
Dispatch Policy
#61
Geschrieben 01 Juni 2009 - 12:51
MVA will usually have a rescue, a few ambulances, an engine, and a cop car or two.
Shooters are dealt with by SWAT
Explosions see full force of fire as seen fit, as well as police and ambulances galore... Depending on the cause, SWAT may be called in
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#62
Geschrieben 01 Juni 2009 - 02:41
Typically an engine and a ladder/quint, but sometimes just a quint. Now if its an apt complex, the other night they sent 2 ladders/quints, 2 pumpers and eventually a rescue truck showed up, just as rehab truck I believe. 1 AMR Ambulance. 2 Police. Oh and Arson Investigation eventually showed up.what does your town send on a Structure fire, MVA, Active Shooter, Explosion?
MVA, usually one engine, AMR Ambulances as needed, and usually 3 cop cars staffed with one officer each.
Active Shooter, I think PD sort of sets up a parameter depending on whats going on. If its near a school Schools are locked down. Then SWAT shows up in either a SWAT Truck(an old bank car pretty much), or they may arrive in patrol cars. SWAT then handles the shooter. The cases I am thinking of were more like potential shooters then active shooters.
Explosion, pretty much every police unit on duty ranging from Evansville Police, Sheriffs, State Troopers, and even Indiana Conservation Officers believe it or not. Any avaliable LEO is there. Then fire trucks as needed, and ambulances as needed.
What does your town do for high speed chase?
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#63
Guest_PVFD_*
Geschrieben 01 Juni 2009 - 02:46
MVA i send 1 rescue,an engine and 2 ambulances or mroe as needed
Unkown Type fire only send an engine
Shooter i send 2 pd cars and ambulance as needed
#64
Geschrieben 01 Juni 2009 - 02:48
Actually, when that happens we close out any surrounding roads, force them down a certain path, then they are doomed... If you are on one road and you have no way off it, police will just cut you off eventually...
Where we have one big police force that has jurisdiction anywhere in the province, we can chase them anywhere basically, and they usually make a run for the highways, which lead one way pretty much, then the RCMP will just join in and take care of that... RCMP does the highways pretty much.
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#65
Geschrieben 01 Juni 2009 - 10:44
Where we have one big police force that has jurisdiction anywhere in the province, we can chase them anywhere basically, and they usually make a run for the highways, which lead one way pretty much, then the RCMP will just join in and take care of that... RCMP does the highways pretty much.
How do they do it with horses?

#66
Geschrieben 01 Juni 2009 - 11:39
4-5 Engines (Each wit 3-5)
1-2 Ladder Trucks depending on the fire (Each staffed with 4-7)
2 Battalions
Truck 21 (3-4)
1 Air/Lights
2 Squads (ALS Busses)
a few more, I just can think of them now
#67
Geschrieben 01 Juni 2009 - 11:52
#68
Geschrieben 02 Juni 2009 - 05:00
Across the road, resident Greg Fambee hears gun fire and calls 911. The dispatch notifies him that units are on the way and an ambulance will be called.
LAPD officers shot the suspect with an AK47 as he tried to pull out an assault rifle. Vomb Squad quickly disarm the bomb, and the suspect is air lifted to the hospital. The suspect later died while in bed. He had an assault riffle, three grenades, a pistol, and a pocket knife on him before he was moved to the hospital.
#69
Geschrieben 02 Juni 2009 - 09:57
[/quote]
2 engines, a truck, heavy rescue, and another Heavy rescue for RIT, ALS Ambulance for REHAB.
Single engine, heavy rescue, ALS Ambulance, PD.
All avalable On Duity units with outside units and State police, ALS Ambulance on stand by in quarters.
2 engines, a truck, heavy rescue, and another Heavy rescue, ALS Ambulance, County Duty Hazmat Officer, Avalible PD.
#70
Guest_dltforce146_*
Geschrieben 02 Juni 2009 - 05:36
Exploded Gas pipe gets a Box response with working fire upgrades.
3 Engines
1 Ladder
Rescue added on working fire upgrade as the RIT assignment
Chief goes as part of the upgrade
1 ALS as part of the upgrade
For an MVA
Rescue goes
Closest engine
ALS for every Pt.
If more than 2 Pt. I Send the EMS chase car which usually patrols
Enough police to control traffic, usually 2 cars
Enough flat beds to pick up the cars (they stage out of the area until the scene is clear to reduce congestion)
Unknown Type Fire
First I look at what I have
If it is a tree, dumpster, car ect.
1 Engine
If it is a dwelling or building
2 Engines
Police for Traffic
Almost all jobs I can handle with 2 engines
If it gets away from the 2 engines I send an upgrade assignment
3rd engine
1 Ladder
Rescue for RIT
Chief goes
1 ALS
For an active shooter
2 Patrol Cars (I send one cop up to the guy, they fight and then he is arrested. The second car is just in case)
ALS for any people hurt.
#71
Geschrieben 02 Juni 2009 - 08:41
On the island (I have deluxe) I have a brush truck, and 4 firefighters, as well as a LASD car with two officers. I also have a boat setup for the route to and from the island, it's my emergency personnel ferry

