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[EM4] Los Angeles Mod bugs, issues and problems


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#581 Guest_altoproxima_*

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Gepost 28 oktober 2009 - 08:37

Is it possible you can make and post pics of the locations of the added traffic lights?


Yes I will do that right away

#582 Guest_altoproxima_*

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Gepost 28 oktober 2009 - 09:03

Ok first point is the cinema/operahouse. This one alone reduced the gridlocks alot.

Bijgevoegd bestand  operatraffic.JPG   0bytes   128 Aantal downloads


Next one is the one close to the great pile up, near the wall mart. (that's the one i couldn't remember.)

Bijgevoegd bestand  pileupwalmart.JPG   0bytes   100 Aantal downloads

This the one were patrolcars get stuck with the crossing traffic. I've solved that by also placing traffic lights.

Bijgevoegd bestand  cornertraffic.JPG   0bytes   106 Aantal downloads


Last one, this is down below the hospital. This one also caused alot of problems.

Bijgevoegd bestand  downhospitaltraffic.JPG   0bytes   97 Aantal downloads

With all these traffic lights added almost all my traffic problems are solved. Except for the redirect problem, but that is something else.

I hope this is was helpfull.


*Edit* Just realized this is my 40st post :) WEeeee

#583 Hoppah

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Gepost 28 oktober 2009 - 11:46

Thanks alot. :)

#584 Guest_SilverAutomatic_*

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Gepost 29 oktober 2009 - 12:19

Hey all!

I'm having the freeplay crash issue as well. Though, I tried editing the em4.cfg file, downloading the new file, re-installing/re-patching the mod, and re-installing EM4 altogether with still no luck.

Any more ideas?

#585 Stan

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Gepost 29 oktober 2009 - 08:08

Put your logfile on read only, the crash has nothing to do with la mod
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#586 danny96

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Gepost 29 oktober 2009 - 02:16

Hoppah do you want to add more paths for patrolcars and ambulances? It looks weird if you see ten patrolcars consecutively
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#587 Guest_mrpolice1996_*

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Gepost 29 oktober 2009 - 07:09

Hoppah do you want to add more paths for patrolcars and ambulances? It looks weird if you see ten patrolcars consecutively

I agree. It would make it more realistic.

#588 Newfoundking

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Gepost 29 oktober 2009 - 07:15

There are a few paths, but instead of random choice, the cars choose the nearest path, so all cars from the station go on the same path.

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#589 Guest_mrpolice1996_*

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Gepost 29 oktober 2009 - 07:46

so all cars from the station go on the same path.

Yes that what i find most annoying!

#590 Guest_altoproxima_*

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Gepost 29 oktober 2009 - 08:15

Thanks alot. :)



You're welcome :)

#591 Guest_SilverAutomatic_*

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Gepost 30 oktober 2009 - 10:44

Put your logfile on read only, the crash has nothing to do with la mod


Did it and the freeplay still crashes after a few minutes, but it won't do it on the regular game, only the LA mod for me.

#592 Xplorer4x4

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Gepost 30 oktober 2009 - 11:51

Hoppah do you want to add more paths for patrolcars and ambulances? It looks weird if you see ten patrolcars consecutively

Then dont send 10 cars. I wouldnt mind more paths but I dont find a need for more then 2 LAPD cars(I use slicktop and charger) patrolling the area werst of the LAPD station. 2CHP cars(2 chargers or vic and charger depending on my mood) patrolling the area around FS2, and 2 LASD cars(vics) patrolling the path along the top right of the map. Station a Port Cop in the Port Area and LASD Hummer over the tunnel, and I find I have more then enough officers patrolling and stationed around the map. Oh and as I send them to patrol I have one redirect the second car, so that they patrol the same path, just opposite directions. I find my coverage this way is excellent.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#593 Guest_police01040_*

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Gepost 30 oktober 2009 - 09:45

i run 1.9.2 am still having traffic stuck problems, even when directing cars they dont obay

#594 dizza

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Gepost 30 oktober 2009 - 10:31

i run 1.9.2 am still having traffic stuck problems, even when directing cars they dont obay


1. Read thread, 2. then post. :23_31_4:

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#595 Guest_ExplorerMike_*

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Gepost 31 oktober 2009 - 03:19

Does it fix where the unmarked units could use the chase command, its funny cause I try the chase command with the unmarked units and all they do is like just cirlce the suspect car.

#596 Guest_police01040_*

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Gepost 31 oktober 2009 - 08:58

guys can someone post screen of the new map cause i got 911 FR and not sure if its new or old map

#597 Guest_police01040_*

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Gepost 31 oktober 2009 - 11:26

1. Read thread, 2. then post. :23_31_4:

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i did and there is no solution so its just a note

#598 Xplorer4x4

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Gepost 31 oktober 2009 - 01:09

Does it fix where the unmarked units could use the chase command, its funny cause I try the chase command with the unmarked units and all they do is like just cirlce the suspect car.

Load the editor, and change the traits of the unmarked car so the unit type is the same as the regular pd car. Search for "unit type" and you should find some reference in how to do this in the editor if you dont know how.

guys can someone post screen of the new map cause i got 911 FR and not sure if its new or old map

If you have LA Mod1.9 its the new map most likley. Look at the small firestation and see if its a one story building or more. If its one story, then its the new map. If its more then 1 story, its the old map.

i did and there is no solution so its just a note

Use the edit button while your at it.

What dizza meant was read/search the topic, see its been reported already, and dont clutter up the thread with more reports of the same thing when were already well aware.

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.

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#599 Hoppah

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Gepost 31 oktober 2009 - 09:35

Released patch 3:

Patch 3

* DOWNLOAD *
Includes all previous patches
Size: 1,78 mb

Patch 3 fixes the following bugs:
- Fixed issue with the chase command
- Fixed missing LA Mod missions from the mission list
- Fixed issue with the command for rapid undeployment
- Added traffic lights to four intersections on the new map
- Both fire stations spawn with full staffing now

Patch 2 (included) fixes the following bugs:
- Fixed intersection where traffic got stuck on the new map
- Fixed physics of the pawn shop building on the new map
- Fixed several issues with the chase command
- Fixed rain which never stopped in freeplay mode
- Fixed diver not being available in mission 7
- Fixed HAZMAT squad parking problems at FS2

Patch 1 (included) fixes the following bugs:
- Fixed missing building on the new map
- Fixed physics of Wal-Mart building
- Added icons to the minimap of the new map
- Added traffic lights to three intersections on the new map
- Trailer of the tiller is invulerable to fire now

This patch updates the mod to: v1.9.3


I think the missing missions bug has been resolved now. Unfortunately, the patch will delete the achieved mission scores. That is necessary to get the whole missionlist back. If there are still issues with traffic getting stuck on the new freeplay map, please make screenshots (Fraps) so I exactly know where the vehicles are getting stuck and where they came from. Thanks in advance. :)

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#600 jab16

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Gepost 31 oktober 2009 - 09:52

Oh somthing I found was the airplane is unable to drop water on one building.
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