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[EM4] Los Angeles Mod bugs, issues and problems


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#541 Guest_gfav_*

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Posted 22 October 2009 - 01:14 AM

Can you show us where you get the traffic jam?


yes, i really don´t think that it is necessary to upload a screenshot, in the la bridge.


i´ve also noticed that pedestrians some times get in the middle of the street blocking the traffic

#542 Guest_Harpoon731_*

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Posted 22 October 2009 - 01:33 AM

I send out the LASD Van to put up these people that just stop in the road. reduce the traffic on the map to ease up on the jam on the bridge. I reduced the traffic by about 1/4 and haven't had any issues. Also DO NOT redirect the traffic, I just park a cruiser and have the officers stand in the road blocking traffic. (no redirect or or stoppping)



i´ve also noticed that pedestrians some times get in the middle of the street blocking the traffic



#543 swatlord

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Posted 22 October 2009 - 01:47 AM

The only problem I had running it on Win7 was I had to manually edit the screen resolution in the config file. Didnt have to make it compatible with Win2K or anything.

Hmmm... I haven't had a resolution problem... Care to elaborate on what happened?
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#544 LACityFFengineCo287

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Posted 22 October 2009 - 04:28 AM

I defiantly have the traffic problem on the bridge.

Off topic: right when I was typing this, DirecTV called, and it sounded just like my dad, so, I asked if it was my dad messing around. The guy didn't do anything except keep trying to sell me the sports package XDXDXD ok, back to topic.

So just stop re-directing until it gets fixed.

Traffic on the L.A bridge stops when you re-direct traffic, causing a huge problem that can lead to 1/2 of the map being cut off, meaning, if you have an emergency, that persons dead. Or gets away. Or the fire gets extremely out of control.
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#545 Guest_GB619_*

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Posted 22 October 2009 - 08:04 AM

I have not experienced traffic stopping on the bridge,and causing a traffic jam,but i did notice that the bridge seems to be slightly higher than the road it connects too,not sure if this is causing a problem,im not at home so cant post screen to show what i meen,also,since not redirecting traffic i have had no traffic jams at all,all you get is a lot of traffic queuing which takes a while to clear,but it does eventually,which is what usually happens when there has been an accident anywhere,traffic chaos.

#546 randomperson139

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Posted 22 October 2009 - 08:40 AM

I think the traffic jams only happen when you redirect traffic. It can't be redirected again.
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#547 Commander Rasseru

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Posted 23 October 2009 - 06:52 PM

This is some thing I been wondering for ages. That is one of my game play issues...

Why the "Jaws of Life" not on any other LAFD units? You always have to call the CoFD Equipment truck.
I find it odd that the LAFD not having some kind of equipment truck or carry the jaws on one of the engines?

Other than that... The "Oil Rig Fire" mission is too hard to get a 100% with Ver. 1.9
I think back in Ver. 1.5 it was easier some how... One problem is getting to tech guy on the Rid. Because no tech copter.
Their has to be some kind of engineer that can be deploy by copter. Not sure LAFD has a engineer that trained as a Fireman too.

But I know Military such as the Coast Guard and Army. Would have a trained engineer to handle things like Dams and Oil Rigs.
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#548 randomperson139

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Posted 23 October 2009 - 07:18 PM

This is some thing I been wondering for ages. That is one of my game play issues...

Why the "Jaws of Life" not on any other LAFD units? You always have to call the CoFD Equipment truck.
I find it odd that the LAFD not having some kind of equipment truck or carry the jaws on one of the engines?

Realism. Apparently in LA the engines don't carry them.
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#549 Newfoundking

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Posted 23 October 2009 - 07:35 PM

The engines do not carry them, Ladder trucks, USAR Trucks, and rescue trucks carry them :)

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#550 Guest_Dave_*

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Posted 23 October 2009 - 09:34 PM

This is some thing I been wondering for ages. That is one of my game play issues...

Why the "Jaws of Life" not on any other LAFD units? You always have to call the CoFD Equipment truck.
I find it odd that the LAFD not having some kind of equipment truck or carry the jaws on one of the engines?

Here in Southern California engines only carry cutters and spreaders (Jaws of life) if they don't have a truck in there district. LAFD will usually respond a Ladder truck or a USAR team for any type of TC (traffic collision) because they have all the tools needed for an extrication. They can always be canceled if not needed. Although the game only uses the Jaws, in real life we use tools such as cribbing and airbags to lift cars if needed. These tools are usually kept on these units. This leaves room on the engines so that there compartments aren't cluttered. My department only has engines and one heavy rescue so we keep the Jaws on each engiene so that we aren't waiting for our one rescue to show up. If it is a more advanced rescue, we can start until the rescue shows up with additional tools.
So this is done in the game to make it realistic

Other than that... The "Oil Rig Fire" mission is too hard to get a 100% with Ver. 1.9
I think back in Ver. 1.5 it was easier some how... One problem is getting to tech guy on the Rid. Because no tech copter.
Their has to be some kind of engineer that can be deploy by copter. Not sure LAFD has a engineer that trained as a Fireman too.

