Los Angeles Mod v1.9.3 SG Submod
#641
Geschrieben 09 April 2010 - 06:23
#643
Geschrieben 09 April 2010 - 10:03
#644
Geschrieben 09 April 2010 - 11:56
Hay Shane, i can't remove WOOd's map mod but can i use your sub mod without screwing up the game do you think?
If you copy the files from my submod v2.0 (when it is done) or v1.9, it will overwrite the existing maps in your game so w00ds maps would be replaced by the others.
With all the changed scripting, it would not function properly with w00d's maps until the changes have been made to that map also.
I will do my best to give you the option of w00d's maps, but make no promises for the initial release, at this stage.
Take care
Shane
#645 Guest_fireguynh1984_*
Geschrieben 10 April 2010 - 02:52
I am looking forward to the three station concept. It is going to be great! You do amazing work... Keep it up!
Jason
#646
Geschrieben 10 April 2010 - 08:47
#647
Geschrieben 10 April 2010 - 08:49
Shane is currently working on a version that will be compatible with V2.0 of the LA Mod.i got another question, will this mod work LA Mod 2.0? cause i know this was made for LA mod 1.9
The current version won't work properly with LA Mod 2.0
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#648
Geschrieben 11 April 2010 - 10:28
I don't think it would work at all.Shane is currently working on a version that will be compatible with V2.0 of the LA Mod.
The current version won't work properly with LA Mod 2.0
Yes, he's been working on this for quite a while now.
#650
Geschrieben 11 April 2010 - 03:55
You are still in progress with v 2.0 or you are waiting for permission to relase?
"pending" in subtopic is not accurate
So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.
x]
#651
Geschrieben 11 April 2010 - 09:17
Yes he is. He's still making the mod.Hey SG!
You are still in progress with v 2.0 or you are waiting for permission to relase?
"pending" in subtopic is not accurate
Actually "pending" is very accurate. However, I agree with you. It's a little confusing.
#652
Geschrieben 11 April 2010 - 10:35
Keep you the good work.
So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.
x]
#653
Geschrieben 12 April 2010 - 08:35
Hey Shane, how's to submod coming along. Seems like years since the version came out for LA MOD v1.9
hopefully all is going well with the submod.
Good luck and continue to work hard.
Steve.
#654
Geschrieben 13 April 2010 - 12:45
#655
Geschrieben 13 April 2010 - 12:49
The current version doesn't work with LA Mod V2.0. Shane is currently working on the V2.0 Compatible version.hey does this work on LA MOD 2.0 or is that what he is working on now
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#656 Guest_Terminator5665_*
Geschrieben 15 April 2010 - 01:49
#657
Geschrieben 15 April 2010 - 08:15
#658
Geschrieben 15 April 2010 - 09:18
I don't understand. Are you asking if Project Reality Lights will work with this submod and will the lights from PRL go away with it? If that's the case, yes this submod should work with th. No the lights will not be removed.
i had to go into the editor to copy and paste/ delete to make prl mod to work with this mod.
#659
Geschrieben 16 April 2010 - 12:24
#660
Geschrieben 16 April 2010 - 04:18
Its not directly compatible. As you have found out it will do Engine 1, for example, but not 2 or 3. You would have to ask CFD if he would update his project to be compatible.Hey this is an awesome mod, really looking forward to the new version. I was wondering if there is any compatibility with the PR lights mod? On my version the lights seem to work, however only 1 of the units in a particular group have the edited lights. For example only engine 1 will have the edited lights and engines 2 and 3 will have the regular lights.
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!