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Los Angeles Mod v1.9.3 SG Submod


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#461 pyrofreak

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Gepost 07 december 2009 - 08:52

Oh, I see. Thanks for the reply. Sorry, I got confused, I was still used to the 1.9.2 version, and didn't see the minor changes you made to v1.9.3 (I expected the additional units). I figured the large ambulance would cause issues (we had kinda talked about that before in a post), I thought that issues was solved.

As always, keep up the good work.

#462 Guest_M1n1d0u_*

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Gepost 07 december 2009 - 11:45

the lLRA bug isn't already fix because shane work hard but i work on the script

#463 Xplorer4x4

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Gepost 07 december 2009 - 01:38

Yeh this submod is good i suppose, its nice having spare units nearby rather than calling them off the map all the time. However, the graphics are terrible. All the numbers and vehicles seem to be blurred compared to other submods. Would be good when its combined with the Alternate Units Submod as well, especially since i like the sirens in that as well

Graphics and skins are 2 different things.

Personally I havent noticed the blur..

As for sirens, they should work just fine as I dont think Shane added any new sirens to the mod.

The graphics shouldn't be any different.....

I think he means skins.

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#464 fs46

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Gepost 07 december 2009 - 07:38

dont know if this has been addressed already but these are just a few issues i have found wrong with 1.9.3

1. both ladder trucks have no siren

2. two guys get stuck in station 1 on the initial alarm

3. some units appear to be blurred

4. projected reality lights do not work

5. the unmarked dodge charger pd units have no siren

#465 danny96

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Gepost 07 december 2009 - 07:47

dont know if this has been addressed already but these are just a few issues i have found wrong with 1.9.3

1. both ladder trucks have no siren

2. two guys get stuck in station 1 on the initial alarm

3. some units appear to be blurred

4. projected reality lights do not work

5. the unmarked dodge charger pd units have no siren


1. My ladder truck have sirens
2. Yes, sometimes the fireman get stuck
3. Units are blurred, because sharegreen don't turn off alphareflections (turn off them in editor)
4. I don't know If SG's submod supports project reality lights
5. My Unmarked dodge chargers have sirens...
Some of the errors are on your side, and some error are at the SG's side
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#466 whonneb

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Gepost 08 december 2009 - 05:36

1. My ladder truck have sirens
2. Yes, sometimes the fireman get stuck
3. Units are blurred, because sharegreen don't turn off alphareflections (turn off them in editor)
4. I don't know If SG's submod supports project reality lights
5. My Unmarked dodge chargers have sirens...
Some of the errors are on your side, and some error are at the SG's side



I have updated the lasiren script for, sg 1.9.3, additional submods, and unmarked units. Let me know who I need to send it to to be added to a submod. I am running all three with no problems, including the supervisor submod, convoys siren submod, and CFD lights.

#467 Xplorer4x4

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Gepost 08 december 2009 - 10:34

dont know if this has been addressed already but these are just a few issues i have found wrong with 1.9.3

1. both ladder trucks have no siren

2. two guys get stuck in station 1 on the initial alarm

3. some units appear to be blurred

4. projected reality lights do not work

5. the unmarked dodge charger pd units have no siren

1.9.3 or 1.9.3 SG Submod?

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#468 danny96

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Gepost 08 december 2009 - 11:40

1.9.3 or 1.9.3 SG Submod?

I think that he speak about 1.9.3 SG submod
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#469 pyrofreak

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Gepost 08 december 2009 - 01:28

Where is that alaphflare in the editor at anyway? How do you get to it lol.

#470 fs46

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Gepost 08 december 2009 - 05:37

1.9.3 or 1.9.3 SG Submod?

1.9.3 sg submod

#471 Guest_M1n1d0u_*

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Gepost 08 december 2009 - 05:46

redownload 1.9.3 SG i think it's a file corrupt i have all work with no bug

#472 JediHutch61

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Gepost 10 december 2009 - 03:48

I tried to copy the Police and EMS Supervisor changes from the LAFSStart, The LAFS, LAPS, and the placed them in the correct folder, but I am getting a scpirting error. What did I do wrong?
url=http://forum.emergency-planet.com/index.php?showtopic=5322]Posted Image[/url]
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#473 Guest_M1n1d0u_*

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Gepost 10 december 2009 - 10:05

i don't understand what do you want

#474 Xplorer4x4

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Gepost 10 december 2009 - 01:39

I think that he speak about 1.9.3 SG submod

To put it in your own words "I didn't ask you." Yes he likley meant 1.8.3 SG, but I was making sure so we know how to troubleshoot the problem.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#475 USMC_NL

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Gepost 11 december 2009 - 04:36

the mod is looking great a gain man. you also gone make it for la mod 2.0 when it comes out?? with a parking space for the K9 unit??

also i remembe to know that this mod and the AUS mod where gone work togher with this version but they don't work good to gather
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#476 Guest_M1n1d0u_*

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Gepost 11 december 2009 - 04:38

i work on it but i have a problem with the call swat call detective and call bomb shane work very hard irl and he need more time but i'm on it !

#477 USMC_NL

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Gepost 11 december 2009 - 04:40

thnx for the fast reaction:)
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#478 willa078

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Gepost 11 december 2009 - 05:37

Is there any way that i can just have the EMS SUV to replace the EMS capatain car instead of downloading the whole submod becasue i dont like it, no offence.

Thanks

#479 randomperson139

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Gepost 11 december 2009 - 05:40

Yes. There is a package with just the EMS SUV. I'll find the link for you.
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#480 Forensics

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Gepost 11 december 2009 - 05:40

I would just download the whole thing, it's great. :)