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London Mod (In progress)


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#1041 alex207

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Geschrieben 06 Dezember 2010 - 08:39

u can haz 2 day ban.

Seriously though... I love how people try to sweeten up the way they ask for release dates, thinking nobody will notice.





BEEF

#1042 Voodoo_Operator

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Geschrieben 06 Dezember 2010 - 09:20

BEEF


Spam.

Enjoy your warning.

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#1043 mintcake69

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Geschrieben 10 Dezember 2010 - 08:53

Hi all,

More ‘Met’ vehicles now ‘in-game’


BMW 325d Response/Area Car

Angehängte Datei  Met BMW 325d \'Instant Response\' Car.jpg   0bytes   1735 Anzahl der Downloads



The London Mod ‘Instant Response’ Team

Angehängte Datei  Met \'Instant Response\' Team.jpg   415,09K   1725 Anzahl der Downloads

Regards
Mintcake69

#1044 randomperson139

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Geschrieben 10 Dezember 2010 - 09:16

Looks great as usual :)

But shouldn't the lightbars have 2 white lights in between the blues on the front? Like B W B B W B (B is blue and W is white :P ).
Exactly the same as the back just with white instead of red.
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#1045 bazz

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Geschrieben 10 Dezember 2010 - 09:29

Fantastic Work Again :12: :gut:

#1046 Ferras

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Geschrieben 10 Dezember 2010 - 10:00

Looks great as usual :)

But don't the lightbars have 2 white lights in between the blues on the front? Like B W B B W B (B is blue and W is white :P ).
Exactly the same as the back just with white instead of red.


I believe it to be purple, not red or white.
Mintcake, are you guys adding the Mercedes Sprinter police vans like these?
http://www.ukemergen...ce/p1130996.jpg
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#1047 Wkboy714

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Geschrieben 10 Dezember 2010 - 10:01

Nice looking units. :) Can't wait to play.

#1048 mintcake69

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Geschrieben 11 Dezember 2010 - 11:14

Looks great as usual :)

But shouldn't the lightbars have 2 white lights in between the blues on the front? Like B W B B W B (B is blue and W is white :P ).
Exactly the same as the back just with white instead of red.


'Met' BMW 325d

Angehängte Datei  \'Met\' BMW 325d.jpg   0bytes   92 Anzahl der Downloads



I believe it to be purple, not red or white.
Mintcake, are you guys adding the Mercedes Sprinter police vans like these?
http://www.ukemergen...ce/p1130996.jpg



At some point yes.

Regards

Mintcake69

#1049 Ale

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Geschrieben 11 Dezember 2010 - 03:19

Really nice :)

#1050 andy hutton

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Geschrieben 11 Dezember 2010 - 05:17

hi guys iam loving the wrk that your all doing this mod keep up the good work :cheers: cheers

#1051 theocd

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Geschrieben 11 Dezember 2010 - 05:43

Just a quick question. Have you got good quality British siren sounds? Do you have different ones for different vehicles? Its just that some of the quality of sirens in other British mods aren't that great, no offence to them, I know it is difficult to get a crisp siren sound like the original game every time.

Thanks,

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#1052 Ferras

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Geschrieben 12 Dezember 2010 - 12:28

Got a few questions.
I don't recall reading about unmarked vehicles, motorbikes or non-uniformed Police. Would that be put into the mod in the first release or at a later date? Also, would there be Community Support Officers, Special Constables, British Transport Police and City of London Police? Will it contain hospitals, Fire Departments and Police stations?

Sorry for the bombardment of questions lately but I am really impressed and interested in this mod and wish it to be successful. No problems if you don't include them, I am just curious to know what it may contain and how it will work.

Lastly, an open question to everyone. What's the role difference with the 2 'Met' BMW 325d cars? They are different at the rear but do they perform the same function?

Images of the two types below.

http://farm3.static...._c08b52d27a.jpg

http://www.google.co...K410&tbs=isch:1

Thank you guys and wish you all the best with this mod!
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#1053 alex207

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Geschrieben 12 Dezember 2010 - 12:55

The estate car is used to respond to road traffic incidents (non motorway) it carries road cones etc the saloon is used to respond to any emergency excluding motorway.

#1054 sniped222

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Geschrieben 13 Dezember 2010 - 03:09

Just a quick question. Have you got good quality British siren sounds? Do you have different ones for different vehicles? Its just that some of the quality of sirens in other British mods aren't that great, no offence to them, I know it is difficult to get a crisp siren sound like the original game every time.

Thanks,

The OC-D


Well I know I'm making the mod...

But I'm very proud of the siren sounds, I spent a long time creating them

So I think there awesome!!!!!!

...if that helps

Might get a video up at some point and they will be in that. so let me know what you think then

Got a few questions.
I don't recall reading about unmarked vehicles, motorbikes or non-uniformed Police. Would that be put into the mod in the first release or at a later date? Also, would there be Community Support Officers, Special Constables, British Transport Police and City of London Police? Will it contain hospitals, Fire Departments and Police stations?

Sorry for the bombardment of questions lately but I am really impressed and interested in this mod and wish it to be successful. No problems if you don't include them, I am just curious to know what it may contain and how it will work.