But I know Military such as the Coast Guard and Army. Would have a trained engineer to handle things like Dams and Oil Rigs.

I'm almost positive that the coast guard chopper has a tech in it. you just have to let him out. the guy in it can act as a tech

#551 Maddoghalo

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Posted 24 October 2009 - 03:42 AM

Ok there are Traffic Jams, and it gets really annoying when you try to redirect a car, but it wont move. Just stays there. This happens every now and then and it might be a bug.

I know its not a multiplayer bug, because I tried the L.A map in freeplay and eventually when theres a jam and you try to redirect a certain car it wont turn around just stays there. Nothings blocking it, its just being stubborn. Uaually to fix it I have to move my cop car, let 3 cars pas, then the cars will start to redirect.

Any fixes for this?
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#552 Xplorer4x4

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Posted 24 October 2009 - 05:34 AM

http://forum.emergen...?showtopic=8164
Sorry to tell you but its old news.

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#553 Guest_madforce_*

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Posted 24 October 2009 - 06:21 AM

Ok there are Traffic Jams, and it gets really annoying when you try to redirect a car, but it wont move. Just stays there. This happens every now and then and it might be a bug.

I know its not a multiplayer bug, because I tried the L.A map in freeplay and eventually when theres a jam and you try to redirect a certain car it wont turn around just stays there. Nothings blocking it, its just being stubborn. Uaually to fix it I have to move my cop car, let 3 cars pas, then the cars will start to redirect.

Any fixes for this?


Yeah there a few known issues in that thread that have been discussed regarding traffic.

#1 Traffic that has been redirected can not be redirected a second time.

#2 Some of the paths will send a redirected car back on the wrong side of the road, and cause a traffic jam due to making a left turn from the right lane. You then have to redirect the traffic that wasn't previously redirected to clear the way for the cars that are making the improper turn that no longer respond to redirect commands.

Common answer is to not redirect, but I use it pretty liberally during an incident and keep a close eye on the two intersections where problems may arise. I previously had the issues corrected by adjusting the path's in the editor that changed those routes so they wouldn't be back in that left turn/right lane situation when redirected and by adding a few additional stop lights (pay close attention to timing). I since overwrote my edited map and just haven't gotten back around to adjusting the paths.

Speaking of paths, there are a few vehicles that tend to be more susceptible to hanging I find best removed from the paths as well, the metro bus(has gotten hung a couple times) and the large box trucks, twinkle truck seem to have some issues at times so I dropped those from the paths.

The only other traffic issue is the jams created by units on patrol, and thats easily solved by manually using the standby or adding additional parking spaces for units at the station or various spots on the map.

Anyhow, they are known, and have been noted, those are just a few suggestions.

Removing the too large vehicles, adjusting a few paths, and adding a new light or two corrected any redirect issues I had previous. The only issue that wasn't able to be resolved were units on patrol causing jams, but that's easily bypassed by just not letting units freely patrol very often with additional standby spots..

#554 LACityFFengineCo287

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Posted 24 October 2009 - 07:50 AM

This is some thing I been wondering for ages. That is one of my game play issues...

Why the "Jaws of Life" not on any other LAFD units? You always have to call the CoFD Equipment truck.
I find it odd that the LAFD not having some kind of equipment truck or carry the jaws on one of the engines?

Other than that... The "Oil Rig Fire" mission is too hard to get a 100% with Ver. 1.9
I think back in Ver. 1.5 it was easier some how... One problem is getting to tech guy on the Rid. Because no tech copter.
Their has to be some kind of engineer that can be deploy by copter. Not sure LAFD has a engineer that trained as a Fireman too.

But I know Military such as the Coast Guard and Army. Would have a trained engineer to handle things like Dams and Oil Rigs.

We don't carry them on the BLS because it's made as a solid firefighting engine, with basic supplies on board. ALS, US&R, and ladders carry them, because their more used for rescue/life saving. Also, not on smaller units, because of the hydraulic lines.

The engines do not carry them, Ladder trucks, USAR Trucks, and rescue trucks carry them :)

And ALS.

