'nbrown8568', on 28 Jun 2011 - 9:44 PM, said:
Thanks a million, it works perfectly.
I will also use this in my own mod that I am trying to make.
Norm,
I now have problems with Engine 3, when I send it back to the station it says it does not belong in the station.
I've still got your scripts so I will take a look at them and see if I may have made a mistake. Sorry for the late response, I have been real busy and I haven't been able to check the forums as often as I want to.
** I think I have the problem fixed now. I uploaded your scripts again and just replace them if you haven't made any other changes yet. It turns out, I think I accidentally put the wrong "turnto" numbers in the second set of coding but it should be fixed now. If not, let me know. **
'wb135', on 07 Jul 2011 - 6:00 PM, said:
Hey guys, i recently moved the LEV to station 2 in place of the HAZMAT rig. Everything works fine up until the LEV returns to the station. It will arrive at the rear door and instead of opening i get a message that states "(_LaFireStation8cb4):Error: Symbol OBJ_Light_Equipment_Truck is not defined in the current scope". then i get three choices to choose from, either i can abort(end the game), retry, or ignore. I retried and i got a diffrent message that said there was an error in the 2003 line of the LaFireStation script. i hit retry again and i got a message saying something involving a dictionary rewound. i click retry again and it says error recovered and it returns to the game with the LEV pulling into the station without the door opening. the ff/pm get out and i go through the error message process one more time and then all is good until the LEV returns again. ive gone over the LaFireStation script for 3 hours now and i am stumped if anyone could help me out, it would be much appraiacted, Thanks! ps it wont let me attach my file to share so i will repost with just the file if requested
tested it again except i retuned the engine in station two to quarters and the same message appeared saying that the OBJ_light_equipment_truck is not defined in scope and none of the rear doors will open at station two if anyone might know what i have done wrong please let me know so i can fix this problem
I think the error is saying you do not have a object listed at the top of the script. I would advise changing it to OBJ_LEV or OBJ_LET to make it a little easier to work with. At the top, you should have
const char OBJ_LET[] = "mod:Prototypes/Vehicles/02 LA Fire Department/light_equipment_squad.e4p";
If that is present, then your problem lays in the coding. If it does, copy the short code and past it in coding brackets when you post them because its a easy fix and we kinda just need to see it to tell you exactly where the mistake lies at.
'cheezy95', on 17 Jul 2011 - 05:04 AM, said:
I'm using the 4x4 mod and I replaced the engine 17 in station 2 with the large rescue ambulance. The only thing I don't know how to do is to make it return to station 2, it only goes back to station 1(Which it can't because it's full) I've got the staffing and everything done, it's in the station when I start I just need it to return there
I'm assuming you didn't change the LRA coding from Station One and that is why it wants to do that? Delete the old LRA coding in all 3 scripts so it will quit going to fire station one. If you want it to return to station one and station two, that will require a little more extra work.