Anyway in the mod there won't be a special doctor will there? just paramedics?
Coastal Rescue UK Mod [Alpha Released]
#442
Guest_yuriclone_*
Geschrieben 02 Dezember 2009 - 08:43
#443
Geschrieben 03 Dezember 2009 - 12:24
#444
Geschrieben 03 Dezember 2009 - 12:48
Sorry it has takin me a long time to reply but yuri your wrong st. john ambulance and I'm trained in alot more than how to cover the bleed and minor stuff we are trained in how to stop it how to slow down bleeding ect. We arnt just a back up ambulance service just becuase we arnt payed dosent mean we dont act like any other ambulance service does we know alsorts of stuff if we wernt usful we wouldent still be on the streets we are also trained in alot more than first aid being cadet i just finshed my electrical appliences handling that involes Defib ,life support systems (sorry if i spelt some things wrong dislectic) 3 weeks back i passed my emergency transport that involes transporting a casualty by ambulance with blues and twos with the ambulance rocking side to side as we turn each corner while your in the back stibilizing the casualty 2 months ago i just finished how to stabalize a casualty with major injeries iv done alot more those things up there are nothing to do with first aid but we do them if we were a first aid unit we would have writing on the side saying first aid unit yes we do have some ambulances saying that on the side but we have alot that dont have it becuase we are alot more than first aid trained!
End of!.
#445
Geschrieben 03 Dezember 2009 - 01:48
So I actually went and googled st. johns and read about them, they do have emergency and paramedic ability, but they are there to support the NHS, when they are over stretched, or can not reach a rural area quickly, they will be called upon, but can take over a hour to respond to major incidents with more then first aid equipment, for example the London Bombings, not that this makes it any less a important contribution, just not the first line of response.
In November they were assisting in the floods in Cumbria, this is the most rescent major example, although they support at Football Games, and other events, where, more commonly minor accidents occur, however major injuries could still occur. I mean in first aid you do heart attacks and strokes, and they're not that minor to the person having it!
http://www.sja.org.u...what-we-do.aspx
Also on a unrelated note, the importance of first aiders was pointed out to me when I did my advanced course, in the UK less then 2% of all people are first aid trained.
#447
Geschrieben 03 Dezember 2009 - 05:59
Secondly, there's been a bit of debate about St Johns Ambulance in the game. In my view, they should not be included.
This game is all about emergencies, and St Johns do not normally deal with emergencies. They are only called to provide medical cover as a strictly last resort option, when medical services from neighbouring areas / districts are unavailable to cover, and in extreme civil contingencies (bombs, earthquakes etc etc). But rest assured, they are almost never called on (at least not in my area). The NHS has to have a list of backups, so that if (for example) there was a gas explosion at the ambulance depot and all ambulances were destroyed, they could still provide a service. The list includes nearby military formations, fire & rescue units and st johns, the local TA and cadets, but I don't think the modders will want the hassle of including all of these? Whilst this game does test some civil contingencies, its still not right to have every agency included on call. I mean, in a forest fire they might call in the forrestry comission, but the game devs are (in my opinion, quite rightly) unlikely to include every single emergency agency for every contingency.
At this time, my opinion reflects Yuris, adding them to the game will not add anything, just work load. If theres any modern, unique units, such as mass casualty that St. Johns has, but other services don't and you can find photos for it, then I would think about putting them into the mod for more serious emergencies.
EDIT... when we do have our new dispatch system coded into the mod, there would be a use for St. Johns though now I come to think of it.
#449
Guest_krystle_*
Geschrieben 03 Dezember 2009 - 06:20
#451
Guest_krystle_*
Geschrieben 03 Dezember 2009 - 06:26
I was reading the Los Angeles Mod Manual, saw the Red Cross Hummer, and I was thinking why not to have vehicles of RC/SJA that transport some paramedics to the scene of MCI? Since they don't wanna add ambulance..
#453
Guest_krystle_*
Geschrieben 03 Dezember 2009 - 06:34
edit: 2:03AM
#455
Geschrieben 03 Dezember 2009 - 07:13
Not sure if push bikes are possible, probably are thoughtGrrrr... Just forget it what i said..
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Unique?? The mod will be most unique one if they have Cycle Response Unit patrolling around the city (no matter NHS or SJA)..
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Well im just kidding
edit: 2:03AM
how bout medic bikes?? dey looks kewl..
But i think there are only in big cities like London.
Hmm, see thats like first aid treatment centre, not exactly a mass casualty unit/transport, its something i'll just be adding a lot later in the mod I guess, so much coding to do already.
OK, thanks for reply
#456
Geschrieben 03 Dezember 2009 - 07:16















