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Los Angeles Mod v1.9.3 SG Submod


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#561 Xplorer4x4

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Gepost 14 februari 2010 - 03:48

The maps are the exact same size.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
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Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

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#562 ShaneGreen

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Gepost 19 februari 2010 - 01:38

Hi all,

Sorry that you have not heard much from me for quite some time, life has been pretty hectic. I would like to thank those who has provided advice and support in my absence, and those who have provided files and suggestions to adapt this submod to v2.0 of the LA Mod. Prior to the release of LA Mod v2.0, I was working on some fairly major changes to the submod - which I now have to recreate for version 2.0. It is my intention to complete this project and to base it around version 2.0 with the AUS mod included. My time is very restricted so I will not be able to complete this project in the near future, but I will get it done - then after consultation with Hoppah to ensure that the changes meet his approval, I plan to release it.

I will keep you informed, as I have news to provide, but please understand if there are infrequent posts from me for a while - I will be checking in and reply to pm's as I am able.

Take care

Shane
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#563 erfd

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Gepost 19 februari 2010 - 03:33

Good luck with the changes. :)

#564 Firefox

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Gepost 23 februari 2010 - 02:36

Your submod looks and sounds awesome. One thing, I like the reality lights made by CFD. If I install your mod, then the lights submod on top, will it cause any complications? And will it work with 2.0?

I did try both the SG submod and the PRL submod. They worked for a moment, but when dispatched out for a fall, I got a high pitched screech and my computer froze. I dont know if it was caused by this, just wonderign if anyone else had similar findings.

Found out what it was, its the deluxe map. It works fine in regular freeplay map.

Deze post is bewerkt door Firefox: 24 februari 2010 - 03:51

No Fear
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#565 pyrofreak

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Gepost 25 februari 2010 - 11:23

We've waited this long Shane I think we can wait a little bit longer, always looking forward to the release when it does happen.

#566 Alexx12

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Gepost 03 maart 2010 - 09:02

Hi Shane! I like your submod most of all!
Thats why i still play La 1.9 (without any other submods)
I like everything exept 2 separated paramedics. But ive got used =)
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#567 danny96

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Gepost 05 maart 2010 - 07:28

will be the 2.0 version of your mod? Please do! I want your units in la mod!
***Danny96***

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#568 Xplorer4x4

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Gepost 06 maart 2010 - 12:26

will be the 2.0 version of your mod? Please do! I want your units in la mod!

Read about 4 or 5 posts up..

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
MyDfQUt.jpg

Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE

If you appreciate my work, then please donate. Every little bit helps!
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#569 USMC_NL

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Gepost 07 maart 2010 - 12:10

hey hey

great to hear that you are working on a update of the mod.

mayby because you are also combinding the aus mod its posible to make a parking lot for the large rescue amb. and also keep the original ems car and the SUV ems. so you have 2 units.

Also if possible can you make your parking changes in the original map for EM4 and the new maps of Wood's??
i like those maps also :)

good luck with the the mod. hope to play it soon:)
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#570 ShaneGreen

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Gepost 08 maart 2010 - 03:41

hey hey

great to hear that you are working on a update of the mod.

mayby because you are also combinding the aus mod its posible to make a parking lot for the large rescue amb. and also keep the original ems car and the SUV ems. so you have 2 units.

Also if possible can you make your parking changes in the original map for EM4 and the new maps of Wood's??
i like those maps also Posted Image

good luck with the the mod. hope to play it soon:)



Just a quick little note to answer some of these questions.


I plan on leaving all the original vehicles as they are in the Mod and will add my changes as seperate vehicles. One advantage with this is that if you call for a vehicle and one is not available, the purchase unit from off map feature will respond a vehicle from out of area with different numbering to those on the map in freeplay.

I hope to expand on the ALS / BLS ambulance concept as well.

I will try to add the rescue ambulance, but on past efforts, it created major hassles, so will have to see.

Regarding maps, if all goes to plan and the permissions are forthcoming, I plan to modify both original and Deluxe Maps, as well as Hoppah's map for original and the Deluxe version, plus both of W00d's maps (I hope).
I will have all maps in the file and the individual can rename the map that they want to freeplay.e4p or dfreeplay.e4p for those with Deluxe.

Hope this satisfy's your curiosity, but please don't get too excited yet

Take care

Shane
PARAMEDICS " Our day begins, when yours is about to end "

#571 USMC_NL

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Gepost 08 maart 2010 - 08:04

hey shane,

thnx for the quick respone. i hope you get permission:) haha i cant wait for the new version.

you have any new stuff coming on the submod or only additing the maps and the vehicles that you already made for 1.9.3??
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#572 ShaneGreen

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Gepost 09 maart 2010 - 02:07

hey shane,

thnx for the quick respone. i hope you get permission:) haha i cant wait for the new version.

you have any new stuff coming on the submod or only additing the maps and the vehicles that you already made for 1.9.3??



I did have an almost fully functioning 3rd Firestation, in the next potential release of previous version before 2.0 came out, with a structured ALS/BLS ambulance system (Main station had 3 x ALS rigs plus 1 BLS, smaller stations had 1 ALS and 1 BLS rig each).

