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Trafficlights in front of FS 1


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#21 Guest_[SAP]Francis_*

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Posted 20 October 2009 - 10:16 PM

Thanks! I just hope I can some how make this an automatic light.

Easy. First, when a vehicle gets out of the station, or if the alarm rings, then put the lights to red. Setting a a list of actions to do with a time of like... let's say 15.f or something would make it go green afterwise. :)

#22 Guest_Dakati_*

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Posted 21 October 2009 - 10:04 AM

You can make it easier with a trigger in fornt of a station gate :P

#23 Xplorer4x4

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Posted 21 October 2009 - 10:58 AM

Easy. First, when a vehicle gets out of the station, or if the alarm rings, then put the lights to red. Setting a a list of actions to do with a time of like... let's say 15.f or something would make it go green afterwise. :)

Then you can do it and send it to me smart@.. :P

You can make it easier with a trigger in fornt of a station gate :P

I was thinking of something like this to, although tieing it to the alarm sounds a little bit better game wise as this would be more likley to give the engines a clear path in front of the station because if we rely on trigger, the engine(s) will already be leaving the bay so there ma be traffic in front of the station although its fairly dead by station 1.

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#24 Guest_Dakati_*

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Posted 21 October 2009 - 12:45 PM

Im going to ask hoppah if this could be a submod :grinsevil:

#25 Guest_[SAP]Francis_*

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Posted 21 October 2009 - 01:29 PM

Then you can do it and send it to me smart@.. :P

Give me two days and I'll make it. I just had a virus and I need to reinstall it all and I'm kinda busy right now. However if you send me the LAFireStation.script, I will make the changes for you. Give me the commandscripts names you have if you want me to do so. :)

#26 Cosreski

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Posted 21 October 2009 - 07:09 PM

Give me two days and I'll make it. I just had a virus and I need to reinstall it all and I'm kinda busy right now. However if you send me the LAFireStation.script, I will make the changes for you. Give me the commandscripts names you have if you want me to do so. :)


I got stuck when I got to virtual objects. Which virtual object do I place on the street next to the traffic lights? If you are going to reprogram the fstraffic lights, please send me the file by pm. :holdglass:
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#27 Guest_madforce_*

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Posted 25 October 2009 - 08:28 AM

I got stuck when I got to virtual objects. Which virtual object do I place on the street next to the traffic lights? If you are going to reprogram the fstraffic lights, please send me the file by pm. :holdglass:


Create a Virtual object in front of each light, like a small rectangle and call both fstraffic. Those VO's become barricades and are what stop the traffic when you activate the light. Place the VO wherever you want the traffic to stop, usually, at the light, when it gets triggered.

#28 Guest_Dakati_*

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Posted 25 October 2009 - 07:32 PM

Installer is comming soon!
Warning: This will replace any changes you've made on the map so far!

#29 Xplorer4x4

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Posted 26 October 2009 - 05:58 AM

If you would like to use hoppahs installer let me know and I will write a install script for you.

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#30 Guest_Dakati_*

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Posted 26 October 2009 - 04:22 PM

Thanks a lot, but i can make it myself to.
If someone have an other idea, just say it and maybey its included with v1.
So keep sending good stuff :sporty:

#31 Xplorer4x4

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Posted 26 October 2009 - 04:37 PM

My idea is do it for FS1 and FS2(FS2 needs it more then 1 imo) and make it trigger automatically when you sound the alarm, and also have it set to check a trigger to so if something rolls out of a station with out the alarm sounding the lights will stop anyways(although i have a feeling the trigger method wouldnt help much).

Great job though. We have been asking for this for quite some time!

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#32 nycguy555666

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Posted 26 October 2009 - 05:05 PM

We also need traffic lights down the stree of the pd by the cinema or stadium
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#33 Xplorer4x4

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Posted 26 October 2009 - 05:28 PM

We also need traffic lights down the stree of the pd by the cinema or stadium

You do realize were talking emergency traffic lights, not actually city street stop lights right?

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#34 Guest_Dakati_*

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Posted 26 October 2009 - 05:41 PM

@ Xplorer
I can put triggers on both ends of the streets, so when the emergency units are out of the fire lane, the lights jumps on green (After orange ;p)
Maybey i can make it also at the PD and the hospital? If you want...
FD2 is sure!

#35 nycguy555666

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Posted 26 October 2009 - 05:48 PM

Ya i know i was just sayin to do that to
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#36 Guest_GB619_*

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Posted 26 October 2009 - 08:06 PM

This is a great idea,when one on you has done this for Hoppahs latest map,i hope you can upload it here so we can use it,make the game even better :danke:

#37 Cosreski

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Posted 27 October 2009 - 07:42 AM

Create a Virtual object in front of each light, like a small rectangle and call both fstraffic. Those VO's become barricades and are what stop the traffic when you activate the light. Place the VO wherever you want the traffic to stop, usually, at the light, when it gets triggered.


Which VO and if you can, make a youtube video on how. :23_31_4:

I got the traffic lights in place @ both Fire Stations and they are named "fstraffic".
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#38 Xplorer4x4

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Posted 27 October 2009 - 08:02 AM

Hit F5. Then click new, name the VO. Click the add button in the little box, and click on the area 4 times to make a rectangle.

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#39 Guest_flippie193_*

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Posted 28 October 2009 - 05:47 PM

Sorry but i can't get it right.

I did everything what's in the manual and i don't get te script to put the lights on green/red.

help?

#40 Cosreski

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Posted 28 October 2009 - 06:14 PM

Hit F5. Then click new, name the VO. Click the add button in the little box, and click on the area 4 times to make a rectangle.


I did and I am pleased that I figured that out but it still doesn't work. please reply. :23_31_4:
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