California law requires 2 medics on scene. Most ambulances are staffed with a paramedic and an EMT(basic), not all, but most. So, an engine is on scene as the 2nd medic. Also, the extra help is great. If there's a possibility, or is serious, they can go +1 with a firefighter on board. Making 3 on board a box possible. with family members still able to get in. We (our area) usually do 4-5 on the engine, so we can still fit our gear in.also, someone correct me if im wrong, LAFD sends a ALS or BLS engine on calls with the ambulance. sometimes, i believe, they send the engine first and then according to the injuries they ask for a BLS or ALS ambulance. so there is always at least 6 people, 4 on the engine and 2 on the ambulance, to be with the patient and to handle a little stretcher.
- on topic -
cant wait to see your new project. it looks awesome. for your next bit you should add the sheriffs patrol cars to look like the LAPD cars. i have seen some with the new light bar in pics from Mr. Mike.
Los Angeles Mod v1.9.3 SG Submod
#701 Guest_PalaFDExplorer_*
Geschrieben 21 Mai 2010 - 08:57
#702
Geschrieben 24 Mai 2010 - 12:47
Specs: Windows 7 Professional Build 7600 (32bit)
4Gigs DDR Kingston
NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#703
Geschrieben 24 Mai 2010 - 02:39
#704
Geschrieben 25 Mai 2010 - 09:49
#706
Geschrieben 27 Mai 2010 - 10:34
Does this submod work with Additional Units submod????
Nop... "Virgin" copy... I repeat, i have used it with the Mod 2.0 (without patch)... I havent use any other mod or submod with it.
#707
Geschrieben 31 Mai 2010 - 08:10
#708
Geschrieben 31 Mai 2010 - 11:12
I agree, I wanted to change the lights and in turn have to change 30 apparatus and so onThere are a lot of things that i like about this mod, the apparent chain of command (each engine has a captain, captain can call the next person on the chain to respond, he, in turn, can call the next.) However there are some things that i didn't like: new sirens, new police vehicles as opposed to just using multiples of the original, (meaning just having one, them copying them in game. That way, if you have edited the vehicle, the ones in game will be like it.)I wish there was a way to keep the command, and the new parking spaces, but remove the other parts that are not wanted.
Fire Fighter 2, HazMat Tech, ARFF, D/O Structural Pumper, D/O Mobile Water Supply, D/O ARFF, EMT-B,
#709 Guest_Dave_*
Geschrieben 03 Juni 2010 - 08:35
I work as a Medic in Southern California and that is not a law. It is nice to have 2 medics on scene, but there are departments that are BLS (only EMT's) and the ambulance has one medic on it. You work with what you got. I know LA county has private BLS ambulances respond with an engine with one medic to medical aids. If the call is ALS the medic off the engine rides in with the ambulance, otherwise the pt goes BLS.California law requires 2 medics on scene. Most ambulances are staffed with a paramedic and an EMT(basic), not all, but most. So, an engine is on scene as the 2nd medic. Also, the extra help is great. If there's a possibility, or is serious, they can go +1 with a firefighter on board. Making 3 on board a box possible. with family members still able to get in. We (our area) usually do 4-5 on the engine, so we can still fit our gear in.
#710
Geschrieben 04 Juni 2010 - 07:33
California law requires 2 medics on scene. Most ambulances are staffed with a paramedic and an EMT(basic), not all, but most. So, an engine is on scene as the 2nd medic. Also, the extra help is great. If there's a possibility, or is serious, they can go +1 with a firefighter on board. Making 3 on board a box possible. with family members still able to get in. We (our area) usually do 4-5 on the engine, so we can still fit our gear in.
Where are u from? Cuz I'm From LA and most of the stuff you say doesnt seem to have any research behind it. I dont mean to bash in anyway nor disrespect you but research first, and also 5 people on apparatus with 5 sets of bunkers doesnt quite fit aswell as u say...
Fire Fighter 2, HazMat Tech, ARFF, D/O Structural Pumper, D/O Mobile Water Supply, D/O ARFF, EMT-B,
#711
Geschrieben 05 Juni 2010 - 03:56
Join http://ertrpg.com and beecome part in a fun emergency roleplay!
#712
Geschrieben 05 Juni 2010 - 03:05
I just can't wait until this is compatable with 2.0.
I thought it was, i was running it on v2.2, with no problems.
#713 Guest_Mattaust_*
Geschrieben 07 Juni 2010 - 11:35
I thought it was, i was running it on v2.2, with no problems.
It better be cause i'm not wasting 30 seconds of my life downloading it
#714
Geschrieben 12 Juni 2010 - 01:51
The LA Mod itself just kicks posterior... and this is about 2/3 closer to the way I'd like to play the game... (I don't have the skills to get it even closer, but this is okay enough).
I wish there was, say, a third fire station - a little one in the top right or lower left part of the map... Maybe stocked with a foam tender and brush truck, maybe a heavy equipment truck... I never get to play with the foam tender because there's little point in calling units off-map (and part of the point is to interact with the fire stations)...
But again - that's not criticism in any way... This submod rocks. I was a fan of "Emergency!" growing up, so the alarms just really rock.
(Also, it works for me with LA Mod 2.0)
#715
Geschrieben 12 Juni 2010 - 04:29
I just have to say that this submod rocks. I'm so glad it was allowed to be released.
The LA Mod itself just kicks posterior... and this is about 2/3 closer to the way I'd like to play the game... (I don't have the skills to get it even closer, but this is okay enough).
I wish there was, say, a third fire station - a little one in the top right or lower left part of the map... Maybe stocked with a foam tender and brush truck, maybe a heavy equipment truck... I never get to play with the foam tender because there's little point in calling units off-map (and part of the point is to interact with the fire stations)...
But again - that's not criticism in any way... This submod rocks. I was a fan of "Emergency!" growing up, so the alarms just really rock.
(Also, it works for me with LA Mod 2.0)
I have to agree this sub-mod rocks and a small maybe two garage third fire station would be awesome to have maybe put the large ambulance and a foam tender or one of the ladder trucks in the 3rd station.
#716 Guest_shots_*
Geschrieben 23 Juni 2010 - 03:04
#717
Geschrieben 23 Juni 2010 - 03:47
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#718 Guest_shots_*
Geschrieben 24 Juni 2010 - 12:13
1. At the start of the mod when the alarms are going off, the BA Chief and Captain consistently get stuck in the door way they come out of.
2. At the PD there are two cops are are always stuck there no matter what... Unless of course I kill them and then hit the bell again.
Other then that, everything works great, I love having engine and truck captains.
#719 Guest_someguy21_*
Geschrieben 28 Juni 2010 - 01:14
Well the only gripe I have and Idk if other people have this issue, is
1. At the start of the mod when the alarms are going off, the BA Chief and Captain consistently get stuck in the door way they come out of.
2. At the PD there are two cops are are always stuck there no matter what... Unless of course I kill them and then hit the bell again.
Other then that, everything works great, I love having engine and truck captains.
The problem is that 2 ff's or coppers are spawning on top of each other. If you pull a bat chief car or a police car up to them and have them get in, it will free them up. This way you dont have to shoot them. Ha.
#720
Geschrieben 24 Juli 2010 - 04:06
Anyone have any ideas?