Lastly, an open question to everyone. What's the role difference with the 2 'Met' BMW 325d cars? They are different at the rear but do they perform the same function?

Images of the two types below.

http://farm3.static...._c08b52d27a.jpg

http://www.google.co...%26tbs%3Disch:1

Thank you guys and wish you all the best with this mod!


Unmarked vehicles will definitely be going in at some point, and you have just reminded me about them so i think i work on one next.

I will talk to Mintcake about ununiformed officers, it could be done but im not sure whether they would give anything to mod.

Community Support Officers, i dont see any real point to put them in at the moment. i supose we could put them in and they could use the redirect people command but im not sure.

Special Constables are police officers you wouldnt be able to tell the differnce. unless you want some officers just that cant get in the traffic cars...

British Transport Police and City of London Police is not somthing im going to think about at the moment as its just not key enough.

hospitals, Fire Departments and Police stations somthing im looking for one day...

Hope i helped!

Not long ago i finished a Network Rail van which takes the place of the engineer for dealing with the railway crossing failure incident.

A question to all that that want to be useful, what other event occur in game on free play that need an engineer?
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#1055 theocd

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Geschrieben 13 Dezember 2010 - 05:52

Well I know I'm making the mod...

But I'm very proud of the siren sounds, I spent a long time creating them

So I think there awesome!!!!!!

...if that helps

Might get a video up at some point and they will be in that. so let me know what you think then


Just thought I'd say I haven't played the Alpha or heard any audio so you may have perfect sirens and I am unaware!

I will talk to Mintcake about ununiformed officers, it could be done but im not sure whether they would give anything to mod.


I think Plains Clothes Officers would look good in the unmarked cars.

Not long ago i finished a Network Rail van which takes the place of the engineer for dealing with the railway crossing failure incident.

A question to all that that want to be useful, what other event occur in game on free play that need an engineer?


Traffic Light Failure needs a Roadwork Engineer type vehicle.
Highways Agency can be used to fix things and direct traffic.
Bomb Disposal would be needed for Suspicius Packages. RAF, RN or RLC would be best.

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EDIT: Winchman for TEC Heli is technically an Engineer so again RAF or RN SAR

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#1056 Sirius7dk

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Geschrieben 13 Dezember 2010 - 06:16

Highways Agency would not be used to repair broken lights, as the Highways Agency only has responsibility for motorways and major A-roads (so A-roads entirely in cities are not their responsibility, but the local authority, while the A1 would be their responsibility for most of the lenght of the road.)

In deluxe, the fire hydrant regularly needs to be repaired by an engineer.
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#1057 Rubuter1

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Geschrieben 13 Dezember 2010 - 06:37

Hey, This is really looking good. I havn't read the whole threa but, maby you could add these:

London police divers.
London detectives.
London c019 ( Central operations 19 )

I don't know if someone has said these. But yeh!

And good luck with the rest of the mod! :D

#1058 Ferras

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Geschrieben 13 Dezember 2010 - 07:30

I did have that thought about Community Support and Specials but in free play I can see them be of more use than meets the eye. Since this is run on the original version where money comes into play Community Support can probably patrol and hold a violent suspect (For example) until Regular units arrive to arrest.

Another example is when you run low on money, Specials can be called for free as they are unpaid police and could possibly have a certain time limit like 2-3 hours a day and only 4 officers a day. I don't know about the mechanics of the game so don't know if this is even possible.

In relation to the rail engineer, if there are Underground stations or a station the size of Kings Cross then maybe but I can't think of them doing anything else. Can it be made that part of the rail track gets damaged and an engineer needs to repair it? Is that even possible?
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#1059 Rubuter1

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Geschrieben 13 Dezember 2010 - 08:14

I did have that thought about Community Support and Specials but in free play I can see them be of more use than meets the eye. Since this is run on the original version where money comes into play Community Support can probably patrol and hold a violent suspect (For example) until Regular units arrive to arrest.

Another example is when you run low on money, Specials can be called for free as they are unpaid police and could possibly have a certain time limit like 2-3 hours a day and only 4 officers a day. I don't know about the mechanics of the game so don't know if this is even possible.

In relation to the rail engineer, if there are Underground stations or a station the size of Kings Cross then maybe but I can't think of them doing anything else. Can it be made that part of the rail track gets damaged and an engineer needs to repair it? Is that even possible?


I really like the ideas! But with the last one, maby a train could de-rail in the underground...

#1060 Fuzzyface

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Geschrieben 14 Dezember 2010 - 01:06

But with the last one, maby a train could de-rail in the underground...

As the freeplay map will be of "ground" level (I safely assume) unless they were to include some of the small sections where the underground trains do run "overground" this wouldn't be possible as trying to define a spot on the map where we go from "overground" to "underground" wouldn't work too well.

Unless they stuck an overground train route through the middle of the map, you would end up with maybe just a small corner of the map dedicated to this "incident".

The idea is nice, I just think it wouldn't be AS good as it could be, if only given a tiny spot in the corner of a freeplay map, as opposed to having a full "mission" map, if you get what I mean.

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