I may also have an FBI SUV or Crown victoria somewhere on the map on standby as well as a Engineer van somewhere on the map.. I have yet the need to call in a fire fighting boat yet.
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#72
Guest_Hemre (Guest Rescue Me)_*
Geschrieben 04 Juni 2009 - 09:23
I was just wondering what units you all send to:
1. Exploded Gas Pipe
2. MVA
3. Unknown type fire
4. Active Shooter
1. Exploded Gas Pipe <
Battalion Chief - 3 Engines - 1 Truck Company - 1 Als Ambulance
2. MVA
1 Engine - 1 Truck Company Or Usar - Depends On The Accident 1 Als Ambulance If 1 Tc. If 2 or 3 Tc 2 To 3 Ambulances.
2 PD Patrol Cars
3. Unknown type fire
If Structure Fire Battalion Chief - 2 Engines - 1 Truck Company
Unknown Type Fire 1 Engine
4. Active Shooter
3 PD Patrol Cars - 1 Als Ambulance Stand by
#73
Geschrieben 04 Juni 2009 - 09:45
1. Exploded Gas Pipe <
Battalion Chief - 3 Engines - 1 Truck Company - 1 Als Ambulance
2. MVA
1 Engine - 1 Truck Company Or Usar - Depends On The Accident 1 Als Ambulance If 1 Tc. If 2 or 3 Tc 2 To 3 Ambulances.
2 PD Patrol Cars
3. Unknown type fire
If Structure Fire Battalion Chief - 2 Engines - 1 Truck Company
Unknown Type Fire 1 Engine
4. Active Shooter
3 PD Patrol Cars - 1 Als Ambulance Stand by

#74
Guest_Hemre (Guest Rescue Me)_*
Geschrieben 04 Juni 2009 - 11:56
to the forum bro, I send some of the same things!
Well I Have Been On The Forums For A Few Years But My Account Was Erased *( I Don't Know How I Was The First Rescue Me.

Yeah Thanks For The Comment!
#75
Geschrieben 09 Juni 2009 - 07:30
Additional from my responding units, I have a medical team at the police station, because almost every call my officers receive injuries, so they see the station paramedic. I also have a "dispatcher" set up as my #1 at station one, he is an ems supervisor...
If your Officers get injured, even minor, almost every call, you're doing something wrong. My Officers are rarely, if ever get injured.
The only time I ever remember any of my Officers getting severely hurt was during an Earthquake.
#76
Guest_Jantje13_*
Geschrieben 09 Juni 2009 - 02:03
1 Hazmat Squad(if needed), 2 BLS engines with each 4 FF/EMT, 1 Batallion Chief with 1 Paramedic Captain(if needed) and the Batallion chief Vehicle, 1 Aerial Ladder Truck with 2 FF/EMT, ALS ambulance(in case of casualties)
2. MVA:
2 Patrol Cars with each two officers to redirect vehicles, Heavy Equipment Squad, ALS Ambulance(depending on how many casualties, more ALS Ambulances) and a Rollback truck(depending on how many vehicles are involved).
3. Unknown type fire:
1 BLS Engine with 2 FF/EMT (if its a bush fire), Structure: 1 BLS with 4 FF/EMT, AlS Ambulance(in case of casualties
4. Active Shooter:
2 LAPD SUV with 4 officers to block of the road and redirect people(I forgot this one time, had 20 dead people


