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[EM4] Los Angeles Mod bugs, issues and problems


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#561 Guest_madforce_*

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Posted 25 October 2009 - 12:51 AM

Really bad traffic jams .You can't move anywere .You can't get anywere .I have tryed eveything from cops moving traffic to dirbar on cop cars ;) dude it is really bad .Eather downsize on the cars and truck on the streets our do something .But all I can say about the mod is sweet .All the new cars .Wow .What a great job now that feals like US.Great work . :)


Just make sure you applied Patch 2, which eliminates many of the issues, the remaining are some we are discussing here which you may be able to edit or see if it's important enough to warrant an official fix in another patch down the road.


Cars cause traffic james when they are redirected. If you don't want traffic jams then don't redirect traffic :P


I'm getting so sick of this answer every time someone speaks of traffic issues. Leave the response to those who have worked around the issue to help those that it's really bothering. If it doesn't bother you, then fine, you don't have to redirect, but the issues most describe have a simple work around that would enable them to largely not have to worry as much when using the redirect function.

I personally, and I'm sure others would much prefer to get it working, so we can keep traffic flowing. In many locations if you have an incident, and don't redirect you can seriously inhibit the flow on other major roads which will impede other emergency vehicles from getting to and from the scene timely or put civilian vehicles in harms way (fire) and then you start a wonderful chain reaction of exploding cars and impede your ability to properly get to/deal with the next call.

#562 Guest_madforce_*

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Posted 25 October 2009 - 05:27 AM

Haven't noticed any problems at all with the la bridge, I never even have a reason to send a unit onto the bridge, the farthest is the wreck right before the bridge and any traffic redirection occurs at the traffic signal after vehicles cross the bridge.

The only ongoing traffic issues that don't involve patrolling cars are the ones we talked about and provided screenshots earlier in the other thread, http://forum.emergen...?showtopic=8639, adjusting those paths stop the improper turns and limit potential 'hangups. So much I actually increase traffic and have added additional paths to increase the 'life' and traffic flow especially on the main roadways.

#563 puppysboy222

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Posted 25 October 2009 - 06:53 AM

The "Oil Rig Fire" mission is too hard to get a 100% with Ver. 1.9
I think back in Ver. 1.5 it was easier some how... One problem is getting to tech guy on the Rid. Because no tech copter.
Their has to be some kind of engineer that can be deploy by copter. Not sure LAFD has a engineer that trained as a Fireman too.

Yeah. The USCG Heliopter is the TECH helicopter. The USCG dude inside is like an engineer,

#564 pyrothijs

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Posted 25 October 2009 - 08:24 AM

Ok there are Traffic Jams, and it gets really annoying when you try to redirect a car, but it wont move. Just stays there. This happens every now and then and it might be a bug.

I know its not a multiplayer bug, because I tried the L.A map in freeplay and eventually when theres a jam and you try to redirect a certain car it wont turn around just stays there. Nothings blocking it, its just being stubborn. Uaually to fix it I have to move my cop car, let 3 cars pas, then the cars will start to redirect.

Any fixes for this?


Merged topic with bug report topic from this topic on

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#565 Xplorer4x4

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Posted 25 October 2009 - 09:16 AM

I don't have major issues, but once in awhile cars get 'hung'. If gone unnoticed, it can be problematic.

Indeed, every great once in awhile I do have a small hang up. The only one i tend to have a major problem with is when I have the MVA at the exit of the police station parking lot.

I'm getting so sick of this answer every time someone speaks of traffic issues. Leave the response to those who have worked around the issue to help those that it's really bothering. If it doesn't bother you, then fine, you don't have to redirect, but the issues most describe have a simple work around that would enable them to largely not have to worry as much when using the redirect function.

I personally, and I'm sure others would much prefer to get it working, so we can keep traffic flowing. In many locations if you have an incident, and don't redirect you can seriously inhibit the flow on other major roads which will impede other emergency vehicles from getting to and from the scene timely or put civilian vehicles in harms way (fire) and then you start a wonderful chain reaction of exploding cars and impede your ability to properly get to/deal with the next call.

