That looks like abit like a Ford Taurus.
that would be correct
Posted 05 October 2009 - 01:39 AM
Posted 05 October 2009 - 11:33 PM
Posted 06 October 2009 - 12:56 AM
believe it will just be like a normal ambulance, y can change the number of passengers in the ambulances in the editorCan't wait been wanting a large ambulance will it hold more than 1 person hate having to dispatch lots of units for something that's not quite big enough for the MAS unit.say 4-5 persons
Posted 06 October 2009 - 01:22 AM
Posted 06 October 2009 - 02:44 AM
its not a law enforcment agency, its an american convenience storeBureau of Alcohol, Tobacco, Firearms and Explosives . They're like the FBI, and DEA put together. Drug enforcement, guns, bombings, arson fires.
for more info http://www.atf.gov/
Posted 06 October 2009 - 03:16 AM
Posted 06 October 2009 - 03:23 AM
its a jokeWTF?
Posted 06 October 2009 - 03:30 AM
Posted 06 October 2009 - 04:26 AM
Posted 06 October 2009 - 06:59 AM
Not really. It was a joke pertaining to the ATF which is part of a part of the conversation in this thread.That was *very* random, LOL.
Posted 06 October 2009 - 07:03 AM
Technically he could do this with the installer. Just make XML files with all the units in it, and then we can choose in the installer menu which units we want. Since the game wont find prototypes for the items not installed, it wont show them in the dispatch menu.Are you going to tell people how to disable certain vehicles from appearing ingame. I know I don't want to use all the extra units.?
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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Posted 06 October 2009 - 07:32 AM
Are you going to tell people how to disable certain vehicles from appearing ingame. I know I don't want to use all the extra units.?
Posted 07 October 2009 - 02:56 AM
The store part not the ATF part .Not really. It was a joke pertaining to the ATF which is part of a part of the conversation in this thread.
Posted 08 October 2009 - 09:06 PM
Posted 08 October 2009 - 10:15 PM
Freakin' Sweet Hopp!
Posted 08 October 2009 - 11:05 PM
Posted 09 October 2009 - 11:39 AM