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U.S. Coast Guard & National Guard Outposts


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#21 randomperson139

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Posted 08 August 2009 - 06:09 PM

How do you get the units to return to the base at the harbour?
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#22 Guest_zeke555666_*

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Posted 08 August 2009 - 06:12 PM

i just drive them back im too new to this to script

#23 Agentchung

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Posted 08 August 2009 - 06:46 PM

wow i have the same thing at the harbor with a foam tender, brush, boat, my made dive unit, A LEV, and one lapp unit


lol nice. Same set up?

#24 randomperson139

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Posted 08 August 2009 - 06:48 PM

i just drive them back im too new to this to script

How do you get them to park with enough space for the rest of the vehicles?
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#25 Agentchung

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Posted 08 August 2009 - 09:13 PM

How do you get them to park with enough space for the rest of the vehicles?


For now i'm doing that, and sometimes they go in with no problem at all, however most of the time, you need to try numerous times... and even then you are lucky if they go in.

#26 Guest_zeke555666_*

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Posted 09 August 2009 - 03:32 AM

ya i mean i use the same lot and i have a dive unit and couple other fire units for the accidents and stuff

#27 Agentchung

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Posted 09 August 2009 - 11:04 PM

So. There is progress!

However, I am having trouble with scripting the vehicles so that they return to their respective spots.

Below are screenshots of the VOs that I have put in for the Military Base and the Harbour Station. The problem is, I'm not sure how to create/modify the scripts to allow the vehicles to return to their spots. If someone is able to explain that to me, or help me with it, I would GREATLY appreciate it.

I can give you the names of each VO if it is needed, and if you are able to help me, Please post on this thread or drop me a PM! Thanks!

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#28 SleepyLizard

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Posted 09 August 2009 - 11:20 PM

Nice work, the bases look really good!!!
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#29 randomperson139

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Posted 10 August 2009 - 01:05 PM

I agree the bases look really good. I tried to create a base near the harbour but it didn't really work.
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#30 Maffegozer

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Posted 10 August 2009 - 01:20 PM

How do you place VO's are that waiting points?
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#31 Agentchung

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Posted 11 August 2009 - 03:28 AM

How do you place VO's are that waiting points?


You can place them in the editor. Load the mod and map, then you just go under the edit tab, or press F5. Then you just click new and add the VOs anywhere on the map. From there, you would name each VO with a unique name, and then you would change the scripts to add those VOs into the game. The VOs can act as barriers or parking spots I believe, with a few other functions.

Right now I'm trying to get these to work. I just haven't had time yet. I might be done in the next couple of days, so I'll post here to see if I can get the VOs to work.

#32 SleepyLizard

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Posted 13 August 2009 - 09:45 PM

to get the VOs to work with the script, wot script do u need??
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#33 Grim_Wizard

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Posted 15 August 2009 - 05:28 PM

You know you could make Asphalt and Concrete decals and make your own paved areas, that gives you some more flexibility.
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#34 usmc123

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Posted 09 September 2009 - 08:44 AM

You know you could make Asphalt and Concrete decals and make your own paved areas, that gives you some more flexibility.

Where are those found?
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#35 brooklynbai

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Posted 24 January 2010 - 08:24 PM

so will this be out for download or not
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#36 randomperson139

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Posted 24 January 2010 - 08:26 PM

so will this be out for download or not

Probably not.
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#37 DMC

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Posted 01 February 2010 - 09:50 PM

Ever tried Using this script?

PARK@BASE-SCRIPT
Its very easy and could fix your problems;)

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#38 racer123246

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Posted 07 February 2010 - 01:47 AM

Ok DMC, i'm gonna download your file, but where do I need to save it and how does it work in-game (or in editor)?

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#39 L.C. Long

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Posted 08 November 2010 - 05:53 PM

How can you get that on the normal l.a. mod?

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#40 firefighter243

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Posted 16 March 2011 - 01:06 AM

just like the police station scirt only you would have to make a new scirt

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