Is it possible you can make and post pics of the locations of the added traffic lights?
Yes I will do that right away
Posted 28 October 2009 - 08:37 PM
Is it possible you can make and post pics of the locations of the added traffic lights?
Posted 28 October 2009 - 09:03 PM
Posted 28 October 2009 - 11:46 PM
Posted 29 October 2009 - 12:19 AM
Posted 29 October 2009 - 08:08 AM
Posted 29 October 2009 - 07:09 PM
I agree. It would make it more realistic.Hoppah do you want to add more paths for patrolcars and ambulances? It looks weird if you see ten patrolcars consecutively
Posted 29 October 2009 - 07:15 PM
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Posted 29 October 2009 - 07:46 PM
Yes that what i find most annoying!so all cars from the station go on the same path.
Posted 29 October 2009 - 08:15 PM
Thanks alot.
Posted 30 October 2009 - 10:44 AM
Put your logfile on read only, the crash has nothing to do with la mod
Posted 30 October 2009 - 11:51 AM
Then dont send 10 cars. I wouldnt mind more paths but I dont find a need for more then 2 LAPD cars(I use slicktop and charger) patrolling the area werst of the LAPD station. 2CHP cars(2 chargers or vic and charger depending on my mood) patrolling the area around FS2, and 2 LASD cars(vics) patrolling the path along the top right of the map. Station a Port Cop in the Port Area and LASD Hummer over the tunnel, and I find I have more then enough officers patrolling and stationed around the map. Oh and as I send them to patrol I have one redirect the second car, so that they patrol the same path, just opposite directions. I find my coverage this way is excellent.Hoppah do you want to add more paths for patrolcars and ambulances? It looks weird if you see ten patrolcars consecutively
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
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Posted 30 October 2009 - 09:45 PM
Posted 30 October 2009 - 10:31 PM
i run 1.9.2 am still having traffic stuck problems, even when directing cars they dont obay
Posted 31 October 2009 - 03:19 AM
Posted 31 October 2009 - 08:58 AM
Posted 31 October 2009 - 11:26 AM
1. Read thread, 2. then post. :23_31_4:
-d
Posted 31 October 2009 - 01:09 PM
Load the editor, and change the traits of the unmarked car so the unit type is the same as the regular pd car. Search for "unit type" and you should find some reference in how to do this in the editor if you dont know how.Does it fix where the unmarked units could use the chase command, its funny cause I try the chase command with the unmarked units and all they do is like just cirlce the suspect car.
If you have LA Mod1.9 its the new map most likley. Look at the small firestation and see if its a one story building or more. If its one story, then its the new map. If its more then 1 story, its the old map.guys can someone post screen of the new map cause i got 911 FR and not sure if its new or old map
Use the edit button while your at it.i did and there is no solution so its just a note
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
Enhance your LA Mod Freeplay Experience with LA Mod 2.0 4x4 Submod.
Los Angeles Mod v2.0 4x4 W00ds Map v1 - BETA RELEASE
If you appreciate my work, then please donate. Every little bit helps!
Posted 31 October 2009 - 09:35 PM
Patch 3
* DOWNLOAD *
Includes all previous patches
Size: 1,78 mb
Patch 3 fixes the following bugs:
- Fixed issue with the chase command
- Fixed missing LA Mod missions from the mission list
- Fixed issue with the command for rapid undeployment
- Added traffic lights to four intersections on the new map
- Both fire stations spawn with full staffing now
Patch 2 (included) fixes the following bugs:
- Fixed intersection where traffic got stuck on the new map
- Fixed physics of the pawn shop building on the new map
- Fixed several issues with the chase command
- Fixed rain which never stopped in freeplay mode
- Fixed diver not being available in mission 7
- Fixed HAZMAT squad parking problems at FS2
Patch 1 (included) fixes the following bugs:
- Fixed missing building on the new map
- Fixed physics of Wal-Mart building
- Added icons to the minimap of the new map
- Added traffic lights to three intersections on the new map
- Trailer of the tiller is invulerable to fire now
This patch updates the mod to: v1.9.3
Posted 31 October 2009 - 09:52 PM