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Los Angeles Mod v1.9.3 SG Submod


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#721 Xplorer4x4

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Geschrieben 24 Juli 2010 - 04:09

Are your video card drivers up to date?

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#722 Coldfusion

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Geschrieben 24 Juli 2010 - 04:19

Yeah, i've been through checked all the basics. It's worked fine for since ive installed it... nothings changed yet last couple of times playing it has just decided to die on me... but only when using the remove mp5 command.

#723 cletus

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Geschrieben 25 Juli 2010 - 03:45

have u played it before with out crashing?
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#724 Coldfusion

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Geschrieben 26 Juli 2010 - 12:06

have u played it before with out crashing?


Yeah... It's worked fine until the other day. as far as i know nothings changed. I'm the only one who has access to the PC.
the command has worked fine before too... Its just recently seemed rather odd. was just wondering if anyone else had had the same problem, or had any suggestions

#725 ShaneGreen

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Geschrieben 28 Juli 2010 - 03:20

Hi all,

Sorry I have not been around for quite some time due to commitments with work. I am now back and hope to be able to provide you all with a new package sometime soon. I notice that Hoppah has now patched the LA Mod to v2.0.2. I have downloaded all the new files and will look at them to make sure my next release is compatible with this latest version.

I would also like to take this opportunity to thank all those members out there that have kept this post running by helping others with their questions and problems. It is very frustrating to have problems or questions, when no-one is there to answer them (as I have been), so the suport given by those members makes a real difference.
So thanks :cheers:

Will be in touch soon

Shane
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#726 Xplorer4x4

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Geschrieben 28 Juli 2010 - 03:39

Glad to see you back Shane! You can ignore all those PMs I have sent. They have all been resolved.

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#727 dwpirate

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Geschrieben 01 August 2010 - 12:20

I tried finding this in this topic, but haven't seen it in the 37 pages: is there a way to retain the staff inside the vehicles, similar to the original LA Mod, as well as the patch that Xplorer did for his submod?


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#728 Kahlua

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Geschrieben 01 August 2010 - 02:09

I tried finding this in this topic, but haven't seen it in the 37 pages: is there a way to retain the staff inside the vehicles, similar to the original LA Mod, as well as the patch that Xplorer did for his submod?

Are you using L.A. mod 2.0 or 1.9?

#729 dwpirate

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Geschrieben 01 August 2010 - 02:18

Are you using L.A. mod 2.0 or 1.9?


2.0.


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#730 Xplorer4x4

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Geschrieben 01 August 2010 - 07:02

I tried finding this in this topic, but haven't seen it in the 37 pages: is there a way to retain the staff inside the vehicles, similar to the original LA Mod, as well as the patch that Xplorer did for his submod?

There is a search this thread option in the top right corner of every page. Just fyi as its alot easier then reading 37 pages. :P

If your using 2.0.8 of my submod, you will have this option and it is no different, as far as I am aware, then it was in the original LA Mod.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#731 dwpirate

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Geschrieben 01 August 2010 - 07:06

There is a search this thread option in the top right corner of every page. Just fyi as its alot easier then reading 37 pages. :P

If your using 2.0.8 of my submod, you will have this option and it is no different, as far as I am aware, then it was in the original LA Mod.


I searched for it, but couldnt find the correct wording I guess.

I'm using 2.0.8, I tried copying the command from the LAFireStation.script in your mod(specifically object VcmdAutoStaffOn : CommandScript and object VcmdAutoStaffOff : CommandScript) to the one in this mod and it didn't work. Any suggestions?


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#732 Xplorer4x4

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Geschrieben 01 August 2010 - 07:21

Ok first I was totaly confused on what you said. I think I got this confused with my submod.

Theres more to it then that. I cant recall exactly what else need to be changed but check latofirestation most importantly. Units check this script when returning to the FS, so the command has to be executed in that script, and that does not mean adding the code from lafirestation. Compare the two and you should find it. Secondly, make sure to check lafirestationstart to be safe.

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#733 prince88

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Geschrieben 19 August 2010 - 11:29

How about v2.0.2 SG Submod??

thank you!!

#734 ShaneGreen

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Geschrieben 19 August 2010 - 02:01

How about v2.0.2 SG Submod??

thank you!!



Thanks for your interest, it is still coming, I am having a few issues with the third Fire Station.

I am trying to decide whether to release without the third station or to keep going and see if i can sort it out.

I still have a few things to try - hopefully it will work, then it will be up for testing.

Take care

Shane
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#735 prince88

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Geschrieben 19 August 2010 - 02:06

thank you Shane!!!

good work :schreiben:

#736 mortonfire

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Geschrieben 20 August 2010 - 12:40

just downloaded it and played for 3 hours straight!! great job on it shane, its great, the only thing is that it seems that the ambulance in station 2's rear lightbar doesnt "flash" or turn on and the brush truck at station 2 doesnt have a return to station command?? And a quick suggestion: Id love to see another battalion added to station 2, seems like there should be more than one for the whole city. Great submod and great idea with the captains of the trucks- so realistic

#737 ddurbin2007

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Geschrieben 20 August 2010 - 02:34

I think you should wait until you get everything figured out and working before releasing, but that is just me.

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#738 ShaneGreen

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Geschrieben 20 August 2010 - 03:38

I think you should wait until you get everything figured out and working before releasing, but that is just me.



I like your thinking :12:

That would also be my preference.

Take care

Shane
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#739 Xplorer4x4

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Geschrieben 20 August 2010 - 03:59

seems like there should be more than one for the whole city. Great submod and great idea with the captains of the trucks- so realistic

Keep in mind, what your seeing is more like a section of a city. I dont see anything wrong with a BC @ FS2, just saying though. ;)

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Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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#740 Texas_DPS

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Geschrieben 20 August 2010 - 04:00

Your submods are always worth the wait. At least to me they are. Keep up the good work. Any chance for some screens?
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