The setup was a s follows:

STATION 10

1 x ALS Engine
1 x BLS Engine
1 x Ladder Truck
1 x USAR
3 x ALS Ambulance
1 x BLS Ambulance
1 x Hazmat
1 x Heavy Rescue Crane
1 x Battalion
1 x EMS SUV
1 x Light Equipment Vehicle
1 x Swift Water Rescue
1 x Large Ambulance

STATION 36

1 x ALS Engine
1 x BLS Engine
1 x Light Equipment Vehicle
1 x ALS Ambulance
1 x BLS Ambulance

STATION 51

1 x ALS Engine
1 x Ladder Truck
1 x Light Equipment Vehicle
1 x Brush Patrol
1 x ALS Ambulance
1 x BLS Ambulance


But we will see about that - Will require some discussion with Hoppah to make such significant changes I would think.

Take care

Shane
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#573 SirMoo

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Gepost 09 maart 2010 - 02:37

Will this 'new' version be avaliable for both of woods maps? I don't use Hoppah's ( I think I'm one of the few who is not a fan of it. )and it would be neat to see your mod being used for those or can you share any of your thoughts on doing it for those?

#574 ShaneGreen

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Gepost 09 maart 2010 - 09:00

Just a quick little note to answer some of these questions.


I plan on leaving all the original vehicles as they are in the Mod and will add my changes as seperate vehicles. One advantage with this is that if you call for a vehicle and one is not available, the purchase unit from off map feature will respond a vehicle from out of area with different numbering to those on the map in freeplay.

I hope to expand on the ALS / BLS ambulance concept as well.

I will try to add the rescue ambulance, but on past efforts, it created major hassles, so will have to see.

Regarding maps, if all goes to plan and the permissions are forthcoming, I plan to modify both original and Deluxe Maps, as well as Hoppah's map for original and the Deluxe version, plus both of W00d's maps (I hope).

I will have all maps in the file and the individual can rename the map that they want to freeplay.e4p or dfreeplay.e4p for those with Deluxe.

Hope this satisfy's your curiosity, but please don't get too excited yet

Take care

Shane



Will this 'new' version be avaliable for both of woods maps? I don't use Hoppah's ( I think I'm one of the few who is not a fan of it. )and it would be neat to see your mod being used for those or can you share any of your thoughts on doing it for those?



The highlighted text should answer your question Posted Image

Take care

Shane
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#575 USMC_NL

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Gepost 09 maart 2010 - 09:59

thnx for the info man. i hope that you get permission for the new station :)
you got any idea where you are gone place the station??

and mayby make the EMS CV parking at the hospital to gather with the EMS SUV and park on the EMS SUV spot the HES:)
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#576 ShaneGreen

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Gepost 09 maart 2010 - 01:46

thnx for the info man. i hope that you get permission for the new station Posted Image
you got any idea where you are gone place the station??

and mayby make the EMS CV parking at the hospital to gather with the EMS SUV and park on the EMS SUV spot the HES:)



Depends on which map but in most cases the third station was either North middle of the map or north/north west.

A slight correction, at the third station (36) I had a Heavy Equipment Squad, not the Light one.

Take care

Shane
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#577 USMC_NL

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Gepost 09 maart 2010 - 01:58

oke haha so we have everyting ever somewhere:P

only the forest fire service, the LAX foam tender end the LAFD foam tender not:)
mayby the LAFD foam tender extra to station 36 ??
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#578 Steve Winters

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Gepost 10 maart 2010 - 11:41

I did have an almost fully functioning 3rd Firestation, in the next potential release of previous version before 2.0 came out, with a structured ALS/BLS ambulance system (Main station had 3 x ALS rigs plus 1 BLS, smaller stations had 1 ALS and 1 BLS rig each).

The setup was a s follows:

STATION 10

1 x ALS Engine
1 x BLS Engine
1 x Ladder Truck
1 x USAR
3 x ALS Ambulance
1 x BLS Ambulance
1 x Hazmat
1 x Heavy Rescue Crane
1 x Battalion
1 x EMS SUV
1 x Light Equipment Vehicle
1 x Swift Water Rescue
1 x Large Ambulance

STATION 36

1 x ALS Engine
1 x BLS Engine
1 x Light Equipment Vehicle
1 x ALS Ambulance
1 x BLS Ambulance

STATION 51

1 x ALS Engine
1 x Ladder Truck
1 x Light Equipment Vehicle
1 x Brush Patrol
1 x ALS Ambulance
1 x BLS Ambulance


But we will see about that - Will require some discussion with Hoppah to make such significant changes I would think.

Take care

Shane

I think it would be amazing to have another fire station! Most cities don't have two stations. This would make EM4 more realistic in ways. I think it would be a great thing to have. Looking forward to the release of this submod. Hopefully you'll get permission to add a 3rd fire station in.

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#579 SirMoo

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Gepost 11 maart 2010 - 12:28

Well, not really. It says you plan to modify the other maps, I was unsure if you were going to modify them for the next round or if it was just a "when ever I get around/feel like it" comment. Just wondering if it's up there on the to do list or an eventually thing.

#580 Guest_mutualaidsupplies_*

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Gepost 11 maart 2010 - 12:37

Although I agree we would like a 3rd station. I disagree with having so many units in just 3 stations {24 units?}

So hopefully I can just have the units I dont want return to HQ and call them on mutual aid calls when needed.

I am not complaining, just suggesting. I enjoy all the hard work all the sub modders do regardless what they come out with.

Take care.