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Additional Units Submod


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698 replies to this topic

#141 Pearl71

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Geschrieben 04 Oktober 2009 - 11:30

That looks like abit like a Ford Taurus.


that would be correct
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#142 MT275

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Geschrieben 05 Oktober 2009 - 01:39

Dare is pretty cool.I like how they're educating the public.Also DARE Deputy's/Officers are real cops .In my community there is always a mis-conception so I just wanted to make that known.

#143 Pearl71

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Geschrieben 05 Oktober 2009 - 10:02

hows the submod coming?
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#144 simking

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Geschrieben 05 Oktober 2009 - 11:33

Can't wait been wanting a large ambulance will it hold more than 1 person hate having to dispatch lots of units for something that's not quite big enough for the MAS unit.say 4-5 persons

#145 Pearl71

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Geschrieben 06 Oktober 2009 - 12:56

Can't wait been wanting a large ambulance will it hold more than 1 person hate having to dispatch lots of units for something that's not quite big enough for the MAS unit.say 4-5 persons

believe it will just be like a normal ambulance, y can change the number of passengers in the ambulances in the editor
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#146 Guest_matt31896_*

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Geschrieben 06 Oktober 2009 - 01:22

Can't wait! BTW how can you? THX.

#147 mercurygrandmarquis1

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Geschrieben 06 Oktober 2009 - 02:44

Bureau of Alcohol, Tobacco, Firearms and Explosives . They're like the FBI, and DEA put together. Drug enforcement, guns, bombings, arson fires.

for more info http://www.atf.gov/

its not a law enforcment agency, its an american convenience store

#148 Guest_matt31896_*

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Geschrieben 06 Oktober 2009 - 03:16

WTF?

#149 mercurygrandmarquis1

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Geschrieben 06 Oktober 2009 - 03:23

WTF?

its a joke

#150 Guest_matt31896_*

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Geschrieben 06 Oktober 2009 - 03:30

That was *very* random, LOL.

#151 billyfromhill

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Geschrieben 06 Oktober 2009 - 04:26

Are you going to tell people how to disable certain vehicles from appearing ingame. I know I don't want to use all the extra units.?

#152 usmc123

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Geschrieben 06 Oktober 2009 - 06:59

That was *very* random, LOL.

Not really. It was a joke pertaining to the ATF which is part of a part of the conversation in this thread.
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#153 Xplorer4x4

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Geschrieben 06 Oktober 2009 - 07:03

Are you going to tell people how to disable certain vehicles from appearing ingame. I know I don't want to use all the extra units.?

Technically he could do this with the installer. Just make XML files with all the units in it, and then we can choose in the installer menu which units we want. Since the game wont find prototypes for the items not installed, it wont show them in the dispatch menu.

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#154 Hoppah

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Geschrieben 06 Oktober 2009 - 07:32

Are you going to tell people how to disable certain vehicles from appearing ingame. I know I don't want to use all the extra units.?


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Something like this?
The base file have the units disabled by their unit.xml files and the extra options installs the correct unit.xml files.

#155 Pearl71

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Geschrieben 06 Oktober 2009 - 08:07

Posted Image

Something like this?
The base file have the units disabled by their unit.xml files and the extra options installs the correct unit.xml files.

dang man no fair u made me have to go back and check the 1st post for the release lol :1046274283_heul:


hows the mod coming?
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#156 Guest_matt31896_*

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Geschrieben 07 Oktober 2009 - 02:56

Not really. It was a joke pertaining to the ATF which is part of a part of the conversation in this thread.

The store part not the ATF part :1046275767_ugly: .

#157 Guest_Taylor_*

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Geschrieben 08 Oktober 2009 - 09:06

Freakin' Sweet Hopp!

#158 Hoppah

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Geschrieben 08 Oktober 2009 - 10:15

Freakin' Sweet Hopp!


Thx Tail!

#159 simking

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Geschrieben 08 Oktober 2009 - 11:05

Is it done yet?.......Is it done yet?.......is it done yet?.........Guess not :holdglass:

#160 pyrofreak

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Geschrieben 09 Oktober 2009 - 11:39

Just a minor question.

I assume creating building isn't as hard as re-skinning. So, I was wondering will their be an HQ for each respective unit?

1 for the Coast Guard
1 for the Board Patrol
1 for the FBI / ATF (more like a government building)

.. so forth.

Just curious, Thanks.