Keep it up!
Coastal Rescue UK Mod [Alpha Released]
#524
Posted 14 December 2009 - 06:31 PM
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#525
Posted 14 December 2009 - 06:41 PM
I like the lastest update and by the looks of things so does everyone else. Nice Police motorbike you've made and not to mention Pedsteran crossing. I liked your video as well
Anyways sure I speak for everyone else when I say, keep up the fantasic work and look forward to some future updates
#526
Posted 14 December 2009 - 06:43 PM
Must say Dosedmonkey your making some fantastic progress with the Mod. From the first time you announced the Mod i thought it was just gonna be another reskin of the defualt vehicles and such more... but you've proved me wrong
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Yep just what I thought. But now, for me, it has turned into the best mod for EM4!!!
#527
Posted 14 December 2009 - 07:54 PM
#528
Posted 14 December 2009 - 07:56 PM
Executive Director: Forum Child Watch
Think a lot. Say little. Write nothing.
-J.P. Morgan
#531
Posted 14 December 2009 - 10:42 PM
Looks goodThis is a test map, I might turn into mission 01. It also has cliff segments onto the sea.
The freeplay map is currently under construction. Based on Weymouth town centre.
The alien was just a joke for you geys hehe.
UPDATE!
So most of what I did on the weekend is coding, try to show as much as possible above, but will explain...
- Now all vehicles do not run without a person onboard to drive.
- All new motorbike assocaited scripts, first ever scripts I coded from scratch!
- All new paramedic stretcher script, can be compared to Winterburg style, to get a stretcher, you must have both individual paramedics (can now heal) in the ambulance, then press the 'paramedic stretcher' button unload both of them with their stretcher.
- I think this possibly the first ever purely pedestrain crossing, with working pedestrain lights for EM4.
#532
Guest_EnglandGamers_*
Posted 15 December 2009 - 12:26 AM
EnglandGamers
#535
Posted 15 December 2009 - 11:01 AM
Gent Modification & Antwerpen Modification & Torhout Modification
Mooie meiden zijn zelden vrij en vrije meiden zijn zelden mooi.
#536
Posted 15 December 2009 - 01:50 PM
Do you think you could make the civilian cars kerb their cars while they are at it?
I'll apologise for the off topic post straight away, but just on a sidenote, what does 'IRFQ' stand for?
I was online when LA2.0 was released!

"Courage is not the absence of fear, but the realization that there is something more important"
#537
Posted 15 December 2009 - 02:23 PM
Sea King is coming along, however it appears I need someone who knows how to animate for a small task to get it working correctlty, please get in contact if you can help.
Paramedic bike - easily done. Will go on my to do list.
#538
Posted 15 December 2009 - 03:15 PM
(For those of you who don't understand, look here)
I was online when LA2.0 was released!

"Courage is not the absence of fear, but the realization that there is something more important"
#539
Posted 15 December 2009 - 03:46 PM
Maybe we could ask the Samoan government if they could spare some of their forces for use in-game
![]()
(For those of you who don't understand, look here)
hahaha chaos! i think it is realy hard for a country to switch from the right side of the road to the left side of the road.
i think it causes to much troubble
anny way, i like the trafic rediction truck with the big arow to the left or right on it! it realy turned out verry good!
but it would be more realistic if trafic goes around the truck at the indicated direction, but scripting that is almost impossible!
just keep up the good work!
#540
Posted 15 December 2009 - 04:12 PM
I'll apologise for the off topic post straight away, but just on a sidenote, what does 'IRFQ' stand for?
IRFQ is top secret moderator language
greetz,PyroThijs, (Moderator/FAQ author)
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