. I am trying a number of things differently, this time, to hopefully add to the realism. I am attempting to reorganise the parking at Station 85 [1] so that it is less organised (if that makes sense). Instead of having a bay for ALS engines, a bay for the BLS engines and a bay for the ladder, I am trying to mix it up so it is more realistic (I imagine that space is at a premium and that the vehicles are put where they will fit), so I am trying to recreate that situation, but still make it possible to call units to the scene. the screenshot below will hopefully explain this better.

Units to be included; * please note that all the units contained on the map will be suitably numbered and added as extra units, so the originals will still be available from off map.

Station 85 Bijgevoegd bestand  FS1-85.jpg   0bytes   710 Aantal downloads

Squad 85 (LEV), HAZMAT 85
Engine 85, Engine 285
Ladder 85, Watercanon 85
USAR 85, Heavy Rescue 85
Rescue 85, Rescue 885, Rescue 985 (ambulances)

Station 51 Bijgevoegd bestand  FS2-51.jpg   0bytes   847 Aantal downloads

Squad 51 (LEV)
Engine 51
Ladder 51
Rescue 51, Rescue 851 (ambulances)
Brush 51

Station 36 Bijgevoegd bestand  FS3-36.jpg   0bytes   610 Aantal downloads

Squad 36
Engine 36
Engine 236
Rescue 36, Rescue 836 (ambulances)
Brush 36

As a side note, I had previously shown the police vehicles as all Dodge Chargers at the station, but have since decided to include some as cv's.
The plan is for the station to have crown vics as 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, with Dodge Chargers 210, 211 and slicktop Dodge Chargers 212, 213.
The CHP should have crown vics C-41, C-42, with 2 Dodge Chargers and 1 Dodge Charger slicktop.

That is the current plan ......... anyway.

More to come soon,

Take care Shane




I LOVE IT!!!!!!!! Keep Up The Good Work :D I Cant Wait good work
SrA EMMONS 153 MSF/CES-CEF UNITED STATES AIR FORCE
Fire Fighter 2, HazMat Tech, ARFF, D/O Structural Pumper, D/O Mobile Water Supply, D/O ARFF, EMT-B,

#743 prince88

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Gepost 20 augustus 2010 - 10:14

FANTASTIC!!!! I cant wait good work!!!! :12:

#744 Guest_paramedic of italy_*

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Gepost 20 augustus 2010 - 11:17

hey its possible to get it for la V2.0.2? i have a problem too: when i start 2 times the freeplay, the second time when the FD 1 & 2 are allarmed the units get stuck. Help

#745 ShaneGreen

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Gepost 21 augustus 2010 - 12:59

hey its possible to get it for la V2.0.2? i have a problem too: when i start 2 times the freeplay, the second time when the FD 1 & 2 are allarmed the units get stuck. Help



Thank you for you interest in my submod - I am currently working on a version for LA Mod version 2.0.2 and hope to have it available as soon as I can sort out a few hiccups.
I am including the Additional Units submod as part of this version and have just received Occram's kind permission to use Occram's Lights in the submod.

At the moment, I am considering releasing as a complete package - so it can be installed as an additional mod and not interfere with your current version of LA Mod. This will mean that when you download it, you install with the mod installer and it is ready to go, without having to play around with files. The downside to this approach is that it will involve a rather large download. If anybody has any thoughts on this, please let me know.

Take care

Shane
PARAMEDICS " Our day begins, when yours is about to end "

#746 mortonfire

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Gepost 21 augustus 2010 - 01:38

Thank you for you interest in my submod - I am currently working on a version for LA Mod version 2.0.2 and hope to have it available as soon as I can sort out a few hiccups.
I am including the Additional Units submod as part of this version and have just received Occram's kind permission to use Occram's Lights in the submod.

At the moment, I am considering releasing as a complete package - so it can be installed as an additional mod and not interfere with your current version of LA Mod. This will mean that when you download it, you install with the mod installer and it is ready to go, without having to play around with files. The downside to this approach is that it will involve a rather large download. If anybody has any thoughts on this, please let me know.