THANK YOU! Glad to see im not the only one who is sick of this answer. The redirect command is vital for traffic flow at times and "not redirecting" simply isnt an option unless you want co cause a mess. Furthermore, in my mind this theory was already debunked because one time I had just started game. Dispatched bomb squad to the bomb on the far right side of the map. Set up bomb squad outside the blast area, and had Engine 7 staged just to be on the safe side. Engine 7 redirected very little traffic since its a low traffic area anyways. The redirected traffic followed a path all the way off the map.

Next up was the MVA behind the police station. LAPD is on scene almost immediately to redirect traffic, but traffic would not redirect. Some one please explain to me why vehicles that have never been redirected, can be the root of the problem when the vehicles that are now stuck were never redirected.

You could possibly argue that the vehicles exited the map, respawned and happen to be the ones im having trouble redirecting. If it werent for the fact the vehicles that fail to redirect are not the same model vehicles that were previously redirected, I might find that to be a possibility.

In closing, yes you cant redirect previously redirected vehicles, but the problem goes beyond that.

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#566 Guest_madforce_*

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Posted 25 October 2009 - 10:14 AM

Next up was the MVA behind the police station. LAPD is on scene almost immediately to redirect traffic, but traffic would not redirect. Some one please explain to me why vehicles that have never been redirected, can be the root of the problem when the vehicles that are now stuck were never redirected.

You could possibly argue that the vehicles exited the map, respawned and happen to be the ones im having trouble redirecting. If it werent for the fact the vehicles that fail to redirect are not the same model vehicles that were previously redirected, I might find that to be a possibility.

In closing, yes you cant redirect previously redirected vehicles, but the problem goes beyond that.


Hrm, Is it that they are 'pinned' so to speak between objects and the car can't find it's way out via AI? I've had a pedestrian pin a patrol car between a wall and a telephone pole and the ped wouldn't move so I had to send another unit to arrest him, just to get the unit out. lol

I haven't had a truly stuck car in awhile, and that accident doesn't stick out to me as a problem I've had...How close is the car to the wreckage? Is it possible a portion of the car is inside an accident? I'll keep an eye out for that one next time it comes around. There are a couple accidents I don't bother redirecting much cause I can get all units to the scene and out before the first victim arrives at the hospital.

#567 Guest_Pohjoismaa_*

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Posted 25 October 2009 - 11:56 AM

Bug report: When i install a LA mod, i can play LA mod missions AND normal missions, but when i play that game 2nd time and more, i cant play LA mod missions..

#568 Guest_stef@n_*

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Posted 25 October 2009 - 04:23 PM

Could someone tell me how to load the LA Mod map in the Editor, so I can try to fix the trafic problem by myself so I can redirect again? And please tell me how to edit the 'lines' which a car followes ingame.

If I can get it to work then I'll tell you guys what I did :)

#569 pyrothijs

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Posted 25 October 2009 - 04:24 PM

Could someone tell me how to load the LA Mod map in the Editor, so I can try to fix the trafic problem by myself so I can redirect again? And please tell me how to edit the 'lines' which a car followes ingame.

If I can get it to work then I'll tell you guys what I did :)


Modifications --> load modification --> LA MOD

AFter it has loaded choose map --> load map --> freeplay.dds

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#570 Guest_madforce_*

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Posted 26 October 2009 - 12:50 AM

Modifications --> load modification --> LA MOD

AFter it has loaded choose map --> load map --> freeplay.dds


freeplay.e4m

#571 pyrothijs

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Posted 26 October 2009 - 10:39 AM

freeplay.e4m


You are of course 100% correct :sorrysign:

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#572 Xplorer4x4

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Posted 26 October 2009 - 12:37 PM

Hrm, Is it that they are 'pinned' so to speak between objects and the car can't find it's way out via AI? I've had a pedestrian pin a patrol car between a wall and a telephone pole and the ped wouldn't move so I had to send another unit to arrest him, just to get the unit out. lol

I haven't had a truly stuck car in awhile, and that accident doesn't stick out to me as a problem I've had...How close is the car to the wreckage? Is it possible a portion of the car is inside an accident? I'll keep an eye out for that one next time it comes around. There are a couple accidents I don't bother redirecting much cause I can get all units to the scene and out before the first victim arrives at the hospital.

