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Los Angeles Mod v1.9.3 SG Submod


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#641 Vfox

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Posted 09 April 2010 - 06:23 PM

Hay Shane, i can't remove WOOd's map mod but can i use your sub mod without screwing up the game do you think?

#642 cletus

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Posted 09 April 2010 - 06:24 PM

Me too. And no u don't have to test if u know that u r just that good! I wish there was some cv tho. I'll live w/o or switch things around
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#643 Steve Winters

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Posted 09 April 2010 - 10:03 PM

Did you guys make backup folders of the Emergency 4 folders?

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#644 ShaneGreen

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Posted 09 April 2010 - 11:56 PM

Hay Shane, i can't remove WOOd's map mod but can i use your sub mod without screwing up the game do you think?



If you copy the files from my submod v2.0 (when it is done) or v1.9, it will overwrite the existing maps in your game so w00ds maps would be replaced by the others.

With all the changed scripting, it would not function properly with w00d's maps until the changes have been made to that map also.

I will do my best to give you the option of w00d's maps, but make no promises for the initial release, at this stage.

Take care

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#645 Guest_fireguynh1984_*

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Posted 10 April 2010 - 02:52 PM

Hey Shane:

I am looking forward to the three station concept. It is going to be great! You do amazing work... Keep it up!

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#646 Vfox

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Posted 10 April 2010 - 08:47 PM

i got another question, will this mod work LA Mod 2.0? cause i know this was made for LA mod 1.9

#647 randomperson139

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Posted 10 April 2010 - 08:49 PM

i got another question, will this mod work LA Mod 2.0? cause i know this was made for LA mod 1.9

Shane is currently working on a version that will be compatible with V2.0 of the LA Mod.
The current version won't work properly with LA Mod 2.0 :)
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#648 Steve Winters

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Posted 11 April 2010 - 10:28 AM

Shane is currently working on a version that will be compatible with V2.0 of the LA Mod.
The current version won't work properly with LA Mod 2.0 :)

I don't think it would work at all.

Yes, he's been working on this for quite a while now.

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#649 USMC_NL

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Posted 11 April 2010 - 12:28 PM

hey hey Shane,

i like the new station for PD man. only i would't make the SUV 217 a bomb squad. there is already a bombsquad SUV in the game. yust give that a place like on the spot of 1 of the 2 with civilian suv's:)
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#650 szron

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Posted 11 April 2010 - 03:55 PM

Hey SG!

You are still in progress with v 2.0 or you are waiting for permission to relase?

"pending" in subtopic is not accurate :)

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]


#651 Steve Winters

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Posted 11 April 2010 - 09:17 PM

Hey SG!

You are still in progress with v 2.0 or you are waiting for permission to relase?

"pending" in subtopic is not accurate :)

Yes he is. He's still making the mod.
Actually "pending" is very accurate. However, I agree with you. It's a little confusing.

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#652 szron

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Posted 11 April 2010 - 10:35 PM

Thanks. Now thats clear :)

Keep you the good work.

So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.

x]


#653 Steve Winters

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Posted 12 April 2010 - 08:35 AM

No problem.

Hey Shane, how's to submod coming along. Seems like years since the version came out for LA MOD v1.9 :)
hopefully all is going well with the submod.
Good luck and continue to work hard.


Steve.

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#654 chrisfarmer13

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Posted 13 April 2010 - 12:45 AM

hey does this work on LA MOD 2.0 or is that what he is working on now

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#655 randomperson139

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Posted 13 April 2010 - 12:49 AM

hey does this work on LA MOD 2.0 or is that what he is working on now

The current version doesn't work with LA Mod V2.0. Shane is currently working on the V2.0 Compatible version.
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#656 Guest_Terminator5665_*

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Posted 15 April 2010 - 01:49 AM

Hey this is an awesome mod, really looking forward to the new version. I was wondering if there is any compatibility with the PR lights mod? On my version the lights seem to work, however only 1 of the units in a particular group have the edited lights. For example only engine 1 will have the edited lights and engines 2 and 3 will have the regular lights.

#657 Steve Winters

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Posted 15 April 2010 - 08:15 AM

I don't understand. Are you asking if Project Reality Lights will work with this submod and will the lights from PRL go away with it? If that's the case, yes this submod should work with th. No the lights will not be removed.

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#658 cletus

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Posted 15 April 2010 - 09:18 PM

I don't understand. Are you asking if Project Reality Lights will work with this submod and will the lights from PRL go away with it? If that's the case, yes this submod should work with th. No the lights will not be removed.




i had to go into the editor to copy and paste/ delete to make prl mod to work with this mod.
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#659 Steve Winters

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Posted 16 April 2010 - 12:24 AM

This mod isn't even out yet. Do you mean The version 1.9 with LA MOD 1.9?

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#660 Xplorer4x4

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Posted 16 April 2010 - 04:18 AM

^steve this sub-mod has been out for some time now.

Hey this is an awesome mod, really looking forward to the new version. I was wondering if there is any compatibility with the PR lights mod? On my version the lights seem to work, however only 1 of the units in a particular group have the edited lights. For example only engine 1 will have the edited lights and engines 2 and 3 will have the regular lights.

Its not directly compatible. As you have found out it will do Engine 1, for example, but not 2 or 3. You would have to ask CFD if he would update his project to be compatible.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

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