Los Angeles Mod v1.9.3 SG Submod
#461
Geschrieben 07 Dezember 2009 - 08:52
As always, keep up the good work.
#462 Guest_M1n1d0u_*
Geschrieben 07 Dezember 2009 - 11:45
#463
Geschrieben 07 Dezember 2009 - 01:38
Graphics and skins are 2 different things.Yeh this submod is good i suppose, its nice having spare units nearby rather than calling them off the map all the time. However, the graphics are terrible. All the numbers and vehicles seem to be blurred compared to other submods. Would be good when its combined with the Alternate Units Submod as well, especially since i like the sirens in that as well
Personally I havent noticed the blur..
As for sirens, they should work just fine as I dont think Shane added any new sirens to the mod.
I think he means skins.The graphics shouldn't be any different.....
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#464
Geschrieben 07 Dezember 2009 - 07:38
1. both ladder trucks have no siren
2. two guys get stuck in station 1 on the initial alarm
3. some units appear to be blurred
4. projected reality lights do not work
5. the unmarked dodge charger pd units have no siren
#465
Geschrieben 07 Dezember 2009 - 07:47
dont know if this has been addressed already but these are just a few issues i have found wrong with 1.9.3
1. both ladder trucks have no siren
2. two guys get stuck in station 1 on the initial alarm
3. some units appear to be blurred
4. projected reality lights do not work
5. the unmarked dodge charger pd units have no siren
1. My ladder truck have sirens
2. Yes, sometimes the fireman get stuck
3. Units are blurred, because sharegreen don't turn off alphareflections (turn off them in editor)
4. I don't know If SG's submod supports project reality lights
5. My Unmarked dodge chargers have sirens...
Some of the errors are on your side, and some error are at the SG's side
#466
Geschrieben 08 Dezember 2009 - 05:36
1. My ladder truck have sirens
2. Yes, sometimes the fireman get stuck
3. Units are blurred, because sharegreen don't turn off alphareflections (turn off them in editor)
4. I don't know If SG's submod supports project reality lights
5. My Unmarked dodge chargers have sirens...
Some of the errors are on your side, and some error are at the SG's side
I have updated the lasiren script for, sg 1.9.3, additional submods, and unmarked units. Let me know who I need to send it to to be added to a submod. I am running all three with no problems, including the supervisor submod, convoys siren submod, and CFD lights.
#467
Geschrieben 08 Dezember 2009 - 10:34
1.9.3 or 1.9.3 SG Submod?dont know if this has been addressed already but these are just a few issues i have found wrong with 1.9.3
1. both ladder trucks have no siren
2. two guys get stuck in station 1 on the initial alarm
3. some units appear to be blurred
4. projected reality lights do not work
5. the unmarked dodge charger pd units have no siren
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#469
Geschrieben 08 Dezember 2009 - 01:28
#470
Geschrieben 08 Dezember 2009 - 05:37
1.9.3 sg submod1.9.3 or 1.9.3 SG Submod?
#471 Guest_M1n1d0u_*
Geschrieben 08 Dezember 2009 - 05:46
#473 Guest_M1n1d0u_*
Geschrieben 10 Dezember 2009 - 10:05
#474
Geschrieben 10 Dezember 2009 - 01:39
To put it in your own words "I didn't ask you." Yes he likley meant 1.8.3 SG, but I was making sure so we know how to troubleshoot the problem.I think that he speak about 1.9.3 SG submod
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#476 Guest_M1n1d0u_*
Geschrieben 11 Dezember 2009 - 04:38
#478
Geschrieben 11 Dezember 2009 - 05:37
Thanks
#479
Geschrieben 11 Dezember 2009 - 05:40
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