There not pinned. Theres a line of 3-8 vehicles depending on how quickly I get it cleaned up and the cars are not pinned because of a pedestrian or bird or anything like that. All vehicles that are backed up here refuse to be redirected weather I try the first vehicle,second,third,etc. Even once the wreckage is all clear they refuse to budge so I send an UMPC with 4 officers out, 2 with guns drawn and 2 with extinguishers. Say I blow up the third vehicle, and tow it off, the fourth vehicle is still not budding. The only way to redirect traffic here is to have an officer standing by where that street intersects the 4 lane avenue so that you can redirect vehicles before they get the turn completed.

Thats my only major traffic problem now. On occasion a patrol car gets stuck but usually the only one that gets stuck is at the intersection just south of the port on the downhill slope and once i move the patrol car out of the way everything fine. I can redirect traffic any where on the map with no problem. I even found if you position officers just right you can some times redirect only one lane of traffic.

Bug report: When i install a LA mod, i can play LA mod missions AND normal missions, but when i play that game 2nd time and more, i cant play LA mod missions..

I believe this was discussed in the first post. You should check the first post before reporting bugs.

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#573 Stan

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Posted 28 October 2009 - 12:08 PM

I am currently working on some fixes, here a list:

- The second spot where you can put the boat to water will be fixed
- Unredirectable vehicles (that where not redirected yet) will be fixed

After playing over 3 hours in a row I noticed that traffic pileups happen:

- On some intersections missing a traffic light if there is already a pileup on that intersection because the cars will then all get stuck togheter
- Because stupid people walking along the road are just standing on the road
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#574 Guest_altoproxima_*

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Posted 28 October 2009 - 02:47 PM

I am currently working on some fixes, here a list:

- The second spot where you can put the boat to water will be fixed
- Unredirectable vehicles (that where not redirected yet) will be fixed

After playing over 3 hours in a row I noticed that traffic pileups happen:

- On some intersections missing a traffic light if there is already a pileup on that intersection because the cars will then all get stuck togheter
- Because stupid people walking along the road are just standing on the road



@Stan : I have placed new traffic lights on intersections that have problems (still a few more to check)
if you want I can send you the freeplay map I have adjusted.

#575 Stan

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Posted 28 October 2009 - 03:01 PM

I would have to redo all the fixes on your version. Since it are only some particular intersections that got my attention I will addition those myself as it consists only of some minutes of work.

:)
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#576 Guest_altoproxima_*

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Posted 28 October 2009 - 03:25 PM

I would have to redo all the fixes on your version. Since it are only some particular intersections that got my attention I will addition those myself as it consists only of some minutes of work.

:)


Yes I know, I've placed traffic lights on 3 intersections. One is at the opera/concert/conference center (round building) One on the east side of the map, where you have the train tracks on the left, there is a road that comes in at a sharp angle. Umm ... crap I forgot where i have put the 3rd. I'll check later on tonight.

#577 Stan

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Posted 28 October 2009 - 04:55 PM

A little higher about facing to the opera building you mentioned?

That are my two spots, the spot I didn't check at yet is at the industry, the road comming down that you mentioned, I thought it was only used by patroling cars?
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#578 Hoppah

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Posted 28 October 2009 - 06:33 PM

Yes I know, I've placed traffic lights on 3 intersections. One is at the opera/concert/conference center (round building) One on the east side of the map, where you have the train tracks on the left, there is a road that comes in at a sharp angle. Umm ... crap I forgot where i have put the 3rd. I'll check later on tonight.


Is it possible you can make and post pics of the locations of the added traffic lights?

#579 Xplorer4x4

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Posted 28 October 2009 - 07:54 PM

That are my two spots, the spot I didn't check at yet is at the industry, the road comming down that you mentioned, I thought it was only used by patroling cars?

It is i think but the patrol cars some times get stuck crossing the street there.

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#580 Guest_mrpolice1996_*

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Posted 28 October 2009 - 08:03 PM

It is i think but the patrol cars some times get stuck crossing the street there.

A lot of my patrols get stuck around the map. But it is easy to get them moving again.