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Miami Modification [WIP NOW!]


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#821 EmC-Unit

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Geschrieben 17 Januar 2014 - 08:32

What is that rotating light for? I know the RCMP in Vancouver around the airport have an orange one for airport ops, is it the same in Miami?

Hi, thats a standart light lamp.

 

You could say 6 month or 1 yr.... 

There are no release date, and we don't want to create one for you.

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•_•) My topics: ( •_•)>⌐■-■  USSR Mod || Miami mod (⌐■_■)


#822 cops

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Geschrieben 17 Januar 2014 - 03:26

You could say 6 month or 1 yr.... 

hahaha kinda funny...

you expect that if you make a map (or in this case build it) that's pretty easy to do... however everyone has there own life, school etc... so it will take a lot of time
 


QHVZAKw.png

 

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I don't take any requests any more,except for ;

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#823 gunswat

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Geschrieben 17 Januar 2014 - 03:37

Yes even after building you still need to add scripts and paths ect

#824 TheForceRD

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Geschrieben 18 Januar 2014 - 12:36

Sorry...?


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#825 Dyson

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Geschrieben 18 Januar 2014 - 12:57



Sorry...?

 

Bottom line it's against the rules, we don't have to announce predicted dates because there's too many personal factors as to when I can work on the map. 

 

But anyway back to topic I want to keep this topic flowing with updates rather than off topic-ness. 

 

The map is coming along at a slower pace lately, PD station is up and just being scripted now, next up is the firestations I'm planning to get some modelled soon, although 3D is my weak point so I'm relying on outside help.

 

But I want all the on map firehouses to be based around the MDFR's brand new designed firehouses which they're rolling out across the county at the moment.

 

igzu.jpg

x04m.jpg
station16.JPG


#826 gunswat

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Geschrieben 18 Januar 2014 - 01:03

They would be cool ingame :D

#827 TheForceRD

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Geschrieben 18 Januar 2014 - 06:52

is this mod going to lag like Manhattan Mod? Since you say 3D.


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#828 CFDDIVE11

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Geschrieben 18 Januar 2014 - 07:07

Every mod has 3D modeling I believe

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#829 TheForceRD

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Geschrieben 18 Januar 2014 - 07:16

Every mod has 3D modeling I believe

I think LA Mod doesn't.


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#830 Dyson

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Geschrieben 18 Januar 2014 - 07:40

I think LA Mod doesn't.

 

No every mod does, and no this wont have CPU intensity of Manhattan Mod



#831 Dyson

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Geschrieben 19 Januar 2014 - 03:45

ibh3.png
5w48.png
scb3.png

nz0e.png

 

Fire up in the low income areas of the map, here a residential property is on fire next to some wasteland where abandoned vehicles have also caught fire.

 

This is one of many small areas on the map, this is the Ghetto style area where most crime and residential area is.

 

The other areas are -

Beach front

Commercial area (shops and resteraunts)

Hotel area (near beach front)

High End Residential (mansions etc)



#832 TheForceRD

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Geschrieben 19 Januar 2014 - 05:36

looking good!


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#833 Fred03

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Geschrieben 19 Januar 2014 - 06:34

I like the idea of having different sorts of areas, will you tailor the call types/frequency accordingly?


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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#834 Dyson

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Geschrieben 19 Januar 2014 - 06:36

I like the idea of having different sorts of areas, will you tailor the call types/frequency accordingly?

 

That'd be impossible em4 doesn't allow you to place events besides car crashes etc, there's a few hostages down there but there's more in the main banks on the avenues.



#835 Fred03

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Geschrieben 19 Januar 2014 - 06:37

So events just randomly spawn wherever? I didn't know that.


Also Supporting: RCMP mod, Stillwater mod, Lampard mod, Ravenna sub-mod,  Rockport mod.

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State & National Park enthusiast can help modders in park related issues.

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#836 Reaper

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Geschrieben 19 Januar 2014 - 06:38

Looks great so far

#837 Dyson

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Geschrieben 19 Januar 2014 - 06:38

Fires/robbery/homicide etc are all random



#838 LAD23DER

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Geschrieben 19 Januar 2014 - 07:49

Great job, Dyson. 


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#839 gunswat

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Geschrieben 19 Januar 2014 - 10:40

That'd be impossible em4 doesn't allow you to place events besides car crashes etc, there's a few hostages down there but there's more in the main banks on the avenues.

so will there also be bank robberies or just hostage situations?

#840 Dyson

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Geschrieben 19 Januar 2014 - 10:41

Same as the original game, bank robberies, hostages, shoplifting all  that jazz.