Here in Southern California engines only carry cutters and spreaders (Jaws of life) if they don't have a truck in there district. LAFD will usually respond a Ladder truck or a USAR team for any type of TC (traffic collision) because they have all the tools needed for an extrication. They can always be canceled if not needed. Although the game only uses the Jaws, in real life we use tools such as cribbing and airbags to lift cars if needed. These tools are usually kept on these units. This leaves room on the engines so that there compartments aren't cluttered. My department only has engines and one heavy rescue so we keep the Jaws on each engiene so that we aren't waiting for our one rescue to show up. If it is a more advanced rescue, we can start until the rescue shows up with additional tools.
So this is done in the game to make it realistic


I'm almost positive that the coast guard chopper has a tech in it. you just have to let him out. the guy in it can act as a tech

You got here before I did XD in city, it's carried on ALS due to the fact that a ladder is harder to get through heavier traffic, and to park close enough. US&R's are stationed around seldomly, so, unless a US&R is close, or it's life threatening, other vehicles must be equipped to do the job. Time is an enemy in injury.
You are 100% correct sir!
That's especially an issue on the 10, Rescue can't always get to the freeway as fast, so, we have our paramedic license, so we can 1. pop doors, cut roofs 2. Start immediate resuscitation. Big city=more usage of equipment, but 1 thing that I don't think is completely portrayed, even though it's a game is, all LAFD firefighters must be Paramedics. Even if you have an EMT cert, they put you in Paramedic school, because otherwise, your not in the LAFD. No FF/EMT's, all FF/Paramedics. Just not with bags on all of us XD
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#555 Xplorer4x4

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Posted 24 October 2009 - 12:35 PM

When you get time you should point out these paths to Hoppah, or screen shots for those of us who do custom edits.

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#556 Xplorer4x4

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Posted 24 October 2009 - 01:07 PM

Hmmm... I haven't had a resolution problem... Care to elaborate on what happened?

I had black bars running down the sides of the screen no matter what resolution i used.

Off topic: right when I was typing this, DirecTV called, and it sounded just like my dad, so, I asked if it was my dad messing around. The guy didn't do anything except keep trying to sell me the sports package XDXDXD ok, back to topic.

I used to be one of those guys. It sucks but the money is really good. Made Minimum wadge but for every sell you make you get $15 up front commission and another $5 once the installer activates there service. One sale a day and your bringing home almost $400 a week for talking on the phone all day. Actually talked to a FF from Cali one time and we were talking about Em4 and the La mod LMAO!

And ALS.

Since when, mikesphotos hasnt been around for a bit but last he said they werent carried on the ALS rigs(i think).

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#557 nfspdf

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Posted 24 October 2009 - 07:10 PM

Really bad traffic jams .You can't move anywere .You can't get anywere .I have tryed eveything from cops moving traffic to dirbar on cop cars ;) dude it is really bad .Eather downsize on the cars and truck on the streets our do something .But all I can say about the mod is sweet .All the new cars .Wow .What a great job now that feals like US.Great work . :)

#558 randomperson139

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Posted 24 October 2009 - 07:13 PM

Cars cause traffic james when they are redirected. If you don't want traffic jams then don't redirect traffic :P
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#559 Xplorer4x4

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Posted 24 October 2009 - 10:43 PM

I have no major traffic problems caused by redirecting. Hell I rarley have traffic issues ever so im totally lost as to how people are still having such major issues with the second patch.

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#560 Guest_madforce_*

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Posted 25 October 2009 - 12:27 AM

I have no major traffic problems caused by redirecting. Hell I rarley have traffic issues ever so im totally lost as to how people are still having such major issues with the second patch.


I don't have major issues, but once in awhile cars get 'hung'. If gone unnoticed, it can be problematic. I think most are getting in a situation where they have redirected multiple paths and they cross and hang, then they become unresponsive and you end up in viscous cycle of clearing that one, and in the time it took you to clear it, another jam occurred farther back up the map. I had 'hangups', but havn't had the immovable issue which largely occurs from redirecting on the two main highways/roadways.

I took a shot of where the hangups tend to occur, and the most problematic spot if you redirect liberally, especially off the main roadways where you can end up with a immovable jam. It doesn't always occur, but certain vehicles especially increase the chances, namely the wider/longer one.

Car 10 path by the PD...
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Car09 path at main intersection
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Both can be corrected by narrowing these paths to three lane width so the return path ends up in the left lane, instead of the far right.
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Also, I'd like to note that I remove the metro bus, and the large box trucks. The Transport and twinkle trucks. Those vehicles have a higher tendancy to hang, even in other spots on the map when traffic meet, the smaller normal sized cars tend to be able to clear themselves. Once I make those changes, I rarely have issues even with fairly liberal redirecting. You may want to add a light or two in some certain spots, you just have to be very mindful of timing so that the light keeps up with incoming outgoing flow in my experience.