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LA Mod 2.1 4x4


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#61 Xplorer4x4

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Posted 24 April 2010 - 03:59 AM

Im going to replace USAR with a similar functioning unit possibly.

As for engines, not sure what you mean. The set up will still be 2 ALS Engine, 2 BLS Engine, and 1 Tiller @ FS1 and 1 ALS Engine and 1 Tower Ladder @ FS2. The ALS @ FS 2 just wont be the 2003 Pierce Arrow that is commonly known as the ALS truck in the LA Mod. Just looking for some variety.

I was hopping to have this released by now, pending Hoppah's permission of course, but my PC has been out of commission for the past 48 hours. However, JoseOu has given me permission to use his Dodge Charger EMS Car, C.F.D has given me permission to utilize parts of PRL, and ShaneGreen who inspired this sub mod based on his work on the SG Submod. Not to mention his patience and willingness to not teach me when I do thing wrong. Of course this wouldnt be possible with out the great work of Hoppah to begin with. I hope to have this released in the next 3 days pending some script changes I still need to do, and some beta testing. I already have beta testers in mind and some have been contacted.

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#62 Steve Winters

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Posted 25 April 2010 - 09:57 AM

That's great to hear! However, I don't like the tiller replacement.. And, I want this sub-mod, but I'm sadly going to have to get rid of the USAR and Tower Trucks.. They both are my favorite fire trucks in LA MOD.

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#63 Xplorer4x4

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Posted 04 May 2010 - 04:44 AM

Well due to hardware problems I havent been able to work on this, but should be ready to go in the coming days.

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#64 Steve Winters

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Posted 04 May 2010 - 06:08 AM

Will you be replacing the LADDER with a TILLER? and will you be replacing the HAZMAT with the LADDER?

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#65 Xplorer4x4

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Posted 04 May 2010 - 09:27 PM

Yes, the Tiller will be in FS1, and the tower in FS2. Hazmat may come to FS1, outside the station house, but undecided at this point. Trying to mainly fix up some bugs for the moment. The main bug atm, is redoing the parking for the ALS Engines, so that the new engine returns to FS2, always, while the regular/original ALS Engines always return to FS1.

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#66 kyle308

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Posted 04 May 2010 - 09:44 PM

when you started this mod V1.9 of the LA mod was out. So did you switch over and do this to 2.0 or is this sub mod going to be for 1.9 only?
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#67 Xplorer4x4

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Posted 06 May 2010 - 02:59 AM

Good question Kyle. Glad you asked. The project has been updated over time to keep up with the changes Hoppah made, so the map is based off the map and changes released from 2.0 and 2.1. It also fixes a bug in 2.1 where some cars were stuck because they did not have a path set.

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#68 Xplorer4x4

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Posted 07 May 2010 - 09:48 AM

http://img138.images...00507033305.jpg
http://img197.images...00507033344.jpg
Nothing majorly new here, but you can see the USFS Engine was repainted red and placed in FS2.

The ATF NRU now comes with 2 ATF Agents and 1 Bomb Squad Officer as well as the bomb Squad robot. Still need to get the coroner unit based of the NRU up and running.

Still need to update some xml files for the new units. Some other few things are pending.

Oh and Heres a look at the LAPD Station, I meant for the Impala to be the marked Impala not the undercover.
http://img153.images...00507035942.jpg
http://img203.images...00507040015.jpg

And the LASD Station:
http://img28.imagesh...00507035912.jpg
I may move this some as visibility is a bit tricky depending on the camera angle. It will prolly just move across the dirt road to where the house is.

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#69 ddurbin2007

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Posted 08 May 2010 - 01:29 AM

Very nice I hope you get permission from hoppah since you've done a great job on this.

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#70 USMC_NL

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Posted 10 May 2010 - 04:15 PM

hey mayby work together?? look atmy mod idea here, two new EMS stations and redo the FD station:)
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#71 Steve Winters

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Posted 10 May 2010 - 09:49 PM

Nice work. I really liked the STATION 1 with the tiller in it for some reason.

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#72 Xplorer4x4

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Posted 11 May 2010 - 03:05 PM

hey mayby work together?? look atmy mod idea here, two new EMS stations and redo the FD station:)

No thanks. I cant recall what your mod looks like off hand but I am not interested in adding an EMS Station, and I have things pretty much the way I want it aside from maybe some slight tweaks, and finishing unit XMLs and such.

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#73 USMC_NL

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Posted 11 May 2010 - 04:35 PM

oke to bad but good luck with the mod and hope you gone finish it:)
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#74 Xplorer4x4

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Posted 19 May 2010 - 12:32 AM

Well still havent got permission to release this, so my apologies to anyone who was looking forward to this project, but I have no idea if it will be released even though it meets the requirements. Furthermore I have had PC problems and wont have my pc back online till next week to put the finishing touches on this even if it is not released.

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#75 ddurbin2007

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Posted 22 May 2010 - 08:05 PM

Have you contacted Hoppah and asked about getting permission since it meets the requirements?

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#76 Xplorer4x4

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Posted 23 May 2010 - 09:39 AM

Have you contacted Hoppah and asked about getting permission since it meets the requirements?

Can you not read the post directly above yours?

"Well still havent got permission to release this"
If any one wants it released..ask Hoppah. He cant seem to give me an answer, so I give up. Progress will move on regardless, but only as a personnel sub mod.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#77 Steve Winters

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Posted 25 May 2010 - 09:28 PM

Attempt to ask him again... He'll soon read it.

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#78 Xplorer4x4

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Posted 26 May 2010 - 04:03 AM

I would love nothing more to release this as it meets all the requirements I believe. All units are scripted to return to base, among other script changes, reskinned units with additional functions(like the ATF NRU having the bomb robot,and a NTF NRU reskined like the one the LA County Coroner uses), new spawn points added, and more. Even a new model will be added soon. Njboy has it mostly finished, just touching it up a bit.

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#79 cnyfirefighter18

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Posted 26 May 2010 - 08:47 AM

I didn't read it anywhere but will this work with the standard Large free play map or will this be only for the 2.0 extra downloaded map with the game

#80 Xplorer4x4

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Posted 26 May 2010 - 08:58 AM

Good question cny, it will only work with the new map included with version 2.0+, but I hope to expand this project beyond just the new map and use Wood's maps(which are going to require alot of bug fixes first), and possibly the old maps as well. Down the line I may even consider making my own map.

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