Los Angeles Mod v1.9.3 SG Submod
#621
Geschrieben 06 April 2010 - 04:56
or a red marked Ford mustang unit
#622
Geschrieben 06 April 2010 - 04:57
I'm sure the LAPD use at leat one Ford Mustang. I hope they do.
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#623
Geschrieben 06 April 2010 - 06:41
www.code2high.com/LAPD/lapd_mustang_2.jpgA Ferrari F430 would be great! a red Ford Mustang would be even better! Great ideas
I'm sure the LAPD use at leat one Ford Mustang. I hope they do.
#624
Geschrieben 07 April 2010 - 12:01
#625
Geschrieben 08 April 2010 - 08:09
#626
Geschrieben 08 April 2010 - 08:23
#627
Geschrieben 08 April 2010 - 09:26
But your SubMod doesn't work with the LA Mod v2.0? (is that true?)
In this case, where could I find the v1.9 version?
Thank you
#628
Geschrieben 08 April 2010 - 09:49
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#629 Guest_ak40sevens_*
Geschrieben 08 April 2010 - 10:05
#630
Geschrieben 09 April 2010 - 01:42
#631 Guest_ArmyEngineer25_*
Geschrieben 09 April 2010 - 03:04
#632
Geschrieben 09 April 2010 - 03:05
Hey Shane.....I am wondering if this mod is compatible with the new version of LA Mod? If so what do I need to do....I love the mod and I am so pumped that you took the time to notice what the free play needed big TIME thanks man.
If you managed the effort to just read not even the prior page, but just a few posts up...
The sub mod does NOT work with V2.0 yet. The download for the current version of the mod is in the first post.
#633 Guest_ArmyEngineer25_*
Geschrieben 09 April 2010 - 03:09
#634 Guest_Francis_*
Geschrieben 09 April 2010 - 03:11
If you managed the effort to just read not even the prior page, but just a few posts up...
You should try to show more respect to the new members or at least tolerate them and refer them to the correct location without being rude, that doesn't help anybody.
#635
Geschrieben 09 April 2010 - 03:16
Gotcha My bad....Im new to this forum so Im trying to get around the best I can.....Is there going to be for the 2.0 version?
yes. shane is currently working on the newer version. these things take time and there usually released when there finished. also no one usually knows when they are near release due to the extensive time and testing.
#636
Geschrieben 09 April 2010 - 04:33
#637
Geschrieben 09 April 2010 - 04:33
yes. shane is currently working on the newer version. these things take time and there usually released when there finished. also no one usually knows when they are near release due to the extensive time and testing.
TESTING ? .......... are we supposed to test them first ?
Seriously ............... just a little progress note.
At this stage I have imported all the new police units into the submod and am currently almost finished working on the new reskins of the fire/ambulance units.
Once they are all there I will need to work on the maps and the necessary scripting changes - this could be a quick process if all runs true to the previous version, or it could take quite some time.
Then I will need to discuss with Hoppah, once completed and ensure that he is happy with all that has been changed/added.
Then it should be ready for release.
In the first instance I plan to release with Hoppah,s maps and Original/Deluxe maps. There are some issues with w00d's maps that require some work - I am sorry for those looking forward to w00d's maps, but I do plan on getting them working .......... a bit later.
This mod will also include the AUS submod as standard, but those units will not be on map in freeplay, except the Heavy Rescue Ambulance if possible.
Hope this makes things clearer for everyone - even though I know it does not really give you any idea of release time ( I wish the guy who is doing this would tell me too ).
Take Care
Shane
#638
Geschrieben 09 April 2010 - 10:26
Don't worry about it. Welcome.Gotcha My bad....Im new to this forum so Im trying to get around the best I can.....Is there going to be for the 2.0 version?
The submod is currently pending (in progress) and is currently not out yet. Check the forum reguarly for updates on this. And to answer your question "will there be one" the answer is *Yes* If you need any help ask anyone, especially the moderators. They know what they're doing .
#639
Geschrieben 09 April 2010 - 10:30
TESTING ? .......... are we supposed to test them first ?
At this stage I have imported all the new police units into the submod and am currently almost finished working on the new reskins of the fire/ambulance units.
Once they are all there I will need to work on the maps and the necessary scripting changes - this could be a quick process if all runs true to the previous version, or it could take quite some time.
Then I will need to discuss with Hoppah, once completed and ensure that he is happy with all that has been changed/added.
Then it should be ready for release.
that's some really good news. I can't wait to see the new re skins of the fire/ems units.
Well, let's all hope it goes 110% well.
Keep up the good work Shane!
((Could you merge this with the post up above? I pushed "post" by accident while copying what I was saying to put in my post above. Thanks))
#640 Guest_ArmyEngineer25_*
Geschrieben 09 April 2010 - 04:48