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Project: New Freeplaymap


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#1041 Grim_Wizard

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Posted 12 September 2009 - 01:24 AM

What happens to you guys if you get left at the station? Do the captains give you crap?


Yeah, actually I have a Batt Cheif in my station so he gave me crap!
I thought what I'd do was pretend I was one of those deaf-mutes.

#1042 pyrofreak

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Posted 12 September 2009 - 05:33 AM

To be truely honest with you, cause it doesn't sound like you know alot, but guys do get left at the station sometimes. cause they move too slow :) there's always situations like that. If you have to respond to a medical, you don't have time to wait till' everyone's onboard, cause that person could die while your responding o.O and thats why the LAFD makes all firefighters EMT/PARAMEDICS, and they actually won't accept you without a Paramedic license. We can't all sit around and die while 3 FF's are on board, and their waiting for the 4th, who just got started putting on bunker gear...

I've never had problems. I think the timers fine. There's probably a way to increase it if you want to, but I wouldn't reccomend it.

anyways, great job so far, and maybe it'll come out on my birthday :) that would be funny XD


I was going to be nice, but you just struck me the wrong way. I wouldn't say others "don't know alot", cause then you leave yourself open to look like a dumbass, WHICH YOU DID.

I wouldn't start quoting another areas response policy when YOU don't know jack. First and foremost you DON'T leave anyone behind, I'm sorry to tell you this but 3 or 4 seconds it takes to get into the rig WON'T kill anyone. And, if YOU are going to die that fast YOUR already dead. In addition to that, the engines may have paramedics on board, but without proper hospital treatment your still not out of the woods.

And to continue, since I'm actually a fire fighter...

There are serious legal/ punishments actions that can be taken against the engineers (the people who drive the rig), and fire fighters. Both parties are responsible for being on the rig, and making sure everyone's on board, and since this is a brotherhood the WHOLE crew usually ends up getting in trouble.

In addition, this issue is game based, no procedure based. Having made yourself look more retarded by saying "I'm sure you can change the timer" made your IQ drop that much more. So, I'd think before you start questioning someone's intelligence. and talking about something you clear don't know jack about.

Good Day.

#1043 Guest_Officer LEV_*

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Posted 12 September 2009 - 08:59 AM

Pyrofreak what you are saying is 100% right. I am a Sheriff Deputy now but before I was a deputy, I was a reserve Firefighter/EMT. The fire department is a brotherhood like no other, you never leave anyone behind. The chief will call or stop by the station and rip you a new one. There are also serious legal consequences that can be taken against you and the whole department. The officer/lieutenant will make sure everyone is on board and ready to go. My station coverage was 20 square miles; any help would take 20 + mins to arrive. When your pulling a 2 ½ , doing a 360 around the structure and making forcible entry at the same time, you need all the guys there. At my station we would all meet in the bay by the map, to map the incident location and hear the sort. In the fire academy they teach you from day one to work and stay as a team. Pyrofreak don’t give me a hard time for switching over to the dark side (PD). LOL. The post is going off topic, maybe Hoppah will post some new screen shots so we have something to talk about. :police:

#1044 pyrofreak

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Posted 12 September 2009 - 10:42 AM

:loldev:

The dark side eh. Well, I'm apart of it as well, my Dads been a Maryland State Trooper for 13 years give or take, and he loves it :police:. Unfortunately, I'm a Pyromaniac, and I've been in trouble a time or too for playing with fire rofl (nothing major). So, to prevent myself from ever "accidentally" burning a building down I figured I'd join the FD. Makes more sense to put them out, then to set them, plus its a lot less hassle. Anyway, I'm a FF in Knoxville TN (long story lol).

On the game though. I do have one question Hoppah, I was reading your manual and I noticed most units were labeled (those that report to station 1, or 2), such as Engines 1, 2, and the ALS ambulances. However, I noticed the ladder, and Tiller weren't labeled, is the tiller going to fit into station 1? Or, do we have to call it from off map; because if that's the case then it probably won't see much action. I'm just curious though.

#1045 Hoppah

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Posted 12 September 2009 - 12:58 PM

is the tiller going to fit into station 1?


Yes, more information:

I lied :1046276372_bawling:

There will be a couple of more, but smaller changes/additions to v1.9:
- Firemen will now enter vehicles after using the rapid deployment command to detach the hoses.
- Deck gun can not be used at the same time as the hose connections anymore.
- Fixed/Added 'arrived on scene' radio command.

And:

The tower will still spawn at the start of a new freeplay game, but you can send that one home and park the tiller on its spot instead. Compatible with the 'Call light force' command as well.

