

Anyway in the mod there won't be a special doctor will there? just paramedics?
Posted 02 December 2009 - 08:43 PM
Posted 03 December 2009 - 12:24 PM
Posted 03 December 2009 - 12:48 PM
Sorry it has takin me a long time to reply but yuri your wrong st. john ambulance and I'm trained in alot more than how to cover the bleed and minor stuff we are trained in how to stop it how to slow down bleeding ect. We arnt just a back up ambulance service just becuase we arnt payed dosent mean we dont act like any other ambulance service does we know alsorts of stuff if we wernt usful we wouldent still be on the streets we are also trained in alot more than first aid being cadet i just finshed my electrical appliences handling that involes Defib ,life support systems (sorry if i spelt some things wrong dislectic) 3 weeks back i passed my emergency transport that involes transporting a casualty by ambulance with blues and twos with the ambulance rocking side to side as we turn each corner while your in the back stibilizing the casualty 2 months ago i just finished how to stabalize a casualty with major injeries iv done alot more those things up there are nothing to do with first aid but we do them if we were a first aid unit we would have writing on the side saying first aid unit yes we do have some ambulances saying that on the side but we have alot that dont have it becuase we are alot more than first aid trained!
End of!.
Posted 03 December 2009 - 01:48 PM
Posted 03 December 2009 - 05:59 PM
Secondly, there's been a bit of debate about St Johns Ambulance in the game. In my view, they should not be included.
This game is all about emergencies, and St Johns do not normally deal with emergencies. They are only called to provide medical cover as a strictly last resort option, when medical services from neighbouring areas / districts are unavailable to cover, and in extreme civil contingencies (bombs, earthquakes etc etc). But rest assured, they are almost never called on (at least not in my area). The NHS has to have a list of backups, so that if (for example) there was a gas explosion at the ambulance depot and all ambulances were destroyed, they could still provide a service. The list includes nearby military formations, fire & rescue units and st johns, the local TA and cadets, but I don't think the modders will want the hassle of including all of these? Whilst this game does test some civil contingencies, its still not right to have every agency included on call. I mean, in a forest fire they might call in the forrestry comission, but the game devs are (in my opinion, quite rightly) unlikely to include every single emergency agency for every contingency.
Posted 03 December 2009 - 06:20 PM
Posted 03 December 2009 - 06:26 PM
Posted 03 December 2009 - 06:34 PM
Posted 03 December 2009 - 07:13 PM
Not sure if push bikes are possible, probably are thoughtGrrrr... Just forget it what i said..
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Unique?? The mod will be most unique one if they have Cycle Response Unit patrolling around the city (no matter NHS or SJA)..
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Well im just kidding
edit: 2:03AM
how bout medic bikes?? dey looks kewl..
Hmm, see thats like first aid treatment centre, not exactly a mass casualty unit/transport, its something i'll just be adding a lot later in the mod I guess, so much coding to do already.
Posted 03 December 2009 - 07:16 PM