- Trocks6
V1.9 - Your thoughts...
#301
Posted 08 October 2009 - 04:48 PM
- Trocks6

#302
Posted 08 October 2009 - 05:22 PM
During this I encountered a problem where after I placed a wye down I could not longer set it down the guy had to either place it down connected to the engine or he had to pick up the hose and keep spraying... no way to put it all down... Effectively that truck was glitched so I could not longer move him since he was stuck by the wye. Happened to the same truck twice... Any fix for this?
Why are there no people in buildings? Or no emergencies in buildings? I always get the barricaded person with hostages in a bank... but there is only the shooter... aiming at... nothing?
#303
Posted 08 October 2009 - 05:31 PM
As for the accident south of the hospital Hoppah hasnt acknowledged weather this is a bug or supposed to be like that, but none the less, it seems like a bug. Either way it does spread like crazy. If you get it under control quickly its not to bad but at times I have had about 3 or 4 light forces and a few engines on scene. Even has USAR assist once as it happen to be in the area. You could always go into the editor and check out why it explodes so quick and adjust whatever needs to be adjusted or removed.
I never noticed it but your right, so far the only thing i have found inside buildings is hostage situations with no hostage.
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#304
Posted 08 October 2009 - 05:33 PM
I had received the call about a subject planting bombs in the area, I dispatched the bomb squad to the scene. Guy was arrested but bomb exploded setting off a huge fire that burned about three homes.
I think much more intresting not to disarm the bomb, but use the time to close the acces to dangerous zone and let the bomb detonate, having fire engines near on standby.
#305
Posted 08 October 2009 - 06:54 PM
I think much more intresting not to disarm the bomb, but use the time to close the acces to dangerous zone and let the bomb detonate, having fire engines near on standby.
Yeah, but then, you have a fire...
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#306
Posted 08 October 2009 - 10:07 PM
Yeah, but then, you have a fire...
He's pyromaniac ofcourse.
#307
Posted 09 October 2009 - 02:49 AM
#308
Posted 09 October 2009 - 03:02 AM
Notice pyrothijs? It's not because he's a firefighter XD
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#309
Posted 09 October 2009 - 03:06 AM
Not only is he making the game more fun...Hoppah made it to turn on our pyromaniac members for free, and to piss off the non pyro members XD
#310
Posted 09 October 2009 - 03:15 AM
I like the big parking lots fill though, it's good for realism, plus it makes me move faster, so I don't like burn half of LA
Wanna play multiplayer without any of the commitment? Emergency Planet hosts casual multiplayer to all its members! Contact me for more information
Executive Director: EMP Gulag
Do you have a warning that you want to go away, or are you facing another punishment you don't want? Contact me for the NEW alternative!
#311
Posted 09 October 2009 - 03:21 AM
I'm use to w00ds map... I think the second one... with the airport? I think the only massive fire hazard was the forest... I use to hate that. I remember in EM3 on the default map... I use to have the bazzar area... catch on fire and I could never put it out.
Anyway, would it be likely to get a patched version of the map to actually have people in buildings? I mean... the only suicide I have had is the person jumping into the water and you never get any ems house calls.
#312
Posted 09 October 2009 - 08:38 AM
#313
Posted 09 October 2009 - 12:42 PM
Hoppah don't tell me I'am cheating. I have EM4 standard (non Deluxe) so I found this like that.
I was making polish translation and what I found in events.xml
I gotta see this in game
So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.
x]
#314
Posted 09 October 2009 - 12:56 PM
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
#315
Posted 09 October 2009 - 03:48 PM
I have another one Easter Egg.
Hoppah don't tell me I'am cheating. I have EM4 standard (non Deluxe) so I found this like that.
I was making polish translation and what I found in events.xmlSpoiler
I gotta see this in game
That's not an easter-egg. Would be good if you can release the translation as a submod.
#316
Posted 09 October 2009 - 06:41 PM
So, what is it the fire fighters do? Do they wait a block away before going to the station to get the truck? Nope. 10 or 12 guys go into the Station, put their gear on, and 6 of them jump in the Pump. The rest, they stay in the building in case they need the Rescue. So, Pump 1 responds from 119 Bertie St to 119 Bertie St, but, they have to follow protocol. So, they drive around they block, and stage at the corner, waiting for police to clear the building they just left.
x]
#317
Posted 09 October 2009 - 11:06 PM
The zombies are not an Easter egg. There a deluxe exclusive event I believe.
Really? How cool is that.
Oops, there I go about "the dead" again.
I think much more intresting not to disarm the bomb, but use the time to close the acces to dangerous zone and let the bomb detonate, having fire engines near on standby.
I found myself hoping that the bomb squad disarms the thing before it explodes.
Every time it explodes, it scares the #$@$@ out of me.
Specs: Windows 7 Professional Build 7600 (32bit)
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NVidia GT 240
2.33 gigahertz Intel Core2 Quad Q8200
WDC 320Gig Hard drive 1 SMART Status: Healthy
WDC 320Gig Hard drive 2
#318
Posted 09 October 2009 - 11:13 PM
#319
Guest_MGC|Uthog_*
Posted 09 October 2009 - 11:57 PM
#320
Guest_matt31896_*
Posted 10 October 2009 - 04:30 AM