Hoppah



#1046 Paramedic_Engine_2

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Posted 12 September 2009 - 06:22 PM

Yes, more information:


Wow havent heard form you in a while, how is the mod going

#1047 Grim_Wizard

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Posted 12 September 2009 - 06:29 PM

I was going to be nice, but you just struck me the wrong way. I wouldn't say others "don't know alot", cause then you leave yourself open to look like a dumbass, WHICH YOU DID.

I wouldn't start quoting another areas response policy when YOU don't know jack. First and foremost you DON'T leave anyone behind, I'm sorry to tell you this but 3 or 4 seconds it takes to get into the rig WON'T kill anyone. And, if YOU are going to die that fast YOUR already dead. In addition to that, the engines may have paramedics on board, but without proper hospital treatment your still not out of the woods.

And to continue, since I'm actually a fire fighter...

There are serious legal/ punishments actions that can be taken against the engineers (the people who drive the rig), and fire fighters. Both parties are responsible for being on the rig, and making sure everyone's on board, and since this is a brotherhood the WHOLE crew usually ends up getting in trouble.

In addition, this issue is game based, no procedure based. Having made yourself look more retarded by saying "I'm sure you can change the timer" made your IQ drop that much more. So, I'd think before you start questioning someone's intelligence. and talking about something you clear don't know jack about.

Good Day.


Great Preformance so to speak.
I thought what I'd do was pretend I was one of those deaf-mutes.

#1048 lk11

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Posted 12 September 2009 - 07:06 PM

hope to play it b4 i get my comp taken by fbi lol jk nice job keep up good work :schreiben:
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#1049 nycguy555666

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Posted 12 September 2009 - 07:58 PM

thank u hoppah for changin it to have the ff's to get back in the engine after rapid deployment
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#1050 usmc123

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Posted 13 September 2009 - 01:50 AM

Hoppah did you ever try that last suggestion in the stolen car thread?
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#1051 Hoppah

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Posted 13 September 2009 - 08:53 AM

Hoppah did you ever try that last suggestion in the stolen car thread?


Yes, I made the changes and tested again. Still no car theft event. Maybe it was bad luck, but I am not going to work on that anymore. I will see what the exact problem is after release of v1.9. :)

#1052 Brendon

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Posted 13 September 2009 - 09:27 AM

Aww, you replaced the ladder truck... Which was actually a lot more useful since the tiller can't use it's ladder to extract people( at least you said before? )?

#1053 Hoppah

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Posted 13 September 2009 - 10:46 AM

Aww, you replaced the ladder truck... Which was actually a lot more useful since the tiller can't use it's ladder to extract people( at least you said before? )?


I did not replace the aerial ladder (or tower) at all. Maybe I didn't express it good enough, but I suggest you read that quote again.

"The tower (aerial ladder) will still spawn at the start of a new freeplay game, but you can send that one home and park the tiller on its spot instead. Compatible with the 'Call light force' command as well."

You're right about the functionality though. I couldn't make the tiller reach windows with its ladder (yet).

#1054 PFAexplorer

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Posted 13 September 2009 - 03:39 PM

(yet).




haha love the optimism. So hoppah, if someone ever created a mission for the la mod would you include it?

#1055 em4fun

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Posted 13 September 2009 - 03:50 PM

keep up the good work,

hope you will edit the progses soon

#1056 Hoppah

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Posted 13 September 2009 - 04:17 PM

haha love the optimism. So hoppah, if someone ever created a mission for the la mod would you include it?


If I would like the mission I can add it. But people are free to create missions and release them as a submod for the LA mod.

#1057 usmc123

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Posted 13 September 2009 - 05:12 PM

Yes, I made the changes and tested again. Still no car theft event. Maybe it was bad luck, but I am not going to work on that anymore. I will see what the exact problem is after release of v1.9. :)

That's too bad, hopefully someone here will figure it out once we have 1.9
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#1058 Brendon

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Posted 13 September 2009 - 06:43 PM

I did not replace the aerial ladder (or tower) at all. Maybe I didn't express it good enough, but I suggest you read that quote again.

"The tower (aerial ladder) will still spawn at the start of a new freeplay game, but you can send that one home and park the tiller on its spot instead. Compatible with the 'Call light force' command as well."

You're right about the functionality though. I couldn't make the tiller reach windows with its ladder (yet).



Ahh, I missed that. Sorry. Glad to hear that though.

#1059 Guest_Zohar_*

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Posted 13 September 2009 - 06:56 PM

Rapid deployment should be removed.

Theres no way all 4 firefighters would get out of their engine and all connect hoses to fight a fire.

#1060 soulbody

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Posted 13 September 2009 - 07:14 PM

maybe in your opinion but for my is very handy and i think for other players too

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