#77
Geschrieben 10 Juni 2009 - 08:31
#78
Geschrieben 10 Juni 2009 - 08:58
If your Officers get injured, even minor, almost every call, you're doing something wrong. My Officers are rarely, if ever get injured.
The only time I ever remember any of my Officers getting severely hurt was during an Earthquake.
Well my officers have only gotten severely injured three times... One being when we had a sniper, and he shot one of my officers, right before I shot him... Fortunately my aim is better, and I have a better gun, so he went down, and I only needed to be patched up... The other two were from explosions, including a freak accident once, when an officer who was arresting a shop lifter was blown across the street by a gas explosion

Every other time usually is when I have either like petty theft or something, and I order the officer to arrest instead of gun arrest, and he has to fight a bit, or if they have a gun and he has to fight... And of course the occasional dog attack may leave an officer slightly injured.
Usually it's nothing major enough to warrant a paramedic, or any medic at all, and I could probably do 20 more calls with the same result before I would need to have him brought to a medic because of extremely low health, but I do it, because I like to see full green bars all around...
The same goes for my engineer and vehicles. Not necessary for most calls, because one gunshot to the vehicle won't hurt it too much, but nice to have... I only get extreme damage when like a EV gets too close to a burning building, or an explosion (not by my doing of course)
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#79
Geschrieben 11 Juni 2009 - 11:58
2. MVA
3. Unknown type fire
4. Active Shooter
1. engine/truck company 1, engine 2 from company 2, HAZMAT 1, and als 223,
pd would respond with traffic cordon, and evacuation plan.
2. als 221 with 2 highway patrol for traffic advisment.
3. engine company 1, als 222, and batt. 1, pd would respond with 2 cars and advise further upon arrival.
4. 2 car units, 1 suv, advise of swat to arrive after first 3 units arrive on scene. then have als 222 and bls 122 staged at safe distance, along with als engine 201. have mass casualty mcv respond until called off.
#80
Geschrieben 11 Juni 2009 - 01:17
1 Alarm: 2 BLS Engines w/ 4 FFs, 1 ALS Engine w/4 FFs and 1 FF/PM, 1 Ladder w/ 2 FFs, 2 FFs w/ SCBA, and 2 FF/PMs, and then the BC with the Chief and an FF.
2 Alarm: Send in the remaining ALS station from Station 1 with the same amount of people or if it's not available (or depending on distance) I send in the ALS from Station 2.
3 Alarm: Send in 2 Water Tenders each with 2 FFs as well as USAR and the Rescue Chopper (which I always have with an FF/PM, a PM Stretcher Team, 2 FFs, 1 FF/SCBA, and 1 USFS FF).
4 Alarm: Send in HAZMAT (they have extinguishers) and 2 more ALS engines (from the menu).
5 Alarm: Send in EVERYBODY (from the menu) including (depending on situation) fireboats and a plane.
For MVAs:
Send in nearest ALS engine. Depending on distance/situation I send in either USAR or LACoFD and, if needed, a crane or LAFD Heavy Rescue. I then send ambulances and rollbacks accordingly.
For shooters:
Send closest PD vehicle and park it right next to the guy, then when he shoots it and is reloading, I get out and arrest him.
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