Take care

Shane

haha thats great, seeing as i have occrams light mod in addition to yours :lach:

#747 Guest_espnty_*

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Gepost 21 augustus 2010 - 05:10

Hey after i download and open it, My Winzip program opens and i select the file and there is not copy file, In detail can someone explain how else to do it. I also tryed to select the extract opion to th LA mod It didnt work Please HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#748 Xplorer4x4

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Gepost 21 augustus 2010 - 07:46

Hey Shane, in the last one you had a reserve ambulance in the rear of FS1. Heres an idea to add a touch of realisim, for any reserve RAs, number them a 600(606,620,654 for example) as this is how its done irl in LA.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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#749 Texas_DPS

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Gepost 21 augustus 2010 - 08:30

ShaneGreen, I would do a stand alone instalation. It is the path of least resistance and the simplest way to go.
- Jon

#750 Guest_ChrisReeder_*

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Gepost 21 augustus 2010 - 08:52

Hey great submod. I was wondering if anyone has put any thought into either making the firehouses in game now larger or maybe adding a new station to the map to house the additional units its just a thought and I dont know if it can be done.





OK I see Shane's up coming update looking great.

#751 Xplorer4x4

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Gepost 21 augustus 2010 - 09:20

Yep Shane and I both have added a 3rd Fire Station in our respective submods, but sadly we both seem to be experiencing issues getting it to work right. Hopefully if Shane and I put our heads together we can figure this out. I have seeked the advice of a an anonymous but very talent scripter here who verified the scripts looked right. Maybe Hoppah can assist us on the issue if nothing else.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
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#752 SleepyLizard

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Gepost 21 augustus 2010 - 10:35

May i ask what troubles you guys are having?! When i attempted it, It was the doors that was giving me headaches.
"The internet makes it possible to obtain any information known to man within seconds but we'd rather just update our facebooks."

#753 Xplorer4x4

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Gepost 21 augustus 2010 - 10:52

May i ask what troubles you guys are having?! When i attempted it, It was the doors that was giving me headaches.

DING DING DING! We have a winner! :P Yep your right. The odd thing is, for me anyways, when i use the open gates command, it opens the first 2 gates, but not the third. Now I only have one unit in FS3 for now, an ambulance. When I send it back to the FS, it goes to the wrong gate in the rear, and the front gate for its bay opens up.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
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#754 SleepyLizard

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Gepost 21 augustus 2010 - 10:58

LOL, yeh i had issues like that. 1 issue i had was when a unit returned to the third station, the rear door it was facing wouldnt open up, it was another rear door on one of the other stations!

I feel your pain guys! hope you can get it sorted!
"The internet makes it possible to obtain any information known to man within seconds but we'd rather just update our facebooks."

#755 Guest_espnty_*

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Gepost 21 augustus 2010 - 11:49

Hey after i download and open it, My Winzip program opens and i select the file and there is not copy file, In detail can someone explain how else to do it. I also tryed to select the extract opion to th LA mod It didnt work Please HELP





















!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

#756 Xplorer4x4

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Gepost 22 augustus 2010 - 01:40

Hey after i download and open it, My Winzip program opens and i select the file and there is not copy file, In detail can someone explain how else to do it. I also tryed to select the extract opion to th LA mod It didnt work Please HELP

Did you read the read me?

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
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#757 Guest_espnty_*

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Gepost 22 augustus 2010 - 02:13

yea i read it there is no Copy Opion from my Winzip program?? please help

#758 SleepyLizard

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Gepost 22 augustus 2010 - 12:09

dont u just run the application/installer and it does it for you???
"The internet makes it possible to obtain any information known to man within seconds but we'd rather just update our facebooks."

#759 Xplorer4x4

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Gepost 22 augustus 2010 - 12:30

yea i read it there is no Copy Opion from my Winzip program?? please help

Taken from the read me:

1) Extract the zipped Los Angeles Mod v1.9.3 SG Submod files from the downloaded zip file using winzip or a similar program
you will then have a folder titles Los Angeles Mod v1.9.3 SG Submod.

You have to extract the files before you can copy them.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
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#760 theparanoid

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Gepost 23 augustus 2010 - 01:49

Hey shane,

What about switching the watertender/foam unit with the two car for the light force?