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Project: New Freeplaymap


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#1021 jsutton

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Posted 07 September 2009 - 06:32 PM

when is V1.9 coming out, anyone feel free is respond


Read TOS before posting please. You are not allowed to ask for released dates.

To answer your question: Hoppah and the crew are working really hard to get it out Sept/Oct but they can't promise anything.

#1022 MSI

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Posted 07 September 2009 - 06:32 PM

when is V1.9 coming out, anyone feel free is respond


check first page.
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#1023 starsairsoft101

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Posted 07 September 2009 - 06:35 PM

sorry I didnt know
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#1024 Newfoundking

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Posted 07 September 2009 - 08:05 PM

Well you are new, it's fine to kinda stumble as you get your bearings. Everyone does it. Before asking questions about a mod, check the first post.. Kinda as a rule of thumb, modders will put important info in the first post. If it's not there, use the search function to see if anyone has asked or not. If still no luck, or no answer, then go ahead and post :)

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#1025 mutu

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Posted 08 September 2009 - 07:03 PM

It looks great! Will it be any new events?
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#1026 Newfoundking

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Posted 08 September 2009 - 07:25 PM

No new events wil be made, however there will be new places and such for them, seeing as it's a new map

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#1027 Xplorer4x4

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Posted 08 September 2009 - 10:42 PM

sorry I didnt know

Then read the TOS.;)

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#1028 Guest_Zohar_*

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Posted 09 September 2009 - 04:58 AM

I find more posts saying "stop posting this" "read this document" "dont say that" "thats against the rules" Than the actual post that is breaking the rules.

Anyhow, this map looks great, the suburban area definitely looks more socal type.

#1029 pyrofreak

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Posted 09 September 2009 - 09:35 AM

* Dispatch Policy*

When the game loads up all personal reports to their designated vehicles (FF's to the fire truck, and paramedics to the ambulance). As, the game progresses, and I send units out returning units report back to the fire house. I do no sound the alarm to refill all vehicles in the station, instead I hot key the Battalion Chief, and an alarm is sounded for each specific unit (if on isn't ready).

Unfortunately, sometimes a fire truck will leave with 3 out of 4 fire fighters. When my Battalion Chief sounds an alarm for a fire truck, the fire trucks lights come on, and fire fighters report to the engine. Then, (sometimes) 3 of the 4 fire fighters will be on board, while the 4th one is heading towards the truck it will leave. Thus leaving one fire fighter stranded, other times the 4th fire fighter will open the door (not being on all the way) and the engine will leave. The game (obviously) recognizes this as all fire fighters on board (and while this is fine), in real life the engine is not allowed to leave if a fire fighter has the door open getting on board. This indeed as annoying, especially when you arrive to a fire with 3 units, and find 1 standing in the bay alone. I don't believe this is a bug, rather the game mistaking the engine being full when it is not.

And ...

I was just wondering if this minor issue will be fixed in 1.9

#1030 billyfromhill

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Posted 09 September 2009 - 01:41 PM

The truck is on a timer. It doesen't matter how many units are in the truck before it leaves. As soon as the timer is up the truck leaves regardless of the number of people on it. It sounds like the timer should be increased slightly.

#1031 Guest_medic534_*

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Posted 09 September 2009 - 03:46 PM

The progress is encouraging as we approach the release date!! Thanks to everyone involved in making this possible. Hoppah you are amazing. Quick question. In lookin at the screenshot of the new map it looks like a bunch of the streets go off the map? How will this effect the units on patrol? Would they just turn around?

#1032 Newfoundking

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Posted 09 September 2009 - 04:40 PM

I can only assume they would turn off at an intersection before they reached those roads...

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#1033 LACityFFengineCo287

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Posted 10 September 2009 - 12:58 AM

* Dispatch Policy*

When the game loads up all personal reports to their designated vehicles (FF's to the fire truck, and paramedics to the ambulance). As, the game progresses, and I send units out returning units report back to the fire house. I do no sound the alarm to refill all vehicles in the station, instead I hot key the Battalion Chief, and an alarm is sounded for each specific unit (if on isn't ready).

