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LA Mod 2.1 4x4


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#41 randomperson139

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Posted 22 October 2009 - 09:13 AM

Where I can download this mod?? Pls links :)

You can't.
This is Xplorer4x4's private submod for the LA Mod.
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#42 rate911

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Posted 22 October 2009 - 12:12 PM

You can't.
This is Xplorer4x4's private submod for the LA Mod.

And... we'll never play this submod...? :1046274283_heul:

#43 randomperson139

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Posted 22 October 2009 - 12:18 PM

And... we'll never play this submod...? :1046274283_heul:

He said he might relese this eventually. :)
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#44 Guest_predator95_*

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Posted 22 October 2009 - 03:59 PM

And why is it private submod? Will we be able to have it to me?

#45 randomperson139

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Posted 22 October 2009 - 04:09 PM

And why is it private submod? Will we be able to have it to me?

It's private because at the moment no one else can use it.
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#46 Wayne2224

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Posted 22 October 2009 - 04:32 PM

Darn and this is something looking good. I like the look of the firehouse1, is there anyway though to place something behind the USAR truck in the station??? maybe another one, or something i want to do that in my own little submod or fix of the map but cant find out how or why to get it to spawn there...

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Posted 22 October 2009 - 08:05 PM

Darn and this is something looking good. I like the look of the firehouse1, is there anyway though to place something behind the USAR truck in the station??? maybe another one, or something i want to do that in my own little submod or fix of the map but cant find out how or why to get it to spawn there...


It's in the firestationstart.script that controls the spawning, but I believe that bay was intended for only one vehicle, so You'd have to add some VO's and edit several scripts to get it to house 2 different vehicles at spawn and to return and be called back out again. Since I overwrote my edited map, I just added the JoL to the ALS Engine till I get the HEV back at the station.

I anticipate that eventually it would be up for release if they so decide as it stays true to LA and is essentially what I call a plus pack, LA Mod Plus ;D, and I'm anxious to see it cause it incorporates alot of the edits and wish list things I had been working on.

#48 ShaneGreen

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Posted 23 October 2009 - 03:08 AM

Hi all,

The idea of the "private mod", relates to the fact that we make these changes to the mod to make it perform more in line with how we would like the game to operate. In our eyes, we are taking a great game and making it better - tailor made for the individual. Whilst most, if not all, of us are happy to share our work with you - there is no sense in re-inventing the wheel. It is important to remember that the changes that we have made are all based on Hoppah's original (and hard) work. Before anything can be released, it has to be approved by Hoppah. Ultimately, it is his work that we have just made some changes to. Should he allow the work to be released for general distribution, then I am sure the necessary downloads will become available in due course.

Take care

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#49 Xplorer4x4

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Posted 23 October 2009 - 05:29 AM

You can fit 2 USAR trucks in FS1, however, you cant say place a HES behind the USAR and have it leave through the rear of the station.

Hi all,

The idea of the "private mod", relates to the fact that we make these changes to the mod to make it perform more in line with how we would like the game to operate. In our eyes, we are taking a great game and making it better - tailor made for the individual. Whilst most, if not all, of us are happy to share our work with you - there is no sense in re-inventing the wheel. It is important to remember that the changes that we have made are all based on Hoppah's original (and hard) work. Before anything can be released, it has to be approved by Hoppah. Ultimately, it is his work that we have just made some changes to. Should he allow the work to be released for general distribution, then I am sure the necessary downloads will become available in due course.

Take care

Shane

Well said Shane, well said.

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#50 Xplorer4x4

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Posted 27 October 2009 - 01:52 PM

Alright im finally getting around to working on this again. My first order of business is tweaking the bc call script a bit. Thanks to Shane's Magnificent work, I am using his call tower light force command, however I decided to do mine a bit different. Instead of dispatching the tower and ALS from station 2, it sends the tower from FS2 and a BLS from Station 2 providing me with engines left over at each station should another fire break out.

