Los Angeles Mod v1.9.3 SG Submod
#721
Posted 24 July 2010 - 04:09 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#722
Posted 24 July 2010 - 04:19 PM
#724
Posted 26 July 2010 - 12:06 PM
have u played it before with out crashing?
Yeah... It's worked fine until the other day. as far as i know nothings changed. I'm the only one who has access to the PC.
the command has worked fine before too... Its just recently seemed rather odd. was just wondering if anyone else had had the same problem, or had any suggestions
#725
Posted 28 July 2010 - 03:20 AM
Sorry I have not been around for quite some time due to commitments with work. I am now back and hope to be able to provide you all with a new package sometime soon. I notice that Hoppah has now patched the LA Mod to v2.0.2. I have downloaded all the new files and will look at them to make sure my next release is compatible with this latest version.
I would also like to take this opportunity to thank all those members out there that have kept this post running by helping others with their questions and problems. It is very frustrating to have problems or questions, when no-one is there to answer them (as I have been), so the suport given by those members makes a real difference.
So thanks
Will be in touch soon
Shane
#726
Posted 28 July 2010 - 03:39 AM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#727
Posted 01 August 2010 - 12:20 AM
CANNOT. FLIPPING. WAIT.
#728
Posted 01 August 2010 - 02:09 AM
Are you using L.A. mod 2.0 or 1.9?I tried finding this in this topic, but haven't seen it in the 37 pages: is there a way to retain the staff inside the vehicles, similar to the original LA Mod, as well as the patch that Xplorer did for his submod?
#729
Posted 01 August 2010 - 02:18 AM
Are you using L.A. mod 2.0 or 1.9?
2.0.
CANNOT. FLIPPING. WAIT.
#730
Posted 01 August 2010 - 07:02 AM
There is a search this thread option in the top right corner of every page. Just fyi as its alot easier then reading 37 pages.I tried finding this in this topic, but haven't seen it in the 37 pages: is there a way to retain the staff inside the vehicles, similar to the original LA Mod, as well as the patch that Xplorer did for his submod?
If your using 2.0.8 of my submod, you will have this option and it is no different, as far as I am aware, then it was in the original LA Mod.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#731
Posted 01 August 2010 - 07:06 AM
There is a search this thread option in the top right corner of every page. Just fyi as its alot easier then reading 37 pages.
If your using 2.0.8 of my submod, you will have this option and it is no different, as far as I am aware, then it was in the original LA Mod.
I searched for it, but couldnt find the correct wording I guess.
I'm using 2.0.8, I tried copying the command from the LAFireStation.script in your mod(specifically object VcmdAutoStaffOn : CommandScript and object VcmdAutoStaffOff : CommandScript) to the one in this mod and it didn't work. Any suggestions?
CANNOT. FLIPPING. WAIT.
#732
Posted 01 August 2010 - 07:21 AM
Theres more to it then that. I cant recall exactly what else need to be changed but check latofirestation most importantly. Units check this script when returning to the FS, so the command has to be executed in that script, and that does not mean adding the code from lafirestation. Compare the two and you should find it. Secondly, make sure to check lafirestationstart to be safe.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#733
Posted 19 August 2010 - 11:29 AM
thank you!!
#734
Posted 19 August 2010 - 02:01 PM
How about v2.0.2 SG Submod??
thank you!!
Thanks for your interest, it is still coming, I am having a few issues with the third Fire Station.
I am trying to decide whether to release without the third station or to keep going and see if i can sort it out.
I still have a few things to try - hopefully it will work, then it will be up for testing.
Take care
Shane
#735
Posted 19 August 2010 - 02:06 PM
good work
#736
Posted 20 August 2010 - 12:40 AM
#737
Posted 20 August 2010 - 02:34 AM
Deputy Chief of Public Safety
Emergency Medical Technician
Northern Illinois Skywarn
#738
Posted 20 August 2010 - 03:38 AM
I think you should wait until you get everything figured out and working before releasing, but that is just me.
I like your thinking
That would also be my preference.
Take care
Shane
#739
Posted 20 August 2010 - 03:59 AM
Keep in mind, what your seeing is more like a section of a city. I dont see anything wrong with a BC @ FS2, just saying though.seems like there should be more than one for the whole city. Great submod and great idea with the captains of the trucks- so realistic
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#740
Posted 20 August 2010 - 04:00 AM