Unfortunately, sometimes a fire truck will leave with 3 out of 4 fire fighters. When my Battalion Chief sounds an alarm for a fire truck, the fire trucks lights come on, and fire fighters report to the engine. Then, (sometimes) 3 of the 4 fire fighters will be on board, while the 4th one is heading towards the truck it will leave. Thus leaving one fire fighter stranded, other times the 4th fire fighter will open the door (not being on all the way) and the engine will leave. The game (obviously) recognizes this as all fire fighters on board (and while this is fine), in real life the engine is not allowed to leave if a fire fighter has the door open getting on board. This indeed as annoying, especially when you arrive to a fire with 3 units, and find 1 standing in the bay alone. I don't believe this is a bug, rather the game mistaking the engine being full when it is not.

And ...

I was just wondering if this minor issue will be fixed in 1.9


To be truely honest with you, cause it doesn't sound like you know alot, but guys do get left at the station sometimes. cause they move too slow :) there's always situations like that. If you have to respond to a medical, you don't have time to wait till' everyone's onboard, cause that person could die while your responding o.O and thats why the LAFD makes all firefighters EMT/PARAMEDICS, and they actually won't accept you without a Paramedic license. We can't all sit around and die while 3 FF's are on board, and their waiting for the 4th, who just got started putting on bunker gear...

The truck is on a timer. It doesen't matter how many units are in the truck before it leaves. As soon as the timer is up the truck leaves regardless of the number of people on it. It sounds like the timer should be increased slightly.

I've never had problems. I think the timers fine. There's probably a way to increase it if you want to, but I wouldn't reccomend it.

anyways, great job so far, and maybe it'll come out on my birthday :) that would be funny XD
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#1034 Brendon

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Posted 10 September 2009 - 04:35 PM

and they actually won't accept you without a Paramedic license.


Er, no. All Firefighters have to have EMT-Basic (or as they call it in California, EMT-I) certification. You don't need a EMT-Paramedic certification unless you're taking that position.

#1035 Xplorer4x4

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Posted 10 September 2009 - 06:24 PM

and they actually won't accept you without a Paramedic license.

Why would the force an EMT to waste his time and theres being a Paramedic, then hire him as an EMT, which I assume, would restrict him to EMT duties only.

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#1036 Grim_Wizard

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Posted 10 September 2009 - 11:17 PM

* Dispatch Policy*

When the game loads up all personal reports to their designated vehicles (FF's to the fire truck, and paramedics to the ambulance). As, the game progresses, and I send units out returning units report back to the fire house. I do no sound the alarm to refill all vehicles in the station, instead I hot key the Battalion Chief, and an alarm is sounded for each specific unit (if on isn't ready).

Unfortunately, sometimes a fire truck will leave with 3 out of 4 fire fighters. When my Battalion Chief sounds an alarm for a fire truck, the fire trucks lights come on, and fire fighters report to the engine. Then, (sometimes) 3 of the 4 fire fighters will be on board, while the 4th one is heading towards the truck it will leave. Thus leaving one fire fighter stranded, other times the 4th fire fighter will open the door (not being on all the way) and the engine will leave. The game (obviously) recognizes this as all fire fighters on board (and while this is fine), in real life the engine is not allowed to leave if a fire fighter has the door open getting on board. This indeed as annoying, especially when you arrive to a fire with 3 units, and find 1 standing in the bay alone. I don't believe this is a bug, rather the game mistaking the engine being full when it is not.

And ...

I was just wondering if this minor issue will be fixed in 1.9


It's normal for guys to get left at the station. Lol I can't work mornings cause I can't get up fast enough (If I even wake up)
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#1037 Guest_juice01_*

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Posted 11 September 2009 - 04:18 AM

It's normal for guys to get left at the station. Lol I can't work mornings cause I can't get up fast enough (If I even wake up)


What happens to you guys if you get left at the station? Do the captains give you crap?

#1038 Paramedic_Engine_2

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Posted 11 September 2009 - 03:42 PM

We dont ever leave anyone behind, we roll as a team.

#1039 Sgt.Wulf

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Posted 11 September 2009 - 03:50 PM

Sometimes people get stranded, even more in voluntary stations where people are on a home-call basis. In our station every now and then I get to stare the back lights of the engine, but no one ever yells me about that. It happens to everyone, tough luck. It ain't anyones fault, it is just a necessity sometimes.
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#1040 Paramedic_Engine_2

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Posted 11 September 2009 - 04:01 PM

havent heard much about the mod in a while, anyone know whats going on?