What happens to you guys if you get left at the station? Do the captains give you crap?
Yeah, actually I have a Batt Cheif in my station so he gave me crap!
Posted 12 September 2009 - 01:24 AM
What happens to you guys if you get left at the station? Do the captains give you crap?
Posted 12 September 2009 - 05:33 AM
To be truely honest with you, cause it doesn't sound like you know alot, but guys do get left at the station sometimes. cause they move too slow
there's always situations like that. If you have to respond to a medical, you don't have time to wait till' everyone's onboard, cause that person could die while your responding o.O and thats why the LAFD makes all firefighters EMT/PARAMEDICS, and they actually won't accept you without a Paramedic license. We can't all sit around and die while 3 FF's are on board, and their waiting for the 4th, who just got started putting on bunker gear...
I've never had problems. I think the timers fine. There's probably a way to increase it if you want to, but I wouldn't reccomend it.
anyways, great job so far, and maybe it'll come out on my birthdaythat would be funny XD
Posted 12 September 2009 - 08:59 AM
Posted 12 September 2009 - 10:42 AM
Posted 12 September 2009 - 12:58 PM
is the tiller going to fit into station 1?
I lied
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There will be a couple of more, but smaller changes/additions to v1.9:
- Firemen will now enter vehicles after using the rapid deployment command to detach the hoses.- Deck gun can not be used at the same time as the hose connections anymore.
- Fixed/Added 'arrived on scene' radio command.
And:
The tower will still spawn at the start of a new freeplay game, but you can send that one home and park the tiller on its spot instead. Compatible with the 'Call light force' command as well.
Hoppah
Posted 12 September 2009 - 06:22 PM
Yes, more information:
Posted 12 September 2009 - 06:29 PM
I was going to be nice, but you just struck me the wrong way. I wouldn't say others "don't know alot", cause then you leave yourself open to look like a dumbass, WHICH YOU DID.
I wouldn't start quoting another areas response policy when YOU don't know jack. First and foremost you DON'T leave anyone behind, I'm sorry to tell you this but 3 or 4 seconds it takes to get into the rig WON'T kill anyone. And, if YOU are going to die that fast YOUR already dead. In addition to that, the engines may have paramedics on board, but without proper hospital treatment your still not out of the woods.
And to continue, since I'm actually a fire fighter...
There are serious legal/ punishments actions that can be taken against the engineers (the people who drive the rig), and fire fighters. Both parties are responsible for being on the rig, and making sure everyone's on board, and since this is a brotherhood the WHOLE crew usually ends up getting in trouble.
In addition, this issue is game based, no procedure based. Having made yourself look more retarded by saying "I'm sure you can change the timer" made your IQ drop that much more. So, I'd think before you start questioning someone's intelligence. and talking about something you clear don't know jack about.
Good Day.
Posted 13 September 2009 - 01:50 AM
Posted 13 September 2009 - 08:53 AM
Hoppah did you ever try that last suggestion in the stolen car thread?
Posted 13 September 2009 - 09:27 AM
Posted 13 September 2009 - 10:46 AM
Aww, you replaced the ladder truck... Which was actually a lot more useful since the tiller can't use it's ladder to extract people( at least you said before? )?
Posted 13 September 2009 - 03:39 PM
(yet).
Posted 13 September 2009 - 03:50 PM
Posted 13 September 2009 - 04:17 PM
haha love the optimism. So hoppah, if someone ever created a mission for the la mod would you include it?
Posted 13 September 2009 - 05:12 PM
That's too bad, hopefully someone here will figure it out once we have 1.9Yes, I made the changes and tested again. Still no car theft event. Maybe it was bad luck, but I am not going to work on that anymore. I will see what the exact problem is after release of v1.9.
Posted 13 September 2009 - 06:43 PM
I did not replace the aerial ladder (or tower) at all. Maybe I didn't express it good enough, but I suggest you read that quote again.
"The tower (aerial ladder) will still spawn at the start of a new freeplay game, but you can send that one home and park the tiller on its spot instead. Compatible with the 'Call light force' command as well."
You're right about the functionality though. I couldn't make the tiller reach windows with its ladder (yet).
Posted 13 September 2009 - 06:56 PM
Posted 13 September 2009 - 07:14 PM
Watch The ''I Mark's Productions Thread'' now.
currently all projects are undergoing a renewal and no help is required.