
U.S. Coast Guard & National Guard Outposts
#21
Gepost 08 augustus 2009 - 06:09
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#22
Guest_zeke555666_*
Gepost 08 augustus 2009 - 06:12
#23
Gepost 08 augustus 2009 - 06:46
wow i have the same thing at the harbor with a foam tender, brush, boat, my made dive unit, A LEV, and one lapp unit
lol nice. Same set up?
#24
Gepost 08 augustus 2009 - 06:48
How do you get them to park with enough space for the rest of the vehicles?i just drive them back im too new to this to script
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#25
Gepost 08 augustus 2009 - 09:13
How do you get them to park with enough space for the rest of the vehicles?
For now i'm doing that, and sometimes they go in with no problem at all, however most of the time, you need to try numerous times... and even then you are lucky if they go in.
#26
Guest_zeke555666_*
Gepost 09 augustus 2009 - 03:32
#27
Gepost 09 augustus 2009 - 11:04
However, I am having trouble with scripting the vehicles so that they return to their respective spots.
Below are screenshots of the VOs that I have put in for the Military Base and the Harbour Station. The problem is, I'm not sure how to create/modify the scripts to allow the vehicles to return to their spots. If someone is able to explain that to me, or help me with it, I would GREATLY appreciate it.
I can give you the names of each VO if it is needed, and if you are able to help me, Please post on this thread or drop me a PM! Thanks!
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#28
Gepost 09 augustus 2009 - 11:20
#29
Gepost 10 augustus 2009 - 01:05
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#30
Gepost 10 augustus 2009 - 01:20

#31
Gepost 11 augustus 2009 - 03:28
How do you place VO's are that waiting points?
You can place them in the editor. Load the mod and map, then you just go under the edit tab, or press F5. Then you just click new and add the VOs anywhere on the map. From there, you would name each VO with a unique name, and then you would change the scripts to add those VOs into the game. The VOs can act as barriers or parking spots I believe, with a few other functions.
Right now I'm trying to get these to work. I just haven't had time yet. I might be done in the next couple of days, so I'll post here to see if I can get the VOs to work.
#32
Gepost 13 augustus 2009 - 09:45
#33
Gepost 15 augustus 2009 - 05:28
#34
Gepost 09 september 2009 - 08:44
Where are those found?You know you could make Asphalt and Concrete decals and make your own paved areas, that gives you some more flexibility.
#36
Gepost 24 januari 2010 - 08:26
Probably not.so will this be out for download or not
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#37
Gepost 01 februari 2010 - 09:50
#38
Gepost 07 februari 2010 - 01:47
-Hilltop Hose Company #3 ~ Celebrating 100 Years-
#39
Gepost 08 november 2010 - 05:53
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