I am also thinking of scrapping the LASD station and doing some construction surrounding the LAPD station. I would love to increase the parking lot size but as some of you know one the map textural is in the game there's no way to convert it back to an editable format.

Still trying to fix the problem at FS2 with units walking through the walls.

Some other things are in the works to. ;)

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#51 randomperson139

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Posted 03 November 2009 - 04:25 PM

Sounds good. :12:
I hope you eventually release this. :)
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#52 Xplorer4x4

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Posted 03 November 2009 - 08:14 PM

Thanks, I had to revert to a back up, so I lost a little progress. I am debating on the tower light force command. Im thinking of simply changing the light force call to send the nearest light force(tiller/bls or tower/als) and then if the tiller/bls combo is dispatched send the tower/als combo, or the other way around.

I may have a work around for increasing parking at the pd station.

Still trying to fix the problem at FS2 with units walking through the walls...still.

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#53 randomperson139

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Posted 03 November 2009 - 08:19 PM

Sounds great :12:
I like your ideas :D
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#54 Xplorer4x4

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Posted 18 April 2010 - 12:20 PM

!BUMP!

Hmm lets see if I cant update this with some new info.

Fire Department changes:
Station 1:
Nothing has changed in the station, but that may soon change as I am thinking of replacing the USAR truck. I know some love it but Pierce Rescues dont look that great to me. Im more of a Spartan fan. :P

Rear of FS1:
BC, EMS CV, Swift Water Rescue Truck(SWR), and Large Rescue Ambulance(LRA) along the rear wall.
Heavy Rescue Crane and Hazmat are parked along side of the station near the civilian vehicles. I had a HES in the rear but decided to drop it.

Note: The LRA no longer does patient transport. LRA has been converted to a rescue truck carrying many tools like the Jaws of Life, Jump pad, Chainsaw, Axe and Fire Extinguisher.


Station 2:
Front:
BC Parked in front of Control Panel

Inside Station 2:
Nothing new as I already mentioned replacing hazmat with the tower ladder.

Rear:
I decided to switch out the EMS SUV for the EMS Charger JoseOu made, other then that, same said up. 1 Brush Truck and 1 EMS Supervisor.

Police:
Moving on, the ATF NRU doesnt serve much purpose on its own, so I more or less converted it in to a Bomb Squad truck.

EMS:
Speaking of the NRU Truck, LA County Coroner has a very similar truck with a few small changes, so I reskined it as a heavy duty coroners vehicle holding up to 9 dead. I also am atempting to create an underground parking garage entrance next to the hospital where ambulances will spawn.


I think that coves it for now.

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#55 randomperson139

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Posted 18 April 2010 - 12:28 PM

Nice ideas!
Good luck, and I hope you get permission to release your changes. :)
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#56 Steve Winters

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Posted 18 April 2010 - 10:15 PM

great idea's. Great locations too. Hopefully you'll release them.

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#57 Xplorer4x4

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Posted 19 April 2010 - 01:10 AM

I will get screen shots up in the next day or two. I havent actually scripted the hazmat truck yet, but I believe thats all thats pending. I may add some new emergencies to freshen things up and seek permission from hoppah.

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#58 Steve Winters

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Posted 19 April 2010 - 04:46 AM

That's great news. You'll be asking hoppah for a release right?
Hopefully you'll get permission.

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#59 Xplorer4x4

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Posted 19 April 2010 - 12:18 PM

Depends how much demand there is, but most likley.

I am working on a replacement for the ALS Engine in Station 2 which may prove a little tricky due to the fact the ALS Engine returns to FS1 or FS2 depending on which is closer.It will still serve as an ALS Engine though. Pics soon.

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#60 Steve Winters

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Posted 21 April 2010 - 05:41 AM

If your going to be replacing engines, please don't replace the ladder for a tiller.

Yes, I've noticed that too. It's kinda annoying. I'd rather have 4 ALS Engine though..

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