
Project: New Freeplaymap
#481
Geschrieben 06 Mai 2009 - 04:28
#482
Geschrieben 06 Mai 2009 - 07:18
Plus such a helicopter probably isnt used in civilian search and rescue operations. As you see in the pic its being used for military purposes,and furthermore thats an incredibly old pic. I dont even know if such a unit is in service these days.
sorry just thought i'd throw this out there.
also http://www.inyokerna...e/skycrane.html
LAFD Contracted service
thanks... sorry for going off topic
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#483
Geschrieben 06 Mai 2009 - 09:05
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#484
Geschrieben 06 Mai 2009 - 02:03
And MikeyPL, just looking at your new cars again and I was trying to find out what it was missing. In the future and Truck, like a Ford F-150 would be great along with a pedestrian motorcycle, and an 18 wheeler, I know that tractor drawn ladders are able to work in the game yet but would a tractor trailer work. If they wrecked you would also have to call hazmat. Keep up the great work!
Eventually, I would love to see a scene support truck that would carry 2 FF and light equiptment. It would also have a big flood light on top, it could be an air/light truck, You would send it to big fires or where ever you needed more personel. Not all Firefighters have SCBA's so the ones that dont should only be able to get packed out with the Air/Light truck. Not refil the bottles just put them on like you can do with all the trucks. There are only like 4-6 ready to go packs on each real truck. This would add alot of realism and also be a good support truck. It could also carry SCUBA gear so that a FF can change out. Here is an idea on what it could look like, http://fulton.ga.sca...;orderby=titleA , http://cherokee.ga.s...;orderby=titleA , http://mikesphotos.u...-OPEN/LAFD/RAT/ , or this http://nycfire.net/g...ir_7_6.jpg.html . Thanks for the outstanding work, hope to see an Air/Light/Support truck in 2012 after the map is released.
#486
Geschrieben 06 Mai 2009 - 05:45
Please no more suggestions for vehicles, this a thread about the freeplay map not a second (third, fourth??) suggestions topic
This is not directed at Hoppah, but MikeyPI b/c he designs cars.
#487
Geschrieben 06 Mai 2009 - 06:32
And as said several times, a tractor ladder is not possible due to game's limitations.
#488
Geschrieben 06 Mai 2009 - 09:42
There basically the same thing so why would it work?I know that tractor drawn ladders are able to work in the game yet but would a tractor trailer work.
The HES has room for 4 firefighters. Has most tools on board, and you can change there. Other then the limit on sbca things isnt that what you need?Eventually, I would love to see a scene support truck that would carry 2 FF and light equiptment. It would also have a big flood light on top, it could be an air/light truck, You would send it to big fires or where ever you needed more personel. Not all Firefighters have SCBA's so the ones that dont should only be able to get packed out with the Air/Light truck. Not refill the bottles just put them on like you can do with all the trucks.
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#489
Guest_fasire_*
Geschrieben 06 Mai 2009 - 11:25
#490
Geschrieben 06 Mai 2009 - 11:33
Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#491
Geschrieben 07 Mai 2009 - 12:51
#492
Geschrieben 07 Mai 2009 - 01:15
There basically the same thing so why would it work?
The HES has room for 4 firefighters. Has most tools on board, and you can change there. Other then the limit on sbca things isnt that what you need?
Dude, the difference btwn. a tiller and an 18 wheeler is one has a ladder and one does not. Chill
#493
Geschrieben 07 Mai 2009 - 04:28
Chill? Didnt realize I made big deal out of it...of course you could chill with suggestions but you havent have you?Dude, the difference btwn. a tiller and an 18 wheeler is one has a ladder and one does not. Chill
Now please explain to me, where the big difference is? The fact of the matter is both vehicles are pulling something behind them and this requires a pivot point. Just because one has a ladder and one is a large enclosed box for transporting goods doesnt make them any different in terms of being able to function in the game.
Thats not accounting for the fact its a mid mount ladder which has been covered many times. There has only been one mid mount created and so far it remains to be seen if its truly functional.
And last but not least what does a tiller have to do with the map?
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#494
Guest_MonkeySquasher_*
Geschrieben 07 Mai 2009 - 05:51
Just because one has a ladder and one is a large enclosed box for transporting goods doesnt make them any different in terms of being able to function in the game.
Actually, it might. It would pretty much be a big box or tank acting as a trailer... It doesn't have to serve any functionality at all, and since it's only following a set path, it shouldn't have too many problems (ie, it's not user controlled, just AI controlled)
However, it MAY still have the same "running into itself" problem when you try to redirect it.. It'll attempt a u-turn where it doesn't have room and potentially turn into itself.
But then again, I don't actually make any of these models or test it, so in the end I don't actually know what I'm talking about. lol
#496
Geschrieben 07 Mai 2009 - 11:13
Well Im not sure a trailer can be connected to a vehicle automatically. Thats the first big problem I see. Obviously it can be connected manually but personally speaking a tiller that had to be hooked up manually would really suck and be unrealistic.Actually, it might. It would pretty much be a big box or tank acting as a trailer... It doesn't have to serve any functionality at all, and since it's only following a set path, it shouldn't have too many problems (ie, it's not user controlled, just AI controlled)
However, it MAY still have the same "running into itself" problem when you try to redirect it.. It'll attempt a u-turn where it doesn't have room and potentially turn into itself.
But then again, I don't actually make any of these models or test it, so in the end I don't actually know what I'm talking about. lol
Another problem is that a unit with trailer cant park in its bay but I havent tested that very thoroughly either.
As for running into itself, I havent tested this thoroughly but if you alter the equipment trailers physics to be accurate(there there but there modified down to the size of a dot), it doesnt run into itself.
Your fine pearl. I was meant to put awasnt trying to degrade in any way, just throwing an updated pic and some useless info out there for anyone interested....
i'll stop

Please DO NOT PM ME for help. Ask your questions on the forum to help others with the same issue.
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#498
Geschrieben 07 Mai 2009 - 05:59
Chill? Didnt realize I made big deal out of it...of course you could chill with suggestions but you havent have you?
Now please explain to me, where the big difference is? The fact of the matter is both vehicles are pulling something behind them and this requires a pivot point. Just because one has a ladder and one is a large enclosed box for transporting goods doesnt make them any different in terms of being able to function in the game.
Thats not accounting for the fact its a mid mount ladder which has been covered many times. There has only been one mid mount created and so far it remains to be seen if its truly functional.
And last but not least what does a tiller have to do with the map?
TrueI does not relate to the map, but it was directed at MikeyPI not Hoppah, who is building the map, but what does you lecturing me have to do with the map? You dont need to act like you know everything. You are not an admin or a modder, so quite freakin acting like one!
#499
Guest_firefighter31191_*
Geschrieben 07 Mai 2009 - 06:40
thx
#500
Geschrieben 07 Mai 2009 - 07:34
When you make the Hospital pls dont let it catch fire because if you have the helicopter on top it catches fire and blows up.
thx
move the helicopter away from there while there is a fire at the hospital to avoid that problem

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